V-Ray 5, Update 2.3
Official release, update 2.3
Build: 5.20.23
Date: Apr 5, 2022
New Features
V-Ray
- Adaptive Bucket Splitting;
- Support for Max 2023;
- Ability to bake metalness and roughness;
- Add an option to include the Rest LightMix channel when saving to file;
- Add fit aspect ratio to material/bitmap functionality for VRayDecal;
- Add an option in VRayDenoiser for denoising the alpha;
V-Ray IES
- Expose IES light shape and size to MAXScript;
Modified Features
V-Ray
- Update Open Image Denoiser to version 1.4.2;
- Allow higher Max Size for GPU textures, when mode is set to Resize;
- Import for Cosmos materials with non-square textures;
- New Shortcut (N) in the VFB2 to EDIT notes in the History;
- Resumable rendering support for deep images;
V-Ray, VRayIES
- Make the VRayIES file button larger;
VFB
- Show more information when corrupted OCIO file is loaded regarding the error;
VRayOSL, V-Ray
- Support for vector-like structures;
Bug Fixes
V-Ray
- Crash with VRayMultiSubTex;
- V-Ray Material Library path is not updated after installation if provided by environment variable;
- V-Ray Standalone cannot load 3rd party plugins dependencies from arbitrary locations;
- Cosmos importer fails to import asset with VRay2SidedMtl;
- Viewport IPR option disappears from the viewport menus when using max.vray as a default setting (Custom default switcher menu);
- Crash when rendering a specific scene file with 3dsmax frame buffer;
- Render artifacts on the voxel borders of a V-Ray proxy geometry with Displacement modifier;
- Modifying denoiser parameters in VFB2 with OIDN denoiser switches the denoiser type to Optix;
- OCIO2 config might fail to load depending on locale settings;
- VRayMultiSubTex produces incorrect results with Random Hue and Sat when exported;
- Incorrect render time after enabling A/B compare and selecting an A image and then saving to history;
- Missing parameters for the VRayUnclampedColor element;
- Crash when loading .tx sequences in VRayBitmap;
- Add support for Anima4D models export with Motion Blur;
- Map connections are lost when drag and drop material from V-Ray Material Library to the Compact material editor slot;
- Animated TyFlow cache with UVWmodifier is not exported as expected;
- The "All" LightMix parameters values are not saved to presets and history;
- Error on render resuming after enabling or disabling DR;
- Crash in V-Ray IPR with Forest Color map and latest Forest Pro version;
V-Ray, V-Ray GPU
- Incorrect results with VRayDecal during IPR debug shading;
V-Ray GPU
- Skipped frame when rendering non continuous frame list with V-Ray GPU;
- GPU rendering not showing correctly with 3ds Max frame buffer;
- Crash when using Matte objects, VRayAlSurface and Glass ;
- VRayMtl in SSS with Matte object crashes in animation using V-Ray GPU;
- Crash with CUDA CPU on MacOS;
- Swapping GPU devices in the same 3Ds Max session crashes IPR and production rendering;
- GPU LC is slower to render with big resolutions;
- VFB Display correction is briefly reset while preparing for rendering with V-Ray GPU;
- Rendering with CUDA a scene with BakeView produces black output;
- V-Ray GPU does not bake all pixels when rendering to textures;
- Crash when rendering scenes of objects with translucent materials and a shadow catcher;
- Artifacts with layered VRayDecal objects;
- VRaySun disc is rendered with offset in V-Ray GPU lately;
- VRayDecal does not project VRayEdgesTex;
- Texture baking doesn't work correctly with GPU;
- Lighting discrepancy between CPU and GPU results when LightDirect is used with Intensity higher than 1;
- Shadow Radius parameter of Directional and Omni light does not work;
V-Ray Light
- Make rendering of instances of disabled lights instanced via VRayInstancer consistent between Max and Standlone;
- Random crash in V-Ray IPR when creating VRayLight;
- Disabling the affectSpecular and affectReflections options of a Dome light leads to inconsistent results;
VRayMtl
- Crash when creating a Physical material in slate material editor using 3dsmax 2018;
- VRayMtl shortmap buttons are representing wrong maps when older scene is loaded in Max 2018;
VRayOSL, V-Ray
- MDL displacement is not exported correctly;
VRayVolumeGrid
- VDB caches with invalid min/max channel value metadata are not handled;
VRayIES
- VRayIES lights' include and exclude lists broken in MXS;
V-Ray 5, Update 2.2
Official release, update 2.2
Build: 5.20.02
Date: Dec 16, 2021
New Features
V-Ray, VRayPhysicalCamera, V-Ray GPU
- Support for the texture mode of the lens distortion option in 3ds Max's Physical camera and VRayPhysicalCamera;
V-Ray
- VRayCryptomatte support for Refraction and Reflection;
Modified Features
V-Ray
- Add a "Manage Chaos License Server" button in Settings;
- Add a warning in the Analyze exporter tool about gif assets;
- Integrate the new RailClone API additions allowing non-geometric (light) objects instancing;
- Support for modifiers which affect Railclone objects in Standalone and Cloud;
- Add an option for V-Ray GPU IPR to use the Render states/counts/iterations/modes instead of the viewport ones;
