Build 3.10.03
Official release
Date – January 12, 2015
Download – Build 3.10.01
Modified Features
V-Ray RT GPU
Added support for VertexColor texture
Basic support for rendering VRayDirt texmap
VRayMetaball
- Added support for MaxScript vector color source
VRayProxy
- Force first map channel option disabled by default
.vrmesh viewer
Added a slider controlling the point size of particles
Enabled OpenGL point smoothing only when the point size is greater than 1.0
Bug Fixes
V-Ray
Fixed 3ds Max 2015 with Extension 2 crash on remote DR hosts
Fixed hairs smooth normals rendering with V-Ray Standalone
Fixed MaxScript VFB functions not working when V-Ray RT set as production renderer
V-Ray RT
Added export of GI ambient occlusion parameters
Fixed export of "sample lookup" Irradiance Map parameter
Fixed not exporting the default geometry type for objects with type set to Default in the V-Ray object properties
Fixed crash when disc light has VRayColor for texture
Fixed issue with multiple disc lights with different colors rendering only the color of the first light
V-Ray RT GPU
Fixed crash when UVW coordinates are invalid
Fixed crash with refractive overlapping faces
Fixed Light Cache loading on DR hosts
VFB
Apply color corrections even when rendering to file
Fixed crash caused by NaN output values with Curve color correction
Fixed wrong time stamp when loading images from history
VRayClipper
Fixed artifacts near the edges of intersection surfaces
VRayHDRI
Fixed "Match Bitmap Size as Closely as Possible" 3ds Max option to work for VRayHDRI with Legacy Direct3D driver
Fixed viewport preview not working for map channels differing from 1
VRayProxy
Fixed crash with displacement when no vertex normals are present
ply2vrmesh
Fixed conversion from Alembic particles, that was causing crash during rendering
Build 3.10.02
Official release
Date – December 15, 2014
Download – Build 3.10.02
Bug Fixes
V-Ray
Fixed random crashes due to Windows messages processing, happening mostly with 3ds Max 2012, but not only
Fixed wrong rendering of dynamic geometry with opacity using Embree
Work around Royal Renderer's renderer window handling
VRay RT
Fixed crash with scenes with many plugin instanced objects
Fixed crash when rendering as production renderer with Max.vray UI preset is selected
Fixed random crash in CUDA engine
Fixed random hang during "Starting RT render server..." phase
Redirected log messages to appear in the Message Log window for production renderer
VRay RT CPU
- Fixed rendering hanging at Light Cache pass when using SSS2 on CUDA CPU
VRay RT GPU
Fixed darkening in corners when using the light cache with "retrace" option
Fixed not reflecting highlight glossiness
VRayInstancer
Fixed crash when the source object(s) do not have any materials applied
VRayMtl / VRayLight
- Fixed crash on 3ds Max 2012 and older when showing the DMC samples
VRayPhysicalCamera
- Bitmap aperture was producing black renders
VRayScannedMtl
Fixed license checkout fail in DR mode
Fixed memory leak when no input file was provided
setvrlservice
- Fixed help text for "-password" option
Build 3.10.01
Official release
Date – November, 2014
Download – Build 3.10.01
New Features
V-Ray
- Further optimizations for render speed
Added "GI filter multiplier" option to the Global switches rollout to control texture filtering for GI rays for VRayHDRI
Embree can now accelerate hair rendering for Ornatrix and HairFarm
Secondary matte environment background slot to control the appearance of matte objects in reflections/refractions
When created, V-Ray will automatically load a preset named "default" if there is one (allows for customized default values)
V-Ray RT
Added support for the Mask texture map
Support for Carbon Scatter
Support for the V-Ray VFB for ActiveShade session
V-Ray RT CPU
Support for the VRayClipper object
Support for Ornatrix and HairFarm rendering
V-Ray RT GPU
Support for using the light cache for GPU rendering
Support for coherent tracing (may improve rendering performance)
V-Ray RT GPU CUDA
Support for the NVIDIA Maxwell GPU architecture
Support for the VRayFastSSS2 material
Initial support for hair rendering for Ornatrix and HairFarm
On-the-fly recompilation of the GPU kernel to include only features used by the particular scene
