©BBB3viz

Important: Update Your Chaos License Server by January 28, 2025
To ensure uninterrupted access to your licenses, an essential update is required by January 28, 2025. Failure to update your Chaos license server will result in the loss of access to your licenses. For detailed instructions, please visit the FAQ Article.

Table of Contents

V-Ray 5, Hotfix 2

Official Release, Hotfix 2

Build: 5.00.05

Date: 29 July, 2020

 

Modified features


New VFB

  • Max Script access for OCIO settings with vfbcontrol;

V-Ray scene converter

  • Converting CoronaBumpConverter to VRayColor2Bump;

 

Bug fixes


V-Ray

  • An error is printed when rendering with disabled memory frame buffer option;
  • Auto white balance renders differently when transferred to camera;
  • Missing plugin error when loading scene saved with hotfix 1;
  • More noise occurs with Blue noise sampling enabled for grid volumes;
  • Crash with a specific scene upon opening in 3ds Max 2021, 2020, 2019;

V-Ray GPU

  • Matte objects' primary Visibility is not working correctly;
  • The VRayEnvironmentFog parameters (which are last on the list) are applied to all fogs;

V-Ray Dirt

  • Ambient + inner occlusion mode results are darker than they should be;

New VFB

  • An error is printed when rendering with disabled memory frame buffer option;
  • Avoid IPR restart on zoom, resize and side panels collapse;
  • Crash when opening old scene with empty New VFB OCIO settings;
  • Window position can not be saved on a non-primary monitor;
  • Window position is offset on rendering after every scene reset when the persistent settings are saved with collapsed history menu.


V-Ray 5, Hotfix 1

Official Release, Hotfix 1

Build: 5.00.04

Date: 14 July, 2020


New features


VRayBackToBeauty

  • Add render element that will expand to all beauty render channels;

 

Modified features


V-Ray

  • Simplify the Image sampler options;

VRayBitmap

  • View image button should work for .tx bitmaps;

VRayDistanceTex

  • Add an option to not compute for the viewports;

VRayMtl

  • Raise the default Refraction and Reflection Max depth to 8;

New VFB

  • Add keyboard shortcut for Lock Pixel Coordinates ("L");
  • Support for the color corrections and VRayDenoiser in V-Ray Viewport IPR;
  • Zoom key combinations support;

Installer

  • Progress of V-Ray Material Library download should display downloaded/total size in the installer;
 

Bug fixes


V-Ray

  • VRayDisplacementMod's Subdivision not working far from scene origin;

V-Ray GPU

  • Activating 3ds Max menus during IPR stops image updates in the VFB;
  • Memory leak with VRayDistanceTex;

V-Ray GPU IPR

  • Orthographic projection is not rendered properly with RTX;

VRayClipper

  • Wrong objects in the exclude list when merged in scene;

VRayLight

  • NaN pixels occur with textured adaptive dome light;

VRayToonMtl

  • Overlapping MaxScript names of gradient parameters;

VRayTriplanarTex

  • Incorrect motion blur;

VRayVolumeGrid

  • More noise with Blue Noise Sampling enabled for grid volumes;

New VFB

  • Artifacts with Filmic tonemap;
  • Colorful halo with Lens Effects and positive Lightness values in the Hue/Saturation color correction;
  • Crash on consecutive V-Ray GPU IPR restarts when selecting different layers;
  • Crash on scene open when the scene was saved with legacy VFB LUT color correction;
  • Different convert to composite result if the first light is turned off;
  • Large color values are not formatted properly in pixel info;
  • Missing color corrections/post effects on image copied to clipboard;
  • Resize on region IPR when an image has been previously loaded from history;
  • Show corrected colors doesn't work;
  • Switching from OCIO to sRGB and back loses the OCIO settings;
  • Window position can not be saved on a non-primary monitor;

VFB

  • "Too many open files" error when loading many LUT files;

Installer

  • Downloading the V-Ray Material Library does not work with network paths starting with "\\";
  • The install log is empty when an error occurs;

 

V-Ray 5

Official Release

Build: 5.00.03

Date: 16 June, 2020

Release notes for other V-Ray versions

 

New features


V-Ray

  • Add light path expressions support through mode of VRayLightSelect;
  • Add RGB primaries override for VRayBitmap option in the Color management;
  • Implement blue-noise optimization for the DMC sampler;
  • Support for rendering in ACEScg color space with option to recognize the texture color space from the file name;
  • Improve precision when rendering large scenes;
  • MikkTSpace support for tangent normal maps;
  • New version notifications in the new VFB and render settings About section;
  • Include the V-Ray AppSDK Python binding with the installation;