V-Ray, V-Ray GPU
- Add an option for backface projection in VRayDecal;
- Improve VRayDecal viewport representation;
- VRayDecal to respect bounding box positions for ordering;
- Animatable VRayDecal parameters;
- Support for Phoenix Simulators and Particle Shaders in the V-Ray Atmosphere RE with V-Ray GPU;
V-Ray GPU
- Reduce kernel compilation times by up to 60%;
V-Ray Hair Mtl
- Change the default Compensate Energy in VRayHairNextMtl to OFF;
V-Ray Light
- V-Ray lights' settings to be set to default value with right click on the spinners;
- In creation mode the V-Ray light should inherit the parameter values of the previously edited light;
Bug Fixes
V-Ray
- UDIM textures with more than 99 tiles in one dimension do not work;
- Mapped fog color is not preserved on export with Preserve refraction in OverrideMtl;
- Uninstallation of Chaos Thumbnail Handler may cause errors if it fails to complete fast enough;
- Multiple VRayFastSSS2 materials do not export properly when they use the same VRayColor2Bump texture;
- Crash when changing decal angle parameters in Max 2019;
- VRaySoftbox's gradient handles are linked;
- Spinner controls steps in the plugins with Qt native UI are not adaptive;
- Anima characters not following walkway path on scene export;
- Switching between two instances of VRayBitmap does not update all parameters in the Compact editor;
- Wrong Lens Effects with Denoiser and Sharpen/Blur layers on big resolutions;
- 3ds max 2017 crash when creating lights from VRayToolbar;
- Anima Rigged characters' textures not rendering properly;
- Crash when using VRayDecal and Cryptomatte Render Elements;
- Closing the render settings window while GPU IPR is running resets Test resolution;
- The selected color space for OCIO is blank when using specific modified OCIO file in 3dsmax 2019;
- V-Ray not utilizing more than 64 threads in some cases on Windows 11;
- Bump is reversed in reflections;
V-Ray Material Library
- Create a new material library from a .max file doesn't work;
V-Ray GPU
- Black Light Cache prepass on high resolution renders;
- VRayDecal doesn't work with VRayFur and Ornatrix in V-Ray GPU;
- Different GI results with enable/disable render elements and HairNextMtl;
- Textured VRayDecal does not work with on-demand-mip-mapped mode ;
- The LPE don't capture the scattered self illumination of the EnvironmentFog or the VolumeGrid;
- Crash with multiple instances of VRayDecal;
- Crash in V-Ray GPU IPR when moving camera;
- GPU Light cache freezes with certain scanned materials;
- Memory leak with Light Cache Subdivs;
- Increasing the GI depth during GPU interactive rendering causes a crash with specific scenes;
- The Light Mix render element does not work correctly on GPU when the camera Auto Exposure is enabled;
V-Ray, V-Ray GPU
- Issues with Anti-aliasing (bucket sampler only) when using VRayCryptomatte mask and Multi/Sub-object material assigned to single object;
- VRayDecal V-Ray GPU IPR crash related to include/exclude lists
V-Ray, V-Ray GPU, VRayMultiSubTex, VRay Triplanar Tex
- VRayDecal doesn't work with texture randomizations;
V-Ray, VRayFur, VRayPhysicalCamera
- Composite map as a VRayDecal mask does not render on scene open;
VFB
- VFB1 history right click menu is bugged;
VRayGLSL, VRayOSL, VRayMDL
- Wrong tooltips with VRayMDLMtl;
VRayIES
- VRayIES lights custom shape override is not working when scene is reloaded;
VRayLight
- Dome light is created with wrong multiplier after scene reset;
- Wrong VRayLight type when picking different light from VRayToolbar while in creation mode;
- Dome light with units different from "Default" renders differently from the production renderer;
VRayVolumeGrid
- Crash during rendering the Helicopter Cosmos Asset and a Volume with Ray-traced scattering enabled;
- Memory leak of the uvw and nonDisplacedVertices buffers when rendering in mesh modes;
VRayMtl
- Enabling one of the new Translucency modes of the BRDFVRayMtl during interactive rendering causes issues;
V-Ray 5, Update 2.1
Official release, update 2.1
Build: 5.20.01
Date: Nov 4, 2021
New features
V-Ray, VRaySun/VRaySky/VRayAerialPerspective
- Add atmospheric contribution options to the VRaySun light;
Bug fixes
V-Ray
- Crash when using VRayDecal and Cryptomatte RE;
- Graphical glitches after adding color correction to a VFB composite layer with Cryptomatte mask;
- Normal Bump maps crash 3ds Max when rendered in Material Editor swatches;
- Previous render clear mode does not work with most render masks;
- Crash when baking VRayAO with gpu;
- Crash with Anima 4D characters when Production render has been started after a Viewport IPR session;
- Cosmos material drag and drop doesn't work in 3ds Max 2018;
V-Ray GPU
- Crashes with VRayDecal in GPU IPR;
- Cryptomatte with progressive sampling - issues when there is denoiser channel added;
VRayDirt
- Slowdown when blending materials with displacement using VRayDirt as blend amount;
VRayMDL, VRayGLSL, VRayOSL
- Misplaced configuration files;
V-Ray 5, Update 2
Official release, update 2
Build: 5.20.00
Date: Oct 26, 2021
New features
VRayDecal
- An easy way of projecting one material on top of another;