VFB
Ability to dock/undock History window and Color Corrections window to the main VFB window
Added highlight burn color correction to the VFB
Added "background image" color correction to the VFB
Added white balance color correction
Added the ability to save multi-channel .vrimg and OpenEXR files from the VFB UI
Added the ability to load arbitrary file formats in the V-Ray VFB for post-processing
VRayInstancer
- Implement a new geometric plugin for instancing objects on a ParticleFlow and other particle systems
VRayHDRI
Added image preview in the file open dialog
Added controls to specify UDIM/UVTILE tiles for the preview in material editor
Added support for elliptical texture filtering
VRayScatterVolumeMtl
- Greatly improved calculations
- Ability to use the light cache
VRayScannedMtl
- Support rendering of scanned real-world BRDF materials
VRayProxy
Support for hair and particle instances
Support for subdivision objects in Alembic files using OpenSubdiv
VRayLight
- Disc light shape added
VRayLight, VRayIES, VRaySun
- Added parameters to control the diffuse and specular contributions separately
VRayLightSelect Render Element
- Added "mode" parameter to allow extracting the full/raw/diffuse/specular contribution of specific lights
VRayMtl
Added GGX BRDF model
Added clip opacity mode option for faster rendering of trees, etc.
VRayMultiSubTex
- Extended with new randomized modes for choosing colors
VRayVelocity Render Element
- Added include/exclude list
ply2vrmesh
Added export options to export specified frames to separate files
Added Alembic frame offset output to the files
Added option to merge two or more .vrmesh files into one
vrimg2exr
- Added -multiPart option to vrimg2exr that produces an OpenEXR 2 file with each render element in its own "part"
Embree
Update to Embree 2.3
Proxies and instances can now be accelerated by Embree
miscellaneous features
Updated to OpenEXR 2.2.0 and added new DWA compression options to VRayOptionsRe
Support for point cloud rendering in 3ds Max 2015
Built-in DMC samples calculator for VRayLight, VRayMtl and brute force GI
Modified Features
V-Ray
Added an option to open the V-Ray messages window on error or warning only
Added by Object IDs selection method for Render mask
Added MaxScript access to the Trace sets include/exclude flag
Added %numPasses and %numSubdivs stamp keywords
"Camera Motion Blur" is controlled independently on "Motion Blur" setting
Embree enabled by default
Improved render speed when not using any render elements
Light cache "Use for glossy rays" option is enabled by default
Optimized hair rendering in general
Reduced memory usage for hair and particles
Renamed the "Time independent" option to "Lock noise pattern" in the DMC sampler rollout
The default GI methods are set to Brute force/Light cache
The default image sampler set to Progressive
The image sampler parameters rollout is unfolded by default
VFB is cleared always when doing network rendering with render mask
V-Ray RT
Added support for animated rotation of VRayHDRI
Added support for the 3ds Max default lights in production mode
Added support for VRayHairInfoTex
Added support for VRayLensEffects object selection (Intensity, Object ID and Material ID)
Adjust the width of the ActiveShade renderer UI to match the standard width of the production renderer
Clear the VFB when the camera is moved
Frameless progressive and RT rendering, which provides for earlier preview passes
Implemented export of the Area AA filter settings to .vrscene files
Improved refresh speed
Properly show statistics with region renders
Removed the Show Mask option from the user interface, the mask is written in VRaySampleRate render element for the progressive sampler
Remove ActiveShade related settings from the UI when used as production renderer
When V-Ray RT is used as a production renderer, hide unused render settings
V-Ray RT GPU
Added support for Crop/Place parameters of the Bitmap texture
Added support for the Flip Red/Green options of the standard Normal Bump texmap
Added support for the Visibility parameter in the 3ds Max Object properties
CUDA driver API errors are replaced with more meaningful error messages
VFB
