Official Release
Date – Dec. 06, 2017
Download – Build 3.60.03
New Features
Cryptomatte
- Support for refractive/reflective materials
- Cryptomatte now works in DR without local host
- Added Cryptomatte support in .vrimg and single channel EXR files
Viewport 2.0
- Added support for color per vertex shaders with MASH
- Added support for VRayFur UVs
V-Ray
- Option to ignore all image planes
- Option to disable DR in IPR
Modified Features
V-Ray
- zDepth render element infinity color is now always black
- Color corrections will not be applied to integer and filter render elements
- Improved Hypershade Material Viewer responsiveness
- Maximal mip-map resolution is now inclusive
XGen
- XGen caches will now use a single file
Bug Fixes
V-Ray
- Fixed crashes related to swatch rendering
- Fixed wrong ZDepth on pixels bordering the environment
- Fixed random crashes with swatches on materials with tiled textures
- Fixed slow IPR update when moving sun position
- Fixed error when opening or rendering scenes with camera projected textures
- Fixed IPR not detecting changes to the shadow bias attribute on standard lights
VrayMtl
- Fixed refraction with unclamped opacity
VRayRectLight
- Fixed light getting cut off in VRayEnvironmentFog
VRmat
- Fixed VRmat converter outputting invalid .vrmat files
XGen
- Fixed path issues when changing XGen cache location
- Fixed render density multiplier not working with XGen Interactive Groomable Splines
VRayDomeLight
- Fixed slow swatch update
Viewport 2.0
- Fixed wrong VRaySky preview in VP2
- Fixed selection issue with VRayMesh in GPU preview mode
VRayFur
- Fixed light linking with VRayFur from a referenced scene
VRayStereoscopic
- Fixed a crash when changing global FOV camera override in IPR