VRayLight
- Add contribution per light for atmospherics;
Cosmos
- Cosmos Materials support;
VRay
- Override material preserve functionality option for material displacement;
- Override material preserve functionality option for Reflection/Coat/Sheen;
- Curvature texture support for isolating Convex or Concave values;
- VRayBlendMtl material to blend the displacement maps of the sub-materials;
- Add support for animation exporting for the OSL plugin in Max;
VRayMtl
- Implement the thin-walled mode of the VRayMtl on the GPU;
- Implement the new volumetric translucency modes of the VRayMtl on the GPU;
V-Ray, VRayInstancer
- Lights as source objects for the VRayInstancer;
.vrscene exporter / Chaos Cloud
SiNi Software scattering plugins export;
Anima 4D characters support for V-Ray GPU and Chaos Cloud;
Dot-delimited frame number option in VRayStandalone;
V-Ray, VRayScene
- Initial USD support in VRayScene node;
VFB
Add a Sharpen/Blur post effect layer;
Integrate rendering log in the new frame buffer;
Option to create an "effectsResult" channel when only Lens Effects layer is enabled (no Denoiser);
Option to bake Lens Effects intensity into the Glare channel;
Add an option for adding VFB color corrections to all render channels when saving to separate files;
Add option to set shortcuts for all VFB2 menu items;
Batch image processing in VFB2 for vrimg files;
Ability to add color corrections to the VFB Background layer
VRayDisplacementMod
- Support for Creases modifier with VRayDisplacementMod subdivision;
V-Ray, VRayMultiSubTex, VRayTriplanarTex, V-Ray GPU
- Extend the randomization options in VRayMultiSubTex;
V-Ray GPU
- Implement support for the total lighting render element;
- Support for Sparse Volumes on GPU using Nvidia's NanoVDB library;
VRayIES
- Expose IES light shape and size to MAXScript;
VRayMultiSubTex
- Element recognition in VRayProxy;
VRayOSL, V-Ray, VRayGLSL, V-Ray GPU, VRayMDL
- Support for camera shaders;
VRayVolumeGrid
- Add Absorption color for the Volumetric Shader for CPU rendering;
V-Ray, V-Ray GPU
- Cryptomatte with progressive sampling;
Modified features
.vrscene exporter/Chaos Cloud
- Add a warning that default lights are unsupported when exporting scenes with no other lights;
- Warning that 3ds Max output is not being saved with Standalone when there is a Separate render channels output;
- Auto rename and add a warning if there are render elements with the same name;
Cosmos
Set the default Cosmos browser width to 480 pixels;
Switch Cosmos proxies to preview from file, when previews are available;
Cosmos HDRI "Import" button should replace/set the map if a Dome Light is currently selected;
Use whole mesh (and not the embedded) preview for certain assets (vehicles) on import;
Cosmos Import Options remembered after 3ds Max is closed;
Bring Cosmos browser to front if it is behind other windows and the user clicks the Cosmos Browser toolbar button
V-Ray
Improved LPE material label system;
Update Embree to 3.13.0;
Apply color corrections to the RGB channel when saving;
Remove the Subdivs parameter from V-Ray Light Lister;
Remove Quick V-Ray render settings from the Customize UI;
Add VRaySpecularMap and VRayReflectionMap bake render elements;
Ability to specify a camera to determine reflections for texture baking;
Missing parameters in the MAXScript vrscene export function;
Preserve the cosmos dialog size (and position) after 3ds Max restart;
Preview for UDIM textures in the realistic (Nitrous) viewport;
Auto rename duplicate channel names when auto creating LightMix render elements;
Display an error and abort the render if there are Progressive Caustics and DR set;
Install thumbnail handler for the VRScans files with V-Ray;
Consistent IPR scene update with IPR camera selected when View to Render has been locked;
Improve the data window values when using Auto mode for the VrayOptionRE;
VFB Lens effects were exported even when V-Ray VFB is disabled;
Per frame export for animated parameters of Composite map;
Better performance of dynamic geometry and tiled textures on many-core machines;
Add a custom color option for background in VRayExtraTex render element;
Implement Qt-based user interface for VRayMtl, VRay2SidedMtl, VRayALSurfaceMtl, VRayClipper, VRayColor, VRayFastSSS2, VRayProxy;
Particles rendering with Embree;
Rename the VRay Asset Browser's 'Add to Scene' option to 'Add to Material Editor' or relevant;
Improved anisotropy for the V-Ray material;
- Rename the VRay Asset Browser's 'Add all to scene' to 'Add all to material editor'
V-Ray GPU
Use small buckets when rendering with CUDA CPU Only;
VRayDirt with "Ignore Invisible Objects" enabled should not be affected by lights that are invisible;
Spot Lights with narrow cones have wrong penumbra with V-Ray GPU compared to CPU;
Improve VRayTexOCIO on GPU;
- Expose VRayTotalLighting RE in V-Ray GPU UI;
- Oversaturated rendering of Mix map when mapped with values above 1
V-Ray Toolbar
Integrate Vantage Live Link with V-Ray for 3ds Max;
Replace the Create VRayMetaballs button in V-Ray Toolbar with Create VRayDecal button;
