Build 3.70.01
Official Release
Date - Apr 17, 2019
Download - Build 3.70.01
New features
V-Ray
- Initial support for 3ds Max 2020
Bug fixes
V-Ray
- Blowup and Auto Region Selected produce stretched results
- Decimal separator changes randomly on every export in a specific scene
- Render to texture overrides elements with black outputs when they are disabled
VRayALSurfaceMtl
- Endless render when VRayAlSurfaceMtl uses SSS radius value set to 0
VFB
- Crash when opening VFB in a scene saved with V-Ray Next Update 1
- Rendering with region placed over loaded .vrimg, clears the outside part
Build 3.60.05
Official Release
Date - Nov 19, 2018
Download - Build 3.60.05
New features
V-Ray
- Cryptomatte support for DWA compressed OpenEXR files
VRayVolumeGrid
- Add a getFrameInfo() MAXScript function that retrieves the currently loaded frame info string
- Support XForm modifiers in Volumetric render mode
Modified features
VRayHDRI
- Improved performance for tiled .tx and .exr textures
V-Ray
- Support for the frameNum tag in VRayHDRI
- When rendering spherical cameras, the z-depth channel for deep OpenEXR images should be the distance from the camera
VRayMDL
- Improve anisotropy precision in MDL
VRayScene
- Implement support for VRayCryptomatteElement
VRayVolumeGrid
- Allow grid Channel Smoothing to be applied over channels with any value range
- Apply the Smoothing Random Variation over all voxels regardless of the Smooth Threshold
- *.aur cache latest format support and multi-threaded import
- MaxScript interface for getting grid data and loading render presets directly from the volume grid nodes
- Support for the new transformation model of OpenVDB caches from FumeFX 5
- Particle Shader rendering of PFlow particles in VRScenes
Bug fixes
V-Ray
- Artifacts with adaptive lights in a certain interior scenes
- Less than normal samples are calculated with Use camera path with Irradiance map GI engine
- MAXScript auto-load script error with 3dsMax2018.4
- Noisy glossy refraction with BF\LC and Retrace turned on in a specific scene
- Improve selection of VRayPhysicalCamera and VRayLight in the viewport
- V-Ray Standalone crashes with specific scene with MDL materials and Scanned materials
- Unhandled exception error with particles and camera motion blur enabled
- Unhandled exception when rendering matte reflections
V-Ray RT
- Changing the "enabled" parameter of a light is not updated properly
- Difference in render result with V-Ray Cloud when using MultiTexture
- Flickering in animation with 3ds Max animated Noise modifier
- V-Ray exposure control is not working with Physical Camera
- Sequence render output is saved twice
VRayFastSSS2
- Material in Raytraced (refractive) mode is lit by excluded V-Ray light with Cast Shadow disabled
VRayGLSL
- Error when merging scenes with GLSL shaders
- LLVM produces code for Skylake processors that causes crashes
- Shaders use too much memory per thread
- Wrong shadow calculation when used as opacity map
VRayScene
- Crash with .vrscene sequence and missing first file
VRayToon
- Toon line disappears with big FOV camera values
VRayVolumeGrid
- Caches containing digits after the # format can not be loaded
- Caches containing a minus/dash sign before the # format can not be loaded
- Caches with particle groups render the mesh for each group
- Can't load OpenVDB files whose "file_voxel_count" metadata is 0, though they contain active voxels
- Cannot render a simulator with modifiers
- Particle shader particles exported to vrscene are not rendered
- The VRayVelocity render element is not rendered in Volumetric Geometry mode if Motion Blur is off
- When exporting to a .vrscene the 'etmult', 'brdfscatter', 'bounces', 'difmul', 'fadebylevel', 'displvelfade', 'usecolormap' and 'colormap' parameters are missing
- Wrong velocity direction and motion blur with OpenVDB files from FumeFX
VFB
- 3ds Max crashes when copying an image from VFB to the clipboard and then copying text from Layer/Scene explorer
- Freezes randomly if playing with it while rendering
V-Ray Standalone
- Lens effects from vrscene are not applied with -display=0 option
Build 3.60.04
Official release
Date – Nov, 2017
Download – Build 3.60.04
Modified Features
V-Ray
The V-Ray log file contains information on the V-Ray plugins that are loaded
More user-friendly licensing error messages
V-Ray GPU
Support for V-Ray Dirt Consider same object only
VFB
