V-Ray 5, Update 1.3
Official Release, Update 1.3
Build: 5.10.03
Date: 24 June, 2021
New features
New VFB
- Implement a functionality for adding VFB color corrections to all render channels with "Separate render channels" output;
Modified features
New VFB
- Sort the channels in the LightMix UI alphabetically;
- LightMix should not reset values whenever possible;
V-Ray Cloud
- Print warning for Blur value of Bitmap maps during the Submit to Chaos Cloud rendering analisys;
- Print a warning for modified texture blurriness value during the Submit to Chaos Cloud rendering analisys;
V-Ray
- Include V-Ray App SDK Python 3 binding in the installation;
VRayVolumeGrid
- Replace the 'Particle Mode' of the Volumetric Shader with single sample probabilistic shade;
Bug fixes
V-Ray
- Crash in the compact material editor with Shell materials;
- Crash on closing 3ds Max 2022;
- DR option Restart servers on render end is not loaded properly (since V-Ray 5, update 1.2);
- Loading a scene from the VFB history fails to load the units from the file;
V-Ray IPR
- Crash after render to texture while viewport IPR is running;
- Crash when adjusting TextMap during rendering;
- Crash when calculating VRayLightMeter/texture baking during rendering;
- Crash when rendering with specific Forest Pack scene having Corona material;
- Viewport IPR Safe Frame differences with 3ds Max 2022 hotfix 1;
V-Ray GPU IPR
- The entire render is restarted when Region render is stopped;
New VFB
- "vfbcontrol #loadimage" returns control back to the caller before the image is loaded;
- VFB window moves when loading different sized images on 4K monitors
VFB
- Test resolution cuts rendered image in the 3ds Max native frame buffer;
Chaos Cosmos
- Significant slowdown when saving a scene, when the Cosmos communication is blocked by firewall;
- The Cosmos browser slows down 3ds Max startup when Internet connection is absent;
VRayBitmap
- Options for disabling texture filtering are ignored;
- User tags do not work in file names;
VRayBlendMtl
- Duplicated slots in Slate Material Editor;
VRayCryptoMatte
- Crash when trying to use Cryptomatte mask in .vrimgs with duplicated Cryptomatte elements;
- Wrong cryptomatte manifest if geometries have unsupported symbols in their name;
VRayLight
- Adaptive dome light artifacts in scene with V-Ray Dome and multiple IES lights;
VRayProxy
- Crash when enabling Tessellate Hair with Alembic hairs and VRayVRMat material;
VRayVolumeGrid
- The results with colored transparency/absorption are incorrect in Volumetric Geometry mode;
VRayZDepth
- Colored lines and artifacts are produced over the z-depth image;
.vrscene exporter
- Negative texture values are clamped when plugged in a Composite map and in a V-Ray Displacement node;
VRayDenoiser/vdenoise.exe
- Blurry results with the NVIDIA AI denoiser;
Installer
- Chaos Cosmos service check if running is incorrect;
V-Ray 5, Update 1.2
Official Release, Update 1.2
Build: 5.10.02
Date: 15 April, 2021
New features
V-Ray
- Add support for 3ds Max 2022. The installation is now using the Autodesk plugin package;
V-Ray GPU
- Add absorption color for the Volume Grid;
Modified features
V-Ray GPU
- Support for motion blur for the Chaos Phoenix's Particle Shader;
V-Ray GPU IPR
- Slow GPU LC preview when moving the scene during rendering;
New VFB
- Implement vfbcontrol history options;
- Shift "Render" button for "Render last" function;
VRayMtl
- The fog color should be enabled in Thin-walled mode;
VRayUVWRandomizer
- Incorrect textures previews (produces black solid color) in slate material editor;
.vrscene exporter
- Export scene offset = ON;
Bug fixes
V-Ray
- Crash when rendering with wrong version DR server;
V-Ray IPR
- Crash when consecutively hiding multiple imported identical Cosmos assets during rendering;
V-Ray GPU
- 3ds Max freezes when there isn't enough VRAM and GPU Light Cache is enabled;
- Adaptive lights grid renders visible artifacts;
- Crash with GPU Light Cache in hybrid mode after adding/removing light;
- Crash with VRayCarPaintMtl with flake size = 0;
- ETA is missing while rendering using GPU Light Cache;
- Objects are missing with GPU Light Cache enabled;
- Specific opacity texture is rendered incorrectly with On-demand mipmapping;
V-Ray GPU IPR
- Crash with GPU Light Cache;
- Crash with RTX when deleting VRayDisplacementMod's texmap during rendering;
- Light cache is not shown during calculation phase with viewport IPR;
- Undoing/redoing hide operations of multiple proxies during rendering causes crashes or endless kernel compilation;
- Unhandled exception in "Preparing direct light manager" when starting DR session;
V-Ray Cloud
- Forest Boundary Checking Edge mode doesn't render as expected; "
VRayLight
- Disc lights produce noisy shadows with Brute Force GI engine;
VRayMtl
- Material with thin translucency renders transparent inside VRay2SidedMtl;
- Missing highlight with thin-walled glossy refraction;
- Outlines appear at the edges of opacity maps;
- Wrong result with refraction glossiness values below 0.78;