V-Ray, V-Ray GPU
- Improve the machine info printed in the log in V-Ray Standalone or by the -version flag;
Calculate LC only on the GPU when V-Ray GPU is used;
Add support for tiled textures with large amount of tiles on V-Ray GPU;
V-Ray GPU fails to load and render tiles texture with Mudbox filename format with lowercase $u and $v;
VFB
- Elapsed time is not showing in the VFB Stats tab when rendering in Bucket mode;
Add a new function vfbcontrol #historysize that exposes current history size to MAXScript users;
Add MAXScript command to transfer LightMix to scene;
Add an icon for the "off" state of the VFB layers;
The curve color correction in VFB2 shows visible banding for very low intensity images;
Change the Source back to RGB in VFB if the VRayBackToBeauty element is disabled;
Implement VRAY_VFB_GLOBAL_PRESET_FILE environment variable for the new VFB;
Allow masks for Render element layers;
Improve the Lookup table VFB2 correction;
Cameras in Render Pull-Down button in VFB to be listed in a sorted order;
Possible to load/save VFB2 shortcut configuration from/to file;
VFB2 should remember collapsed state of history and layer widgets;
Reset VFB position button in the Render Setup window;
Disable Layer controls if the layer is disabled;
VRayCurvatureMap
- Option to ignore bump in VRayCurvature;
VRayDirt
Streaks breakthrough for VRayDirt;
Blur effect for streaks in VRayDirt;
Ignore bump option for VRayDirt;
Thin mesh mode for VRayDirt;
Add output section to V-Ray Dirt texture;
V-Ray, VRayInstancer
- Support for reading custom data channels from Phoenix's PRT Reader in V-Ray Instancer;
V-Ray, VRayInstancer, VRayTriplanarTex
- Thinking particles instancing to support Data Channels from TP (tPDCbitmap);
V-Ray, VRaySun/VRaySky/VRayAerialPerspective
- Change the name of the "Improved" model in VRaySky to "PRG Clear Sky";
V-Ray, VRayTriplanarTex, V-Ray GPU
Add "by node handle" randomization mode in VRayTriplanarTex;
TriPlanar texture make textureable the "frame_offset" and "texture_rotation" parameters;
VRay2SidedMtl, VRayColor
- Implement the UI of VRay2SidedMtl and VRayColor in Qt;
VRayAO
- Ability to exclude objects / lights from VRayAO render element;
- Add the "Ignore invisible objects" option to the VRayAO pass;
VRayBitmap
Add "auto" mode for the color transfer function in VRayBitmap;
Open browse window with VRayBitmap creation in 3ds Max 2022;
VRayDenoiser
Fall back to Intel Denoiser when there is no suitable hardware for the NVIDIA Denoiser;
Add an option to the Denoiser to take under consideration that you are rendering 360 panorama;
VRayDistanceTex
- Add the possibility to remove multiple objects from VRayDistanceTex list;
VRayEnvironmentFog
- Gray out the mapping options in VRayEnvironmentFog when the current renderer is V-Ray GPU;
VRayFastSSS2
- Implement Qt UI for VRayFastSSS2 Material;
VRayLight
Make the button for texture in VRayLight larger;
V-Ray lights' settings to be set to default value with right click on the spinners;
Remove some old stale options from the UI to reduce complexity;
Hide the No Decay option of V-Ray lights for new scenes;
VRayLights to only accept multiplier values above zero;
Don't disable adaptive dome lights if all excluded for shadows objects are already invisible for shadows;
VRayLight, VRayMtl
- Extend the Drag and drop Cosmos HDRI textures;
VRayMDL
- Ability to suppress the MDL search path prompt;
VRayMtl
- Implement new physically correct GTR anisotropy based on linear stretching of the microsurface;
VRayOSL
- Add support for animation exporting for the OSLMap plugin in Max;
VRayPhysicalCamera
- Link the values for EV and ISO to update together in VRayPhysicalCamera;
VRayScene
Make the Auto mode of "Flip Axis" in VRayScene node to work for USD files;
Scale setting for VRayScene node;
VRayStochasticFlakesMtl
- Remove Subdivs parameter from VRayStochasticFlakesMtl's UI;
VRayToonMtl
- Remove Subdivs parameters from VRayToonMtl's UI;
VRayUVWRandomizer
- Minor UI improvements for VRayUVWRandomizer;
VRayVolumeGrid
Speed up frame blending with Time Bend controls;
Enable Probabilistic Volumetrics by default for new scenes;
Sparsify VDBs exported by the Phoenix simulation or the cache converter;
Probabilistic shading should have an effect only with V-Ray in 3ds Max;
Enable GPU preview and velocity streamline preview in 3ds Max 2022;
Allow animating of the Solid, Wetting and Voxel Mode Override node properties in 3ds Max;
Move the Preferences and About dialog from the Simulator to the Phoenix FD menu;
Make Huffman compression of particles multi-threaded and break up the channels into pieces like the grid channels;
Make Zip compression of particles multi-threaded;
Sequential Tab ordering of the dialog controls in 3ds Max;
Bug fixes
.vrscene exporter/Chaos Cloud
VRayBitmap's Mono output set to Alpha doesn't work with Mix and Composite maps when exported;
Anima Subscription models are not rendered properly with Standalone and V-Ray GPU;
Wrong export of ColorCurveGrad.osl and SetFloat.osl;
The cache size for tiled textures is not exported;
Cache normals option in VRayDisplacementMod has no effect in vrscene;