Add checkbox to keep the aspect ratio of the VFB background image
Bug Fixes
V-Ray
Caustics on motion-blurred objects may be blurred incorrectly
Color corrections should not be applied to certain render elements
Crash on rendering consecutive frames when rendering within a Windows service
Crash with matte objects, GI and diffuse materials
Deactivate VRayDenoiser when rendering without memory frame buffer
Holes in unfiltered ZDepth pass with Golaem crowds
Issues with specific IES lights profiles with orientation and symmetry
Missing Brazilian Portuguese localization defaults for 3ds Max 2018
Reflect on back is ignored when BRDF type is GGX and glossiness is less than 1.0
Render setting are not printed properly in vraylog.txt
Some controls in the UI of materials and textures have darker background in 3ds Max 2017 and later
When quiet mode is on - don't display messages about exceptions
V-Ray IPR
3ds Max crash with empty VRayScene object in IPR
3ds Max crash when VRayScene with override material is selected for mesh light creation
Crash when copying VRayLights with a texture
V-Ray RT
Fire Opacity Mode parameter isn't exported to .vrscenes by VRayVolumeGrid
Add missing modes to VRaySamplerInfo render element
Alpha as Gray for the RGB Channel Output of the bitmap node is ignored
Displacement map in VRayMtl is making the VRayPlane invisible
Region render warning pops up while DR is disabled
SamplerInfo render element should not affect sampling
Wrong Relative to bbox displacement
Wrong region rendering in loaded scene with saved region
V-Ray GPU
Crash with specific scene with clipped geometry
Crash when rendering a scene with Composite texmap
Graphic driver stops responding on a specific scene using CUDA and freezes 3ds Max
Wrong screen mapping for textures assigned to the Environment slot
VFB
Compare V-Ray Settings VFB option fails to compare some parameters lately
Copy to clipboard should copy the final corrected image with the background
Glare lens effect is not applied if OCL initialization fails during hardware accelerated lens effects
The VFB should respect the EXR data window (ROI) for VFB Background image
Wrong exposure applied with saved settings
V-Ray Fur
3ds Max crash after undo creation from the panel
VRayHairFarmMod
Material diffuse texmap is not rendered on Hair Farm hair
VRayInstancer
Wrong motion blur when using PRT Source objects for particle source
VRayLight
Some irrelevant options of the Dome light must be greyed out
VRayMDLMtl
Artifacts with normal bump
Crash when default texture files are not found
Fix bump normal modification for GGX
Incorrect rendering of vMaterials\Design\Plastic\Transparent.mdl
Incorrect rendering of with vMaterials\Design\Gems\tourmaline.mdl
VRayNormalMap
Incorrect result with displacement
VRayOSLMtl/VRayOSLTex
Crash when entering a string in a string tweak
Wrong render of VRayOSLMtl with sub-texmaps in scene with both OSL materials and texmaps present
VRayToon
Outline bordering different elements of the same object is rendered differently in V-Ray RT
VRayTriplanarTex
Artifacts appear when rendering noisy bitmap texture used for bump
VRayVolumeGrid
Keyed Playback Mode parameter doesn't render as expected during sequence render
After loading a cache or simulating, CPU usage remains high on machines with many threads
V-Ray Light Lister
Error appears on Refresh after undo creation of light instance
Build 3.60.03
Official release
Date – July 28, 2017
Download – Build 3.60.03
Modified Features
V-Ray RT
Submitting network rendering jobs with region render enabled should issue some warning when production rendering
Bug Fixes
V-Ray
Black buckets when adding local machine with DR and Resumable rendering
"Invalid geometry normal" warnings with RailClone and Embree since V-Ray 3.60.02
Rare crash when transferring assets for DR
Saving all image channels after an RT render and MultiMatte MtlID render element leads to error message
V-Ray GPU
Do not transfer anisotropy data always, when there is V-Ray material
VRayOrnatrixMod
Hair with mapped radius renders as if there was no map
Not considering vertex or strand channel assigned to control radius in Ornatrix
Wrong W coordinate at the hair tip endcap
VRayOSLMtl/VRayOSLTex
OSL does not respect mipmap levels
Build 3.60.02
Official release
Date – July 12, 2017
Download – Build 3.60.02
Modified Features
V-Ray
Environment variables to control V-Ray log file location and copy it into the 3ds Max log (VRAY_SYSTEM_LOG_FILE, VRAY_LOG_CC_TO_DEBUGGER)