V-Ray GPU

  • Add support for the VRayNormalMap rotation parameter;
  • Support for Environment and Self Illumination contribution for VRayLightSelect;
  • Add support for Out-of-Core codepath;
  • Support for 2D displacement;
  • Rendering of Phoenix FD Particle Shader in Fog mode;
  • Add support for OSL shaders;
  • Add support for Cellular map;
  • Add support for BerconTiles and Bercon Wood maps;
  • Implement a per-device GPU memory tracker;
  • Resumable rendering with progressive sampling;

VRayDirt

  • Add Streaks generation options;

New VFB

  • Add magenta-green tint slider to the White Balance color correction;
  • History saved render settings loading and comparing;
  • Background color correction;
  • Filmic tonemap color correction;
  • Image search in the History based on the saved scene name and note text;
  • Solo button Alt+mouse click enables only one light and toggles all the rest in LightMix;
  • Special element "Rest" in LightMix that includes everything not in the other elements;
  • Support for rendering without a memory frame buffer;
  • Undo for Layers actions;
  • Add entirely new implementation of VFB with integrated Layers compositing;

VRayNormalMap

  • Add Map rotation parameter;

VRayPhysicalCamera

  • Add EV parameter;

VRayProxy

  • Support common particle interface (IParticleObjExt) for Alembic that can be used with VRayInstancer and Phoenix FD;

VRaySun

  • Implement "Improved" Sky model;

VRayVolumeGrid

  • Velocity streamline preview;

.vrscene exporter

  • Add option to export only selected nodes;

V-Ray scene converter

  • Implement a converter for Physical Material to VRayMtl;

LightMix

  • Add support for lights post-processing in the new VFB;

V-Ray Asset Browser

  • A material library browser utility for the V-Ray Material Library;

V-Ray Material Library

  • Add material library downloader working both standalone and as part of the installation;

V-Ray Material Preview

  • Render the material previews with a custom .vrscene;

VRayMtl

  • Add Coat and Sheen layers;
  • Add simple presets;

VRayHairNextMtl

  • Add simple presets;

VRayCarPaintMtl2

  • Add new car paint material with more precise flakes filtering and reduced memory usage;

VRayUVWRandomizer

  • Add a texmap that should be used solely with the VRayBitmap's and VRayTriplanarTex's mapping source input with stochastic tiling support;

VRayMultiSubTex

  • Add randomized hue, saturation and gamma variance options;
  • Add new Random by Face material ID/Object ID/Element modes;

VRayBitmap

  • Rename VRayHDRI to VRayBitmap;

VRayCompTex

  • Add new blending modes Color Shift, Color Tint, Blend Alpha Straight, Blend Alpha Premultiplied;

VRayTriplanarTex

  • Ability to be used as Mapping source for VRayBitmap;

VRayPointCloudColor

  • Add a map that supports PointCloud Color Channel;

VRayLightSelect

  • Support for environment lighting;

Installer

  • New installer experience with integrated bundled products: Chaos License Server, Chaos Cloud client and V-Ray Material Library;

 

Modified features


V-Ray

  • Add UI option to enable the MikkTSpace calculations from Global Switches;
  • Add UI option to switch back to the Native 3ds Max material swatches;
  • Optimize conversions between sRGB and ACEScg color spaces when using an OCIO configuration;
  • Faster calculation of VRaySun;
  • Remove some old stale options from the Global switches;
  • Remove the Use local subdivs from Global DMC along with the subdivs parameter of Brute force GI, materials and lights that was dependent on it;
  • Simplify the Color mapping options;
  • Simplify the Light cache options;

V-Ray Cloud

  • Animated parameters of VRayDistanceTex are not exported properly;
  • Animated position of geometry with large stationary interval differs;

V-Ray Cloud/V-Ray GPU

  • Add initial support for tyFlow instances rendering;

V-Ray GPU

  • Automatically disable Out-of-core rendering when the engine type is RTX;
  • Implement Box sampler type for VRayVolumeGrid;
  • Add support for VRayUVWRandomizer stochastic tiling options;
  • Optimize memory footprint for motion blurred geometry both on CPU and GPU;
  • Skip degenerate faces when serializing the Embree tree;
  • Support for matte objects through VRayObjectProperties;
  • Support for VRayCarPaintMtl2 and VRayFlakesMtl2;