Discrepancy with VRayUVWRandomizer's Random by Instance ID and Random by Particle ID modes in V-Ray Standalone;
Incorrect export to .vrscene of the mirror option in the Coordinates rollout;
MultiTexture results in V-Ray Standalone don't match V-Ray for 3ds Max when randomizing by object;
Forest Color results in V-Ray Standalone don't match V-Ray for 3ds Max when "random strength min" is greater than "random strength max";
Scene with empty name is exported incorrectly as .vrsceneuntitled;
Add a warning that VRayBitmap's Noise options do not render in Standalone;
VRayUVWRandomizer random by name / by element distribution on geometry mismatch with V-Ray Standalone;
No error code when exporting vrscenes to wrong paths;
Access violation on "Export and Render" in case of issues with finding V-Ray Standalone installation;
VRayMultiSubTex Random by Name distribution on VRayLight mismatch with V-Ray Standalone;
Exporting .vrscene zip or folder to existing one merges the assets instead of overriding them;
Archive as ZIP is greyed out if we open another scene to export;
OpenSubdiv Preserve Geom Bnd/Preserve Map Bnd options are not exported to .vrscene;
Wrong vrscene export - skipped switch material in blend;
Displacement texture of VRaySwitchMtl sub-material is not exported;
Some of the MultiSubTex modes are not properly exported to Standalone;
Motion blur shutter efficiency is not exported;
Disabling the 'generate render elements' option in the VRayDenoiser has no effect when exporting .vrscenes;
vrscene export doesn't register VRayDisplacementMod amount animation;
VRayDistanceTex with hidden reference object is not exported properly to vrscene;
Animated Gradient ramp is not exported with .vrscene file;
Show a warning for unsupported image filters when exporting to vrscene and Chaos Cloud;
Discrepancy with VRayTriplanar's Random by Instance ID and Random by Particle ID modes in V-Ray Standalone;
Negative anisotropy values are clamped to 0 in vrscene export;
VrayEnvironmentFog with loaded animated atmospheric gizmo is not exported to .vrscene;
Warnings during scene export fail backburner jobs;
Incorrect scene export with Forest Pro with camera motion blur and forest camera density/scale checkboxes enabled;
VRayMtl's animated map multipliers / color swatches are exported incorrectly;
Animated self illumination multiplier of VRayMtl is not exported to Standalone/Chaos Cloud when a map is used;
Mapped Fog color of VRayMtl is not exported properly;
Per frame export for animated Phase parameter of VRayNoiseTex map;
Per frame export for animated parameters of VRayNoiseTex map;
- Forest Pack 7 "Limit to visibility" feature doesn't work with animation export
Cosmos
Cosmos import options window for 3ds Max 2018 is not properly scaled and moved;
Cosmos importer settings should be persistent across 3ds Max sessions;
Bump amount of imported Cosmos assets doesn't scale properly depending on the 3ds Max Units Setup;
Wrong Cosmos gallery size in maximized browser window after reopen;
Cosmos browser exceeds desktop height on higher desktop scale (250%);
Installer
Installer displays wrong destination paths for 3ds Max 2022;
Some of the shortcuts that V-Ray installs are not visible in the Windows Start Menu;
Phoenix
Rendering animation to vrscene or on the Cloud during simulation will render only the first cache from the sequence;
Transforms of Render Cutter, Glass geometry or Fade volume do not contain animation when exported to vrscene from 3ds Max;
- Rendering in Mesh Mode with Smoothing and Motion Blur enabled loses the smoothed normals in 3ds Max;
V-Ray
Crash with camera shaders on process exit;
Fish eye auto-fit option is ignored on vrscene export;
Normals render element is wrong with texture baking when a bake camera is specified;
Crash when successively deleting cameras in V-Ray Camera Lister;
MaxScript error (and no export) with the VRMat converter when a VRayMultiSubTex is present in the shader;
3ds Max freezes on scene reset if there is a corrupted vrimg file in VFB2 image history;
V-Ray Spawner is restarted on second V-Ray DR render;
Typos in the usage text of Material Library Downloader;
Crash with Slate material editor when the material renderer is V-Ray but the production renderer is another;
Crash with printing warning on scene export having MultiScatter in the scene;
vfbcontrol #historyload returns control back to the caller before the image is loaded;
V-Ray Scene Exporter Analyze UI is messed if Cloud submitter is opened over it;
Difference between material displacement with and without a modifier with the same settings;
Register V-Ray menus writes in Program Files when no user settings are present;
Crash when rendering specific scene with Physical materials in Standalone;
Rendering with VFB2 in V-Ray Standalone prints QObject::installEventFilter message;
Pixel aspect is not applied on render begin but only if toggling the pixel aspect option;
VFB2 menu shortcuts are listed multiple times in 3ds Max 2018 and 2019;
.vrscene exporter / Chaos Cloud's V-Ray path browse button doesn't work in 3ds Max 2022;