Increase the upper bounds of the Max Transp. Levels parameter
Submitting network rendering jobs with region render enabled should issue a warning
VFB
Add MAXScript VFB position control function (vfbControl #pos)
V-Ray Toolbar
Reset the flyout button to V-Ray Material
VRayMDLMtl
Add the ability to attach Bitmap texmap to shader tweaks
VRayMultiSubTex
Display the actual IDs for VRayMultiSubTex node slots in the Slate Material Editor
Bug Fixes
V-Ray
Crash when saving VRayCryptoMatte through VFB's save buttons
Disappearing geometry with VRayBlendMtl, Motion Blur, and Forest Pack
Each time 3ds Max 2018 is started V-Ray Toolbar reappears
Receive GI multiplier is not working in Full mode VRayLightSelect render element
The 3ds Max Hair and Fur modifier doesn't render in 3ds Max 2018
V-Ray RT
Crashes when using Forest Color in Forest Pack with VRayProxy
Nested VRayLightMtl with direct illumination enabled is not rendered with V-Ray RT
V-Ray GPU
Artifacts when rendering using OpenCL with more than one device
NaNs occurring in VRayLightSelect render element when using Light Cache
VRayCryptoMatte
Incorrect hashes are generated for objects with non-Latin characters
VRayMDL/VRayOSL/VRayGLSL
Shader tweaks are not animatable
World to camera and camera to world transformations are wrong
VRayMDLMtl
Wrong rendering of nested volumes with different IOR
VRayOrnatrixMod
Ornatrix hair does not render with V-Ray RT when loaded through an XRef object
VRayOSLMtl/VRayOSLTex
Edit boxed for string parameters are not working
V-Ray scene converter
Special characters in XML values should be escaped
Build 3.60.01
Official release
Date – Jun. 26, 2017
Download – Build 3.60.01
New Features
V-Ray
Support for 3ds Max 2018
Add Full mode for light select elements and made it the default setting
V-Ray IPR
Add material/node picking in VFB
Add right-click menu (real zoom, view navigation)
V-Ray GPU CUDA
Added support for CPU rendering (c++/cpu device type)
Added support for NVIDIA NVLink
V-Ray GPU
Add support for Full mode Light Select Render Element on GPU
Initial support for SSS in MDL
VFB
Ability to load progressive resumable files in the VFB
VRayMDLMtl
Add the ability to override textures in MDL parameter initialization with V-Ray plugins
Modified Features
V-Ray
Add an option to include or exclude render elements in deep files
Add an option to save render elements in separate folders
Add more material types to the V-Ray toolbar V-Ray Material button
Add warnings and abort the rendering if it fails to read tile data from tiled OpenEXR file
Disable subpixel color mapping when using adaptive lights
Distributed accumulation of the light contributions for adaptive lights
Error in VRayLightLister script with VertexPaint modifier
Faster rendering of proxies and instances when Embree is enabled
Grey out Motion blur samples when Use default moblur samples is checked
If there is only one instance of a mesh in the scene, it should always be static geometry
Improve parsing of many small .vrscene files in a single scene
Improved error messages for writing raw OpenEXR files
Rename the One voxel per mesh option in the V-Ray mesh export dialog to Optimize for instancing and enable it by default
Take into account the Skip Existing Images Max option when using V-Ray VFB
The default value for the "Dynamic memory limit" option should be 0 (unlimited)
V-Ray lights should draw black in the viewports when disabled
VRayRawShadow/VRayShadows/VRayMatteShadows render elements are incorrect with adaptive lights
V-Ray IPR
Optimized scene updates
React to changes in the render mask; - if turned on from the beginning
V-Ray RT
Add MaxScript option (vrayExportRTScene incrBaseFrame:true ...) for incremental .vrscene export
Improve memory usage when there are millions of instances in the scene
Remove Coherent tracing option from the UI
When rendering production we should notify the scene nodes for every frame
V-Ray GPU
VRayColor2Bump texture is no longer required in order to have bump with procedural textures
Enable VRayClipper and VRayDirt to mutually respect each other
OpenCL version supports AMD GPUs only
Optimized Gradient and Gradient Ramp textures
Print a warning that GPU only supports bitmaps in VRayTriplanarTex
VFB
Add frame number to the Render history images details
Add overlay for active right-click menu modes (Real Zoom, Select Object...)
