This page provides information on the Override Node in V-Ray for Blender.
Overview
This node allows a surface to look different depending on whether it is seen through reflections, refractions, or GI. With this material you can get a fine control over the color bleeding, reflections, refractions, and shadows of the objects.
UI Path
||Node Editor|| > Add > Material > Material ID
Node
Base – An input for the base material V-Ray will use while rendering the object.
GI – An input for the material V-Ray will use while calculating the GI solution.
Reflection – An input for the material V-Ray will use to render the object with when seen in reflections.
Refraction – An input for the material V-Ray will use to render the object with, when seen in refractions.
Shadow – An input for the material that will be used to render the shadows cast from the object.
Environment – An environment override for the Base Material.
Parameters
Environment Priority - Specifies the priority of the environment to use if a reflected or refracted ray goes through several materials each of which has an environment override.
Use – Enables or disables the Override material.