Thinking Particles normal meshes (non instanced) are no longer rendering along with Instances or when Instancing is turned on in tP.;
JSON validation when trying to load layer presets wtih MAXScript;
Wrong render with V-Ray GPU when the frame being rendered is outside the active time segment;
Error with Max Batch resulting from Cosmos importer connection on 3ds Max startup;
Incorrect shadows on alembic file when including it to a light;
Problem with reflections when baking VrayCompleteMap;
Material IDs are not rendered properly on Thinking particles using instancing;
ThinkingParticles are not rendered at all with Render Instance enabled if they don't have explicit Shape instancing;
Standalone generates artifacts when switching the material slot (of a multi material) in animation;
Create V-Ray Physical Camera command is missing in main menu;
Exception when rendering with V-Ray GPU from viewport that is set to align with some light;
VRayDRBucket render element could be denosied;
Image file paths are not listed in the asset tracker for VRayBitmap texmap with <UDIM> tiles;
Difference in displacement between 3ds Max and Standalone;
VRayInstancer doesn't render VolumeGrid with motion blur enabled;
Laggy Cosmos Browser when the create light operation in Max is still active;
VRayInstancer, VRayMetaball, VRayPlane, VRayScene, VRaySphere are incorrectly named in the Modifier list in Max 2022;
V-Ray GPU
V-Ray GPU crashes on render end in scenes with VraySun and disabled atmospheric effects;
Remove Prepass samples option from GPU render settings;
Gray out "Multiply color by opacity" option of the V-RayLightMtl when V-Ray GPU is selected as engine;
Crash in V-Ray GPU IPR when switching GPU Light cache on/off and restarting IPR;
Specific UDIMs are not supported on GPU;
Crash with GPU Light cache from file on second render;
GPU Light cache from file is not working;
Simple scene renders much slower with adaptive dome light and specific dome texture;
Crash with CUDA-CPU and k2 on the 3990x threadripper;
Incorrect results with VRayMtl SSS translucency if the 'Scatter Radius' has zero components;
VRayOCIO does not convert VRayColor;
Missing highlight with thin-walled glossy refraction;
Environment changes are not reflected in IPR with GPU LC unless another change is made after them;
Artifacts with VRayClipper using C++/CPU rendering;
Crash in hybrid mode with specific setup with refractive material, bucket sampler and kernel 2;
Incorrect results with invisible lights behind objects with refraction glossiness;
GPU crash with a specific setup including V-Ray UVWGenExplicit and BerconNoise;
GPU Light Cache has 0 num samples in several test scenes;
Error 700 with GPU LC and self illumination test scene;
Endless GPU LC calculation with OptiX on RTX hardware;
Animated VRayLight is not rendered on proper position;
UVs break when using demand Mip-mapping with .tx files;
Freezes during K3 on scenes containing ALSurface;
Copying objects during Optix IPR is not considered;
Artifacts in shadow when rendering scene with VRayFur;
Light cache error when render is stopped during Light cache;
Wrong alpha in specific scene when k3/ooc geometry is used;
Wrong dirt in extra tex with k3/ooc geometry in specific scene;
Wrong extra_tex render in specific scene when kernel3/ooc is enabled;
Missing particles from nightly scene when k3/ooc geometry is used with V-Ray GPU;
Wrong SSS render in nightly scene when k3/ooc geometry is used with V-Ray GPU;
Multicamera VR does not render correctly with GPU in Standalone/Cloud;
Artifacts when AL grid is loaded from light cache;
GPU Light cache Error when aborting render during Loading bitmaps phase;
The MultiMatte render element renders different result in V-Ray GPU compared to V-Ray;
VRayLightMtl Compensate camera exposure not working properly on other than Standard camera modes in GPU;
Crash with VRayExtraTex RE, visible lights and GPU Light cache;
IPR crashes with GPU Light Cache when changing the Background color quickly;
Incorrect VRayLightSelect RE with GPU light cache and multiple light selects containing the same light;
Fireflies with refractive materials;
Crashed various test scenes with Out of core on Linux with GPU;
Darker GI with matte objects when matte for refl/refr is off;
Artifacts in VRayLightSelect RE when rendered with LC GPU on multiple GPU machine;
Exception with GPU Light cache and RTX with specific scene;
Artifacts in IPR with GPU Light Cache when adding/cloning/moving point lights (like IES, Omni, Spot);
Difference in rendering VRayMtl with sheen color inside VRay2SidedMtl in CUDA;
Shutter efficiency has no effect on motion blur with CUDA;
Adaptive Lights with Distributed Rendering and Point light artifacts;
Render artifacts with shelled glass geometry intersecting the bounding box of the Volumetric grid on V-Ray GPU;
Grid artifacts when rendering Particle Shader in Fog mode under the liquid surface with V-Ray GPU;
V-Ray GPU crashes with enabled motion blur and "Default geometry type" set to "Auto";
Crash when rendering VRayCarPaintMtl2 in animation;
Objects render black on using Metalness with no reflection color;