.vrscene exporter
- Missing bump in OSL shaders;
Cosmos browser
- High CPU usage when the Chaos Cosmos Browser Service is not running;
V-Ray, Update 1.1
Official Release, Update 1.1
Build: 5.10.01
Date: 17 March, 2021
Modified features
V-Ray
- Support for Autodesk 3ds Max 2022;
V-Ray GPU
- Out-of-core improved IPR update;
- Print device info for GPU Light cache;
V-Ray Cloud/V-Ray Standalone
- Faster initialization of meshes with static 3D displacement;
VRayCryptoMatte
- Add ability to work with VRaySwitchMtl;
- Add ability for Cryptomatte to read Multi/Sub-object materials;
VRayMtl
- Expose the VRayMtl thin-walled refraction option in the UI;
.vrscene exporter
- Multiple standard cameras export;
V-Ray Material library browser
- Fix issue with recursive search in the refresher script;
Bug fixes
V-Ray
- Crash rendering scene with ForestPro 7;
- Crash when a VRayBumpMtl is applied on an object and another VRayBumpMtl is used as an Override Mtl;
- Error building Embree voxel tree when "Conserve memory" is enabled in certain scenes;
- Increased memory consumption with displacement in specific cases;
- No illumination on surrounding geometry from PhoenixFD/VRayVolumeGrid's Fire Lights;
- Underwater lighting is missing when the camera is under the water;
V-Ray IPR
- Incorrect rendering during IPR when switching from None to Volumetric/SSS translucency in VRayMtl;
- VRayPhysicalCamera Tilt & Shift is incorrect since 5.1.00;
V-Ray GPU
- Crash with big light cache subdivs;
- Texture on objects with normal displacement appear smudged with on-demand mip-mapping;
VRayCryptoMatte
- Regression with node custom attributes;
VRayDisplacementMod
- Crash with on specific geometry with Editable poly modifier;
VRayICC
- .icc files are not loaded through the DR assets transferring;
VRayLight
- Random modes for textures applied to VRayLight copies produce non-randomized lighting;
VRayMtl
- Crash when setting reflection/refraction depth too high;
VRayProxy
- Animated Alembic files do not show animation in viewport;
- Newly created proxies with "preview from file" use the default cube for viewport selection instead of the preview geometry;
VRayUVWRandomizer
- Crash when switching between different texture instances;
.vrscene exporter
- Archive as ZIP is greyed out if we open another scene to export;
- Archiving to zip or directory merges the assets instead of overriding them;
- Missing geometry in exported scenes when there is a VRayDistanceTex and VRayDisplacementMod on EditablePoly;
- Tile UV mapping of Bercon Tiles is not working properly;
V-Ray Material library browser
- "Open ME on apply" doesn't work with drag&drop;
- "Use Real World Scale" doesn't work with user added libraries;
V-Ray 5, Update 1
Official Release, Update 1
Build: 5.10.00
Date: 23 Feb, 2021
New features
V-Ray
- Progressive caustics mode;
V-Ray GPU
- Light cache calculated on GPU;
- Add support for blending the sun with the horizon with the Improved sky model;
New VFB
- Layers masking based on Cryptomatte, integer and color render elements data;
- Add stamp layer support;
- Custom White Balance support for color picker and tint;
- Support for animated sequences for Background layer using <frameNum> tag;
- Add an option to bake the RGB primaries conversion;
- Add horizontal/vertical offset for Background layer;
- History render settings loading and comparing;
- Image Info for the history images;
- Save color corrections to a LUT file;
Chaos Cosmos
- Add support for Chaos Cosmos assets within 3ds Max;
VRayMtl
- New translucency modes for based on VRayScatterVolume;
VRayAO
- Add a render element for ambient occlusion;
VRayBackToBeauty
- A render element that expands to the render elements needed for back to beauty compositing;
VRayCoat/VRaySheen
- Render elements for compositing with VRayMtl's Coat and Sheen layers;
VRayDenoiser/vdenoise.exe
- Integrate the Intel Open Image Denoiser;
VRayInstancer
- Support for Thinking Particles as source;
VRayLight
- Add support for additive dome lights;
- Add "Occlude other lights" option;
.vrscene exporter
- Export all camera objects to vrscene;
- Add options to archive and compress scenes with their assets;
V-Ray Camera Lister
- Add a lister tool to manage scene cameras;
V-Ray Material Library browser
- Add a tool for adding custom materials to the local library;
Modified features
V-Ray
- Improve VRayMtl's representation in the viewport;
- Option to render the Physical Material as VRayMtl;
- Preserve opacity, bump and refraction with Override material;
V-Ray GPU
- Rounded corners support with Out-Of-Core geometry
- Support for VRayDirt and VRayCurvature with Out-Of-Core geometry
- Support for VRayFastSSS2 with Out-Of-Core geometry
- Support for VRayALSurfaceMtl with Out-Of-Core geometry
- Support for VRayClipper with Out-Of-Core geometry
- Add support for normal maps in world space
V-Ray GPU/Chaos Cloud
- Support for Forest Color's Tint mapped by a texture;
- Support for tyFlow instances rendering;
VRayCryptoMatte
- Support for Multi/Sub-object materials;