Improved anaglyph stereoscopic preview to reduce retinal rivalry
Improved initialization speed of the History window when there are a lot of images in the history
The vfbControl MaxScript function returns values for the commands that have states
Made the History window compliant with the 3ds Max color theme
VRay2SidedMtl
Added ability to filter the translucency effect through the diffuse color of the front-facing side
VRayClipper
More robust and faster algorithm is used
VRayDirt
Added "double sided" option
The distribution parameter can now take negative values for more defined edges
VRayFastSSS2
Added opacity texture slot
VRayHairFarmMod & VRayOrnatrixMod
Faster rendering of hair
VRayHDRI
Added MaxScript access to "coords" parameters
VRayLight
Added the ability to display the light name in the viewport
Somewhat faster sampling of rectangle lights
VRayMtl
Multiple layers of glass rendered with noise
VRayOSLMtl / VRayOSLTex
Improved shader cache logic, now the compiled shaders reside entirely in a memory buffer
Removed dependency of shader name on the shader file name
VRayProxy
Export texture coordinates for .vrmesh preview, if preview mesh is specified
Same proxies are automatically instantiated
Show proxy color set names in Vertex Color texture "Channel Name" list
Show the extra color channels from Alembic files in the "Channel Name" drop-down of Vertex Color maps applied to the proxy object
Support for Material ID channel when rendering with point clouds
VRayShadow
Made the U, V, W Area shadow sizes animatable in the VRayShadows params rollout
.vrscene exporter
Added combo box to select between Scene Animation/Frame range, the latter remembers the start/end values
Bug Fixes
V-Ray
DR hosts saved in scene were appended to the hosts list and used for consequent renderers
Fixed Embree crash on AMD machines
Fixed Embree crashes with specific scenes
Fixed incorrect rendering of 3ds Max Populate with motion blur with Embree
Fixed a crash when rendering a scene with ParticleFlow that is not generating geometry
Fixed a crash with VRayFur density map when rendering with V-Ray RT or Standalone
Fixed imageSampler_renderMask_texmap MaxScript property name
Fixed issue where VRayMtl's "Affect all channels" affects matte surfaces visible through refractive objects
Fixed light leaks when rendering bump mapping on surfaces that face away from the light
Fixed Render mask with Light Cache as secondary GI engine, causes darker final result
Fixed rendering wrong object when render selection mask is used with object that has Renderable property disabled
Fixed tiled EXR clipping to half-float precision
Fixed wrong error message "error: Auto-backup is enabled at file..." appearing when license is not found
Fixed wrong Irradiance Map buckets appearing from the DR render hosts
MaxScript V-Ray ".imageSampler_normal_threshold" parameter's name was ".imageSamper_normal_threshold"
Removed artifacts caused by overlapping geometry with disable Visible To Camera option for hairs
Strand index was not returned to shaders (e.g. Ox Hair)
V-Ray RT
Adaptive image sampling based on the Noise threshold did not work correctly
Added support for the color mode parameter
Camera movement was not updated if motion blur Duration was smaller than 1.0
Fixed no motion blur when the rendered frame is the last of the range and the keyframe is beyond the range
Fixed progress window update
Fixed rendering of scenes containing objects with many primitives and many texture mapping channels at the same time
Fixed updating of GI depth parameter
Fixed wrong camera field of view with network rendering
Hair is rendered with preview counts even when using V-Ray RT as production renderer
Rendering was not finished when Don't render (just export) option was enabled
The "Scatter coeff" and "Fwd/bck coeff" parameters of VRayMtl are swapped
The "Min shading rate" parameter was not exported to .vrscene files
VRayFur was exported with wrong coordinates instead of the Source object's
VRayHairMtl was not listed with compatible materials in the material editor
VRaySun was replaced by another object, when linked to it
When "dynamic tesselation" was turned on, the hairs UVs were lost
When V-Ray RT was used as a production renderer, output images were saved without alpha channel