Crash on second render with GPU Light cache and Resumable rendering;
Artifacts in IPR with GPU Light Cache when adding/cloning/moving point lights (like IES, Omni, Spot);
V-Ray GPU IPR
Off in viewport for modifiers also disables them in V-Ray GPU IPR;
Max switches to ticks for the whole duration of V-Ray GPU IPR;
Freeze in V-Ray GPU IPR with GPU Light cache when moving camera or geometry;
Incorrect IPR update with GPU LC when drawing render region in VFB;
V-Ray GPU, V-Ray
- Crash when sliding timeline during IPR session with hybrid mode, OOC and GPU Light cache;
V-Ray IPR
V-Ray IPR restart loop with Anima 4D characters;
POV viewport menu selection doesn't аffect IPR render view after selecting camera in VFB;
Crash when stopping IPR after using debug shading with isolate selected material;
Exposure control from VRay camera is not immediately applied in IPR when switching views;
Environment (Physical camera) exposure control not updated during IPR;
V-Ray Material Library
Material Library No preview for materials/libraries with non-standard names;
Material browser preview data table is highlit on mouse hover without being interactable;
Minimum width for the Asset preview window (Material Library);
V-Ray Asset Browser (Material Library) to preserve the material name when added to the scene;
V-Ray Toolbar
When loading application package from arbitrary location the toolbar icons are not loaded;
Cosmos browser button(s) missing in 3ds Max 2016 & 2017;
V-Ray, VRayPhysicalCamera
VRayPhysicalCamera with Exposure Value Mode is affected with 0 and negative shutter speed;
Particles created by the simulation sometimes have invalid or repeating IDs;
V-Ray Bitmap to VRayBitmap converter
- Output selections of Bitmap are not transfered when converting to VRayBitmap;
VFB
Non-latin characters not displaying properly in VFB Source:LightMix;
V-Ray crashes when reading VFB2 Layer presets with unexpected format;
Color correction layers are not disabled when Render element is selected in VFB;
Crash when zooming a lot in image files with Exposure correction in VFB2;
It is possible to drag color corrections above the display correction;
VFB2 curve "Save As Type" file filter is incorrect;
Curve or White balance pipette tool stays active after layer is disabled;
Coat and Sheen specular render elements are visible into LightMix menu;
Black VFB when aborting a subsequent render if Denoiser is enabled;
VFB2 Layers tree is reset in V-Ray Standalone if quotation symbol is used in a layer's name;
Reset all to default doesn't reset removed hotkey after Resolve conflict;
Lens effects do not work correctly when using VRayStereoscopic helper;
Overbright Lens Effects in an image with NaN pixels;
Black buckets when loading a denoiser layer via an image in the History while rendering;
VFB2 fails to load vrimg file in specific case when there is a rendered image and History is disabled;
Incorrect values for render region in VFB2 with MaxScript control function;
Crash when applying Curves correction in VFB2 when the loaded image has no RGB channel;
Color picker window is not contained in the desktop boundaries;
Possible incorrect output with disabled Post Effect layer;
VRay
- Opacity mapped objects are incorrect in VRayZDepth with Don't filter environment option enabled;
VRayBitmap
UDIM files are not resolved when using User defined attributes in VRayBitmap;
Different filtering of VRayBitmap if mapping source is a VRayTriplanarTex texture;
UDIM textures with ${VAR_NAME} are not working;
Regression in resolving paths from User defined attributes in VRayBitmap;
Textures with <UDIM> and <UVTILE> tags and relative paths are not loaded in VRayBitmap;
VRayClipper, VRayPlane
- V-Ray Clipper with "Use object material" turned on crashes with Forest;
VRayCurvatureMap
VRayCurvature map's name gets reset on scene reload;
Difference with VRayCurvature in V-Ray Standalone;
VRayDenoiser
- VRayDenoiser's denoising engine dropdown is grayed out for machines without any dedicated GPUs;
VRayDirt
VRayDirt set to Inner occlusion appears in Reflection RE with V-Ray Standalone;
Debug shading Ambient occlusion mode is wrong for displaced geometry in V-Ray GPU IPR;
Crash when VRayDirt with Streaks enabled is used for OverrideMtl and Preserve options;
VRayDisplacementMod
- Graphic UI elements mismatch and out of borders in VRayDisplacementMod;
VRayDistanceTex
- Discrepancy with Particle Systems and VRayDistanceTex between Max and Standalone/Chaos Cloud. Max rendering improved;
VRayEdgesTex
- Crash when rendering specific scene with VRayEdgesTex as bump and increased number of light cache bounces;
VRayEnvironmentFog
- Crash with incorrectly merged Environment's fog objects;
VRayEnvironmentFog, VRaySun/VRaySky/VRayAerialPerspective
- Wrong consistent render elements of scenes with VRayAerialPerspective;
VRayExposureControl, V-Ray
- V-Ray Exposure Control is not working with EV value from VRayPhysicalCamera;
VRayFastSSS2
Crash when rendering rectangular 3ds Max light with VRayFastSSS2;
Wrong effect of VRayScatterVolume with very high values of SSS color;
VRayGLSL, VRayOSL
