Table of Contents

This page provides information on the Hair 2 Node in V-Ray for Blender.

 

Overview


The Hair 2 node is designed for rendering hair and fur.

 

UI Path


 

||Node Editor|| > Add > BRDF > Hair 2

Node


Diffuse Color Tex The diffuse color of the material.

Absorption – Absorption coefficient, controls the color of the hair.

 

 


Parameters


Refraction Index – Index of refraction for the hair.

Absorption – Absorption coefficient, controls the color of the hair.

Long shift R lobe – Longitudinal shift for the R lobe.

Long width R Lobe Longitudinal width for the R lobe.

Long shift TT lobe – Longitudinal shift for the TT lobe.

Long width TT lobe – Longitudinal width for the TT lobe.

Long shift TRT lobe Longitudinal shift for the TRT lobe.

Long width TRT lobe – Longitudinal width for the TT lobe.

Glint Scale Internally, the variation along the strand is set in real world units. This parameter allows correction of the appearance of hair not modeled in real world scale. Values below 1.0 shrink the variation pattern, while values above 1.0 elongate it.

Azimuthal Width – Azimuthal width of the caustic from 10 do 25 degrees.

Fade Range – Fade range for the caustic merge. Min value is 0.2 and max value is 0.4.

Caustic Limit – Caustic intensity limit.

R lobe multiplier – Multiplier for the R lobe.

TT lobe multiplierMultiplier for the TT lobe.

TRT lobe multiplier Multiplier for the TRT lobe.

Diffuse Mult – Multiplier for the Diffuse component.