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Table of Contents


V-Ray 5, Update 1.3

Official Release, Update 1.3

Build: 5.10.03

Date: 24 June, 2021

 

New features


New VFB

  • Implement a functionality for adding VFB color corrections to all render channels with "Separate render channels" output;

 

Modified features


New VFB

  • Sort the channels in the LightMix UI alphabetically;
  • LightMix should not reset values whenever possible;

V-Ray Cloud

  • Print warning for Blur value of Bitmap maps during the Submit to Chaos Cloud rendering analisys;
  • Print a warning for modified texture blurriness value during the Submit to Chaos Cloud rendering analisys;

V-Ray

  • Include V-Ray App SDK Python 3 binding in the installation;

VRayVolumeGrid

  • Replace the 'Particle Mode' of the Volumetric Shader with single sample probabilistic shade;

 

Bug fixes


V-Ray

  • Crash in the compact material editor with Shell materials;
  • Crash on closing 3ds Max 2022;
  • DR option Restart servers on render end is not loaded properly (since V-Ray 5, update 1.2);
  • Loading a scene from the VFB history fails to load the units from the file;

V-Ray IPR

  • Crash after render to texture while viewport IPR is running;
  • Crash when adjusting TextMap during rendering;
  • Crash when calculating VRayLightMeter/texture baking during rendering;
  • Crash when rendering with specific Forest Pack scene having Corona material;
  • Viewport IPR Safe Frame differences with 3ds Max 2022 hotfix 1;

V-Ray GPU IPR

  • The entire render is restarted when Region render is stopped;

New VFB

  • "vfbcontrol #loadimage" returns control back to the caller before the image is loaded;
  • VFB window moves when loading different sized images on 4K monitors

VFB

  • Test resolution cuts rendered image in the 3ds Max native frame buffer;

Chaos Cosmos

  • Significant slowdown when saving a scene, when the Cosmos communication is blocked by firewall;
  • The Cosmos browser slows down 3ds Max startup when Internet connection is absent;

VRayBitmap

  • Options for disabling texture filtering are ignored;
  • User tags do not work in file names;

VRayBlendMtl

  • Duplicated slots in Slate Material Editor;

VRayCryptoMatte

  • Crash when trying to use Cryptomatte mask in .vrimgs with duplicated Cryptomatte elements;
  • Wrong cryptomatte manifest if geometries have unsupported symbols in their name;

VRayLight

  • Adaptive dome light artifacts in scene with V-Ray Dome and multiple IES lights;

VRayProxy

  • Crash when enabling Tessellate Hair with Alembic hairs and VRayVRMat material;

VRayVolumeGrid

  • The results with colored transparency/absorption are incorrect in Volumetric Geometry mode;

VRayZDepth

  • Colored lines and artifacts are produced over the z-depth image;

.vrscene exporter

  • Negative texture values are clamped when plugged in a Composite map and in a V-Ray Displacement node;

VRayDenoiser/vdenoise.exe

  • Blurry results with the NVIDIA AI denoiser;

Installer

  • Chaos Cosmos service check if running is incorrect;


V-Ray 5, Update 1.2

Official Release, Update 1.2

Build: 5.10.02

Date: 15 April, 2021

 

New features


V-Ray

  • Add support for 3ds Max 2022. The installation is now using the Autodesk plugin package;

V-Ray GPU

  • Add absorption color for the Volume Grid;

 

Modified features


V-Ray GPU

  • Support for motion blur for the Chaos Phoenix's Particle Shader;

V-Ray GPU IPR

  • Slow GPU LC preview when moving the scene during rendering;

New VFB

  • Implement vfbcontrol history options;
  • Shift "Render" button for "Render last" function;

VRayMtl

  • The fog color should be enabled in Thin-walled mode;

VRayUVWRandomizer

  • Incorrect textures previews (produces black solid color) in slate material editor;

.vrscene exporter

  • Export scene offset = ON;

 

Bug fixes


V-Ray

  • Crash when rendering with wrong version DR server;

V-Ray IPR

  • Crash when consecutively hiding multiple imported identical Cosmos assets during rendering;

V-Ray GPU

  • 3ds Max freezes when there isn't enough VRAM and GPU Light Cache is enabled;
  • Adaptive lights grid renders visible artifacts;
  • Crash with GPU Light Cache in hybrid mode after adding/removing light;
  • Crash with VRayCarPaintMtl with flake size = 0;
  • ETA is missing while rendering using GPU Light Cache;
  • Objects are missing with GPU Light Cache enabled;
  • Specific opacity texture is rendered incorrectly with On-demand mipmapping;

V-Ray GPU IPR

  • Crash with GPU Light Cache;
  • Crash with RTX when deleting VRayDisplacementMod's texmap during rendering;
  • Light cache is not shown during calculation phase with viewport IPR;
  • Undoing/redoing hide operations of multiple proxies during rendering causes crashes or endless kernel compilation;
  • Unhandled exception in "Preparing direct light manager" when starting DR session;

V-Ray Cloud

  • Forest Boundary Checking Edge mode doesn't render as expected; "

VRayLight

  • Disc lights produce noisy shadows with Brute Force GI engine;

VRayMtl

  • Material with thin translucency renders transparent inside VRay2SidedMtl;
  • Missing highlight with thin-walled glossy refraction;
  • Outlines appear at the edges of opacity maps;
  • Wrong result with refraction glossiness values below 0.78;