V-Ray GPU IPR

  • Endless updates when having a camera with tweaked tilt and shift parameters;

V-Ray Standalone

  • No image buffer rendering is implemented with new VFB, still processed output is written;

VRayDenoiser

  • Remove "Generate render elements" UI option;

VRayBitmap

  • Automatically set the transfer function and RGB color space for normal maps;

VRayLightSelect

  • Add Subsurface mode;

VRayMtl

  • Add some tooltips;
  • Add fabric presets based on Sheen;
  • Add a "Default" preset;
  • Use GGX shadowing for all NDF-based BRDFs;

VRayOSL

  • Print warnings for unsupported OSL shader parameters;

New VFB

  • Add "None" option to hide the secondary color info in the status bar;
  • Add a progress bar for the loading of the History images;
  • Add image fitting types option and "Save in image" to the Background layer;
  • Group the History compare buttons in a single flyout button;
  • Implement renderer stats;
  • Preserve the original RGB channel when saving;
  • Save persistent settings independent on the scenes;
  • Support for color corrections and settings transfer for V-Ray Cloud;
  • Bucket outline improvements;
  • Enable the denoiser for history and loaded images;
  • Various usability improvements;

New VFB/VFB

  • Render button to execute Render command instead of Render Last;

VFB

  • Use all supported formats as default filter for loading image;

V-Ray Asset Browser

  • Add "Use real world scale" and "Use triplanar mapping" options on import;
  • Rename the "ME" button to "Open ME on apply" to be more descriptive;

V-Ray scene converter

  • Put the converted material nodes in Slate Material Editor for displayed materials after scene conversion;

V-Ray Toolbar

  • V-Ray Toolbar to look relative to the vrenderXXXX.dlr directory for icon files to aid network installations;

VRayALSurfaceMtl

  • Prevent values for the SSS radius parameters that cause artifacts;

VRayVolumeGrid

  • Speed up and use less memory for blending frames having Grid Velocity with Time Bend controls;

 

Bug fixes


V-Ray

  • Body objects are always rendered with draft quality;

V-Ray IPR

  • Incorrect VRayMtl with displacement texture after IPR update;

V-Ray Cloud

  • Per-frame export for animated parameters of Noise map;

V-Ray GPU

  • Crash or artifacts when VRaySwitchMtl uses the default submaterial (since Beta 1);
  • Renders may get overexposed with VRaySun when changing scene units due to overflow;

V-Ray GPU CUDA

  • CPU bucket rendering crashes with On-demand mip-mapped textures;
  • Crash with Fractal_3.osl OSL shader;
  • IPR crashes when rendering Out-of-core with CPU device;

V-Ray GPU RTX

  • OSL maps crash with shaders with string outputs;
  • Random crash with particle system in the scene;

VRayDisplacementMod

  • Vector displacement produces wrong geometry with scaled objects;

VRayIES

  • Incorrect light cutoff when using the light shape for both shadows and illumination;

VRayOSL

  • Crash after deleting maps linked to VRayOSLOutputSelector;
  • Shader and VRayOSLOutputSelector output values are reset when path to the OSL asset is modified;

VRayPhysicalCamera

  • Transfer exposure to camera is not working properly with Exposure Value (EV) mode;

VRayProxy

  • Wrong VRayParticleTex shading with alembic particle color (since Beta 1);

VRayVolumeGrid

  • .AUR files where the grid data is over 8GB are unreadable, fix requires Phoenix 4.20 and newer;
  • Meshes are rendering without motion blur and the Mesh preview is broken when a modifier is applied;
  • The resolved cache paths show huge numbers if looking at a frame outside the Timeline Origin - Play Length range;

New VFB

  • Crash when loading Layer presets (since Beta 2);
  • Crash when saving all channels to .vrimg with LightMix, LUT and high resolutions;
  • MaxScript error that prevents rendering occurs when submitting scenes to Thinkbox Deadline;
  • Random crash with bucket rendering after multiple frames;
  • Render view not updated when compare is disabled with no image loaded;
  • Slowdown when rendering a scene with LightMix on V-Ray GPU;
  • Sometimes Lens Effects layer UI becomes disabled no matter the enable flag;

.vrscene exporter

  • Error when exporting a scene with empty mesh object;
  • Long string parameters containing escape characters get trimmed after 1023 symbols;

V-Ray Material Preview

  • 3ds Max 2021 hangs when creating Double Sided material in Slate Material Editor;

V-Ray Toolbar

  • Missing icons with light theme (since Beta 2);

 

Was this helpful?