Enlarge arrows on flyout buttons as they are very hard to see
VRayGLSL / VRayOSL
World to camera and camera to world transformations are wrong
VRayOSL
Support for alternative location of OSL include files
VRayInstancer
Add support for AutodeskPointClouldMtl Multiplier option
VRayLightSelect
Renamed former modes to Direct ... to indicate they are concerning direct illumination only
VRayMDLMtl
Add UI support for MDL parameter annotations
Add support for object space
Improve MDL error handling in case of unexpected parameters
VRayProxy
Implement proxy preview caching
VRayStereoscopic
Add new fragment merge mode, where fragments are merged by render ID and z-depth
VRayScatterVolumeMtl
Add a light multiplier parameter
VRayAerialPerspective
Add primary visibility control to aerial perspective
VRayStereoscopic
Deep EXR output through Spherical Camera generates wrong Z value for objects behind camera plane
VRayVolumeGrid
Add an option to use environment variables in cache files paths
Display the viewport label only when there is no cache loaded
New Bezier and Spline ramp points should follow the slope of the curve
Option to disable the Optimizing Volumetrics rendering pre-pass
Reduce the memory usage of the mesh preview and rendering
vdenoise.exe
Add an -offset option to make it easier to use Backburner
Optimize vdenoise.exe hardware accelerated version
vrimg2exr.exe
Enable Buffer size (in MB) values of 0 and greater than 8000 in the GUI
Bug Fixes
V-Ray
Adaptive light artifacts with low LC subdivs
Artifacts with VRayEnvironmentFog and adaptive lights in certain situations
Crash when rendering VRayFur on Body Object through VRayPhysicalCamera (3ds Max 2016 and earlier)
Crash when updating textures with external programs while ActiveShade is running
Crash with Data Channel modifier Curvature operator
Faceted shading when using standard lights with VRayShadow with big area shadow size and Box type
First atmospheric effect result is applied twice if the next effect is aerial perspective with active set to false
Missing shadows of proxies when motion blur is on and Embree for motion blur is off
Incorrect reflective caustics on matte surfaces
Object's Subdivs multiplier has no effect for VRayFur, Ornatrix and ForestPro
Progressive sampler memory usage increases with each resumed frame
Wrong environment mapping in reflections of matte objects
Wrong render of V-Ray lights in Render mask Layer mode
Wrong render progress during loading and saving progressive resumable files
Zero render image dimensions are set when rendering with 3ds Max frame buffer and VFB region is set
V-Ray RT
Add VRayToon invert parameter to the export of render element
Animated texmap output amount is not rendered correctly in animations with production rendering
Artifact with direct lights and VRayEnvironmentFog
Artifact with volume grid and direct lights with shadow radius enabled
Changing the sampling parameters during interactive rendering breaks the sampling
Crash when opening the Material Editor with bitmap textures during ActiveShade session
DR server may become unusable if the file stream reception from the client is interrupted
Disappearing geometry with VRayLightMtl and Direct Illumination on during ActiveShade session
GLSL textures do not render
Missing first segment of RailClone object rendered with DR
Rendering never finishes when rendering animation with DR and no local host
Resumable rendering overwrites the render elements separate saved images for the skipped frames with the last frame's ones
Scenes with animated lights crash on second frame when rendered in production with DR
The static geometry option of VRayDisplacementMod is not exported properly when the displacement mode is subdivision
The first frame of animated FOV in PhysicalCamera renders wrong
VRayLightMtl Direct illumination subdivisions are not taken into account
VRayToon causes refraction fog color rendered more intense
Wrong progress bar with Production rendering
Rendering is restarted when OCIO is enabled/disabled in the VFB
V-Ray GPU
Adaptive Lights are not updated after change in region/resolution during ActiveShade
Adaptive Lights space is always allocated even when adaptive lights are disabled
Add support for arbitrary clipper exclude list items
affect_alpha for dome light does not work for refraction rays
Animation stuck on the third frame in specific scene (out of process)
Artifact in the zenith of the sky with VRayAerialPerspective
Artifacts with Keep continuity of VRayDisplacementMod and VRayScannedMtl
VRayBlendMtl material not rendered with OpenCL rendering
CUDA clamps VRayLightMtl with assigned VRayColor
Camera lens distortion is not working when motion blur is ON
Camera position is not updated when using a Camera Map Per Pixel map in a scene with an animated camera
Can't make bump working with rounded edges and composite tex in Max
Crash with particular scene in V-Ray GPU in Max
Crash with render to texture in Max
Crash with shared VRayEdges textures between materials in specific scene
Different results with VRayClipper and Camera rays only option enabled
Dome light is visible in the alpha through matte object with opacity
Driver 380+ causes some scenes to render bitmaps with wrong UV
GI is calculated in with RT GPU mode, even when OFF