.vrscene exporter

  • Missing bump in OSL shaders;

Cosmos browser

  • High CPU usage when the Chaos Cosmos Browser Service is not running;


V-Ray, Update 1.1

Official Release, Update 1.1

Build: 5.10.01

Date: 17 March, 2021

 

Modified features


V-Ray

  • Support for Autodesk 3ds Max 2022;

V-Ray GPU

  • Out-of-core improved IPR update;
  • Print device info for GPU Light cache;

V-Ray Cloud/V-Ray Standalone

  • Faster initialization of meshes with static 3D displacement;

VRayCryptoMatte

  • Add ability to work with VRaySwitchMtl;
  • Add ability for Cryptomatte to read Multi/Sub-object materials;

VRayMtl

  • Expose the VRayMtl thin-walled refraction option in the UI;

.vrscene exporter

  • Multiple standard cameras export;

V-Ray Material library browser

  • Fix issue with recursive search in the refresher script;

 

Bug fixes


V-Ray

  • Crash rendering scene with ForestPro 7;
  • Crash when a VRayBumpMtl is applied on an object and another VRayBumpMtl is used as an Override Mtl;
  • Error building Embree voxel tree when "Conserve memory" is enabled in certain scenes;
  • Increased memory consumption with displacement in specific cases;
  • No illumination on surrounding geometry from PhoenixFD/VRayVolumeGrid's Fire Lights;
  • Underwater lighting is missing when the camera is under the water;

V-Ray IPR

  • Incorrect rendering during IPR when switching from None to Volumetric/SSS translucency in VRayMtl;
  • VRayPhysicalCamera Tilt & Shift is incorrect since 5.1.00;

V-Ray GPU

  • Crash with big light cache subdivs;
  • Texture on objects with normal displacement appear smudged with on-demand mip-mapping;

VRayCryptoMatte

  • Regression with node custom attributes;

VRayDisplacementMod

  • Crash with on specific geometry with Editable poly modifier;

VRayICC

  • .icc files are not loaded through the DR assets transferring;

VRayLight

  • Random modes for textures applied to VRayLight copies produce non-randomized lighting;

VRayMtl

  • Crash when setting reflection/refraction depth too high;

VRayProxy

  • Animated Alembic files do not show animation in viewport;
  • Newly created proxies with "preview from file" use the default cube for viewport selection instead of the preview geometry;

VRayUVWRandomizer

  • Crash when switching between different texture instances;

.vrscene exporter

  • Archive as ZIP is greyed out if we open another scene to export;
  • Archiving to zip or directory merges the assets instead of overriding them;
  • Missing geometry in exported scenes when there is a VRayDistanceTex and VRayDisplacementMod on EditablePoly;
  • Tile UV mapping of Bercon Tiles is not working properly;

V-Ray Material library browser

  • "Open ME on apply" doesn't work with drag&drop;
  • "Use Real World Scale" doesn't work with user added libraries;


V-Ray 5, Update 1

Official Release, Update 1

Build: 5.10.00

Date: 23 Feb, 2021

 

New features


V-Ray

  • Progressive caustics mode;

V-Ray GPU

  • Light cache calculated on GPU;
  • Add support for blending the sun with the horizon with the Improved sky model;

New VFB

  • Layers masking based on Cryptomatte, integer and color render elements data;
  • Add stamp layer support;
  • Custom White Balance support for color picker and tint;
  • Support for animated sequences for Background layer using <frameNum> tag;
  • Add an option to bake the RGB primaries conversion;
  • Add horizontal/vertical offset for Background layer;
  • History render settings loading and comparing;
  • Image Info for the history images;
  • Save color corrections to a LUT file;

Chaos Cosmos

  • Add support for Chaos Cosmos assets within 3ds Max;

VRayMtl

  • New translucency modes for based on VRayScatterVolume;

VRayAO

  • Add a render element for ambient occlusion;

VRayBackToBeauty

  • A render element that expands to the render elements needed for back to beauty compositing;

VRayCoat/VRaySheen

  • Render elements for compositing with VRayMtl's Coat and Sheen layers;

VRayDenoiser/vdenoise.exe

  • Integrate the Intel Open Image Denoiser;

VRayInstancer

  • Support for Thinking Particles as source;

VRayLight

  • Add support for additive dome lights;
  • Add "Occlude other lights" option;

.vrscene exporter

  • Export all camera objects to vrscene;
  • Add options to archive and compress scenes with their assets;

V-Ray Camera Lister

  • Add a lister tool to manage scene cameras;

V-Ray Material Library browser

  • Add a tool for adding custom materials to the local library;

 

Modified features


V-Ray

  • Improve VRayMtl's representation in the viewport;
  • Option to render the Physical Material as VRayMtl;
  • Preserve opacity, bump and refraction with Override material;

V-Ray GPU

  • Rounded corners support with Out-Of-Core geometry
  • Support for VRayDirt and VRayCurvature with Out-Of-Core geometry
  • Support for VRayFastSSS2 with Out-Of-Core geometry
  • Support for VRayALSurfaceMtl with Out-Of-Core geometry
  • Support for VRayClipper with Out-Of-Core geometry
  • Add support for normal maps in world space

V-Ray GPU/Chaos Cloud

  • Support for Forest Color's Tint mapped by a texture;
  • Support for tyFlow instances rendering;

VRayCryptoMatte

  • Support for Multi/Sub-object materials;