This page provides details on the render settings used to adjust the V-Ray GPU renderer.
V-Ray GPU is a separate render engine, introduced by Chaos, that utilizes GPU hardware acceleration. You can additionally use it with your CPU or combine CPU and GPU devices for hybrid rendering. Choosing the V-Ray GPU engine changes the available settings.
Refer to the V-Ray and MAXScript page for information on how to access the parameters through MAXScript.
The Common tab contains no custom or unique V-Ray settings. For more details on the parameters found under this tab, please refer to the 3ds Max help documentation.
With V-Ray 6, Hotfix 1, the render settings are now kept when switching between V-Ray and V-Ray GPU. However, note that when switching from V-Ray to V-Ray GPU, the Samples limit value is changed depending on the Bucket Image Sampler's Max subdivs value.
||Main Toolbar|| > Render Setup button and then set Renderer to V-Ray GPU
||Rendering menu|| > Render Setup... and then set Renderer to V-Ray GPU
||Render Setup window|| > Renderer > V-Ray GPU
Selecting the V-Ray GPU Renderer
In order to use V-Ray, you must first select one of its renderers as your current renderer.
- Open the Render Setup window.
- At the top of the Render Setup window, choose Production Rendering Mode as the Target.
- For Renderer, choose V-Ray GPU.
Scenes saved with ActiveShade renderer (a previous GPU rendering workflow) should be switched to use V-Ray GPU as Production renderer instead.
V-Ray GPU Render Settings Tabs
V-Ray GPU offers 4 different tabs in the Render Setup window.