- Crash when loading scenes with changed shader paths and null fingerprints;
VRayGLSL, VRayOSL, V-Ray GPU
- In OSL shaders some built-in global derivatives are wrong on GPU;
VRayIES
- Known system exception when loading ies files via MAXScript;
VRayInstancer
Crash when rendering VRayInstancer with animated instanced object and motion blur;
Crash with old scenes with VRayInstancer using Thinking particles;
VRayLightingAnalysis
- Incorrect (larger) lighting analysis illuminance values with area light sources;
VRayLightSelect
- Crash on render with V-Ray Light select RE and refractive matte object intersecting another geometry;
VRayMtl
Crash with clear coat material and subdivided geometry and very high material reflection depth;
NAN pixels with refractive material with negative Fog bias;
Wrong Preserve refraction with Thin-Walled option;
VRayMultiSubTex
- It is not possible to set a number lower than 1 for ID of VRayMultiSubTex;
VRayMultiSubTex, V-Ray GPU
- Output of the randomized maps is clamped with VRayMultiSubTex;
VRayNormalMap
- Animation of VRayNormalMap map rotation parameter is not exported to vrscene;
VRayOSL
Help text indented with spaces is not displayed correctly in VRayOSLTex;
VRayOSLTex Clear doesn't remove the applied texture maps;
VRayPhysicalCamera
- VRayPhysicalCamera's Tilt corrections don't match the viewport;
VRayPluginNode
VRayPluginNode unlinked textures are still rendered;
VRayPluginNode UVW generators are not animated as expected;
VRayPluginNodeMtl
- Crash when setting Gradient Ramp map for VRayPluginNodeMtl BRDFStochasticFlakes Random color map;
VRayProxy
Preview levels list becomes disabled and empty when switching display modes;
Creating a new VRayProxy with "preview from file" uses the default cube for viewport selection;
VRayProxy fails to show viewport preview when opening a scene;
VRayScannedMtl
- Difference in the clear coat layer of VRScans car paint materials between NEXT and 5;
VRaySoftBox
- VRaySoftbox should use the Base color swatch if a base map is not specified;
VRaySphere
- VRaySphere does not work with VRayInstanser;
VRayStochasticFlakesMtl
- Crash with VRayStochastic flakes and random hue in specific scene;
VRaySun/VRaySky/VRayAerialPerspective
- No effect of Sun invisible and Sun size multiplier options in VRaySky with specified VRaySun node;
VRayToonMtl
- The VRayToon effect does not work with some camera types and FOVs around 180;
VRayVolumeGrid
Increase/Decrease Grid Resolution buttons scale the simulator size after merging a scene in 3ds Max 2022;
Changing the frame during 3ds Max V-Ray IPR CPU distorts the Phoenix mesh when it has modifiers;
Phoenix mesh renders incorrectly in animation with V-Ray Standalone when it has 3ds Max modifiers applied to it;
Retiming particles without IDs causes them to disappear in blended frames;
Particles rendered as Bubbles inside of a liquid mesh render darker when exported from 3ds Max to vrscene;
All types of Phoenix previews are drawn on top of and occlude V-Ray's Viewport IPR in 3ds Max;
Surface Channel of the Liquid Simulator resets to Liquid when rendering starts in 3ds Max;
Re-timed particles using Time Bend Controls lose their ID channel;
Out of memory Error during building mesh with Phoenix liquid when rendering a scene with V-Ray Standalone on Linux;
The voxel preview in 3ds Max 2022.1 is multiplied by the object color;
Active Body simulation with many bodies is very slow in 3ds Max with Macro Recorder enabled;
Crash when rendering Phoenix Simulator with Export as Particle plugged into V-Ray Instancer's Particles list during simulation;
Hiding all Phoenix nodes translates the instances when the Phoenix Simulator is used as Particles in V-Ray Instancer;
The Beer and Ocean presets are rendering differently in V-Ray Standalone for 3ds Max and Maya;
Phoenix GUI license is taken with 3dsmaxbatch.exe simulations;
Crash when meshing grids nearing or over 2 billion voxels;
Crash if A_StopSim() is called on changing the timeline frame during simulation in 3ds Max;
Crash when constructing the scalar Speed channel of VDBs whose bounding box does not start at 0,0,0;
Starting or restoring the simulation sometimes randomly fails on Threadripper 3990X;
Crash when resimulating liquids to VDB, since Phoenix 4.10;
Crash during IPR of a Particle Shader in Bubbles mode with Render as Geometry ON;
Crash when exporting the ID channel of a particle system with more than 536'870'911 particles;
The cache is appearing skewed in the Extended GPU Preview when the selected viewport is turned into the extended GPU Preview Window;
Repeating Undo in the Phoenix MAXScript window will ultimately erase all the script;
Splashes Foam on Hit Amount is named Size Distribution in Track View;
Probabilistic volumetrics render particles in Point mode incorrectly when combined with Smoke;
Fire and fire lights illumination are not visible in Reflection render element with V-Ray CPU;
No motion blur from translation with more than 10 Simulators/V-Ray Volume Grids in Volumetric mode in 3ds Max;
Maya viewport gets stuck when using a Particle Texture as a Surface Channel for meshing;