V-Ray RT GPU
CUDA engine could not render VRayFlakesMtl unless VRayCarPaintMtl is was present in the scene
Did not fully utilize the GPU after certain noise level was reached
Direct light render elements were rendering black if GI depth was 0
Falloff texture was rendering wrong (greenish)
Fixed crash with V-Ray RT GPU on scenes with more than 100 lights
Fixed crash with Normal map assigned to Mix map that is assigned to Bump map slot
Fixed crash with VRayOSLMtl
Fixed handling of environment override maps intensity multipliers
Fixed inverted bump effect when using bitmap in VRayNormalMap
Fixed memory leak
Fixed Fresnel texmap shading
Fixed render server crash when changing materials of VRayProxy
Fixed some render elements cause others data shift in the wrong channel
Global illumination BF/LC setup was rendering differently than on the CPU
Multi/Sub-Object material was not wrapping the IDs for static meshes
VRayMtls bump multiplier was not working with VRayNormalMap
Progressive sampler
Adaptive image sampling based on the Noise threshold did not work correctly
Progressive sampler: Fixed crash with region rendering and sample rate render element
Progressive sampler: Switch to sRGB color mapping for AA, leading to faster sampling
DR
X-Ref scenes were not transferred with DR option "Transfer missing assets"
VFB
Edit boxes accept values without pressing enter
Fixed crash with Lens effects and active link to PDPlayer when an update occurs
Fixed lag when clicking between the VFB and other 3ds Max windows
V-Ray mesh exporter
Fixed crash when exporting point clouds with "lowest level point size" < 1.0
Particle systems were not exported with the "Export all selected objects in a single file" option
V-Ray Toolbar
Button were not working after 3ds Max Custom UI Layout load/reset
V-Ray Bitmap to V-RayHDRI converter
Fixed error when converting bitmaps to tiled EXR
V-Ray Light Lister
Fixed an issue with light temperature, not handling very low values
VRayBPTracer
Fixed calculation errors causing NAN results
Fixed crash with particular scenes
VRayClipper
The clipper showed up with ambient occlusion
The clipper affected objects from its exclude list even when it is hidden
There is ambiguous situation with instancing, rendering the last copy only
VRayColor
Color swatch and gamma were not displayed as Additional Params in the slate Material Editor
VRayFastSSS2
Fixed crash when rendering the object has Dent texmap for displacement
VRayFur
Fixed fur placement on "Selected faces" for 3ds Max 2014/2015
VRayHDRI
EXR textures are always loaded as 32-bit floating point
Fixed crash with IFL input when saving in a material library
Fixed Crop/Place not working
Fixed overbright pixels occurring with specific texture values
The texture cache size for tiled textures in VRayHDRI did not work correctly for values over 2 GB
VRayLight
Fixed incorrect rendering of Dome lights with scaling, they should not take it into account
VRayMtl
Fixed Self-illumination multiplier value not taken into account
VRayOSLTex
Fixed crash when used as environment texture
VRayPhysicalCamera
Tilt/Shift parameters were not reflected in the viewport when loading a scene
VRayProxy
Cannot select in the viewport if there is a recorded preview mesh that falls outside the render-mesh bounding box
Fixed crash when opening a scene containing a proxy created from an empty group
Fixed incorrect UVW coordinates with point clouds
The Alembic subdivision parameters were the same for all proxies
VRaySkinMtl
Fixed textured scatter radiuses not taken into account
img2tiledEXR
Alpha channel was created even if there was not such in the input image
Fixed wrong pixel aspect in the output image
miscellaneous fixes
Crashes with building the SD tree in specific scene
Render mask was not exported to .vrscene files
Fixed incorrect depth with camera motion blur for deep image output
Fixed 3ds Max crashes when pressing the "Last VFB" button with V-Ray RT set as Production renderer
Fixed a crash with "Render to fields" enabled on 3ds Max 2012
Fixed unhandled exception error when rendering geometry imported from Revit
Fixed render crash with ProBoolean scene geometry
Fixed slow SD tree build on many-core machines