GPU LightCache reports increasing memory usage between frames when rendering animation
GPU renders black when BRDFVRayMtl::fresnel=1
Gradient color changes in VRaySoftBox are not handled properly
Improve triangle intersection precision
Installer should set CUDA_CACHE_MAXSIZE to at least 256MB
Memory leak with VRayMDLMtl
Objects with VRayOverrideMtl and Visible to camera off are still rendered in RT GPU
OpenCL renders black in active shade after a scene change
Reduce CPU usage when RT is paused
RT GPU (CUDA) doesn't render BRDFVRayMtl fog color texture
Reflection/Refraction are not matte when rendered with RT CUDA
Remove double adding to normals RE
Sometimes V-Ray may enter a deadlock when rendering with CUDA
Sphere lights with animated scale crash when rendered with motion blur
Stage 2 error with Forest Pack scene
Take into account the UVW generator when baking textures
TexAColorOp in power mode not working as expected
Textures are not rendered if the filename contains the "$" symbol
The Color opacity option has been suspended by V-Ray GPU mode
The Use pixel aspect button in the VFB doesn't work when rendering with GPU
The VFB is not getting reset after AL are built for GPU in Production rendering
VRayDenoiser produces artefacts on VRayProxy in the denoised result when DR
VRayDirt with bias is flickering in animations
VRayPhysicalCamera optical vignetting is not rendered with CUDA
VRayTriplanarTex was not rendered correctly with tiled UVs greater than 1
Washed out effect of Soft Light blending in Composite texture
Wrong alpha channel with VRayLights with Directional parameter above 0.0
Wrong progress bar with GPU Production rendering
V-Ray IPR
Canceling copying of textured light causes crash in specific scene
IPR didn't stop when the VFB was closed
Random rendering start failure
Wrong 2D displacement with scene manipulations
DR
There are files generated in the folder c:\user\vlado on DR render servers
VRayHDRI
VRayHDRI with Ground projection is not correctly projected on a plane that exactly coincides with the VRayHDRI ground
Textures with Ground projection enabled are not correct on matte objects when visible through reflection
VRayALSurfaceMtl
Not working with VRayLightSelect render element
VRayClipper
Missing shadows with dynamic geometry
Unhandled exception when mesh type clipper is used with 3ds Max standard lights and shadows
VRayDirt
Crash when copying exclude lists, containing deleted nodes, through MaxScript
Exclude lists stop working properly after some modifications
VRayFur
Crash when rendering VRayFur placed on Body objects defined by splines (with any camera and from viewport)
VRayInstancer
Differences in scale between Particle Flow rendering natively and instanced
Export to .vrmesh of objects with large number of instances never completes
VRayInstancer does not render materials with bitmaps properly on the instanced geometry
VRayLightMeter
Light meter object cannot be picked
VRayDisplacementMod
Crash during rendering
VFB
All flyout buttons are not expandable during post-effect calculations
CC sliders' numeric value edit boxes are not scaled properly on HiDPI screens
Middle button panning gets disabled when there is the Pixel Info window open
Panning out of the VFB with real zoom on sticks
Pixel info shows values for the wrong image when Compare A|B is swapped
effectsResult channel is created even in create Render Elements only mode
VRayMDLMtl
Crash after scene reset
Exporting and rendering a scene causes crash with out-of-process V-Ray RT
Hard-coded textures in MDL materials render black
Index of refraction calculations are broken
Loading an mdl file after mdl_filename has been cleared through MaxScript crashes 3ds Max
Material parameters of enum types are not overridden
Materials with df::tint modifier have wrong shadows
NaNs are generated when shading degenerated faces
Not exported when inside a blend material
Opacity maps cause rendering artifacts
Stopping a render, resetting the scene and rendering again causes unhandled exception
VRayOSLMtl / VRayOSLTex
Random crash on opening the Compact material editor
VRayProxy
Wrong Face IDs with Alembic meshes
VRaySamplerInfo
Broken normals with VRayMtl
VRayScatterVolumeMtl
Renders too dark
VRayScene
Crash on rendering end
Nodes with modified material in Snippet editor disappear in V-Ray RT renders
VRaySphere
Nested refractive spheres don't get intersected correctly
VRayToon
The toon effect does not respect trace sets
VRayLight type Dome is completely covered with toon color in Orthographic renders
VRayVRmatMtl
Unhandled exception when rendering with UDIM tiles
VRayVolumeGrid
Artifacts when rendering overlapping containers in Volumetric Geometry mode
Black artifacts rendering with Light Cache when the container is inside refractive geometry with gray fog color
Can't use Stoke MX Field_texmap to control the smoke opacity channel
Exporting a .vrscene with VRayVolumeGrid calculates light and particle pre-passes
First frame is skipped when looped
Opening a cache file with a negative frame index does not load the rest of the sequence
The Loop Overlap option is not exported to V-Ray RT and .vrscene from 3ds Max
VRScenes exported from 3ds Max always have Probabilistic Volumetrics forced On
V-Ray Light Lister
- Grouped lights are not displayed
vdenoise.exe
- Denoising on GPUs fails in a specific situation