This page provides a table of features supported by Chaos Cloud rendering in Maya.
Overview
These features are supported by Chaos Cloud in Maya.
Supported Features
Geometry
Feature | Chaos Cloud |
---|---|
Triangle meshes | |
V-Ray Proxy | |
Alembic via proxy | |
NURBS | |
Subdivisions | |
Displacement | |
V-Ray Fur | |
Maya Hair | |
XGen | |
Infinite plane | |
Particles | (All types except tube, cloud, and numeric. Type "blobby surface" renders as spheres.) |
MASH | |
VRayClipper |
Lights
Feature | Chaos Cloud |
---|---|
Textured lights | |
V-Ray Lights | |
Standard Lights | |
Photometric Lights | |
Image-based lighting | |
Light and shadow linking |
Materials
Feature | Chaos Cloud |
---|---|
VRayAlSurface | |
VRayBlendMtl | |
VRayCarPaint | |
VRayCarPaint2 | |
VRayLightMtl | |
VRayMtl | |
VRay2SidedMtl | |
VRayMtlWrapper | |
VRayFastSSS2 | |
VRayFlakesMtl | |
VRayFlakes2Mtl | |
VRayHairNextMtl | |
VRayGLSLMtl | |
VRayHairMtl | |
VRayBumpMtl | |
VRayVRmatMtl | |
VRayOSLMtl | |
VRayScannedMtl | |
VRayStochasticFlakesMtl | |
VRaySwitchMtl | |
VRayToonMtl | |
VRayMtlRender Stats | |
VRay Mesh Material | |
VRayPointParticleMtl | |
Maya Ramp Shader |
Textures
Feature | Chaos Cloud |
---|---|
Bitmap | |
Checker | |
Bulge | |
Cloth | |
Fractal | |
Grid | |
Mountain | |
Wood | |
Sampler Info | |
Ramp | |
Substance | |
Noise | |
Granite | |
Leather | |
LookDevKit nodes | |
VRayFresnel | |
Vertex Color | |
VRaySky | |
VRayDirt | |
VRayFalloff | |
VRayTemperature | |
VRayEdges | |
VRayDistanceTex | |
VRayGLSL | |
VRayPTex | |
VRayHairSampler | |
VRayFurSampler | |
VRaySoftBox | |
VRayOSLTex | |
VRayParticleTex | |
VRayRaySwitch | |
VRayTriplanarTex | |
VRayUserColor | |
VRayUserScalar | |
VRayCurvature | |
VRayLayeredTex | |
VRayInverseExposure | |
VRayUVWRandomizer |
Maya Utility Nodes
Feature | Chaos Cloud |
---|---|
contrast | |
clamp | |
gammaCorrect | |
luminance | |
ramp [Texture] | |
remapColor | |
remapHsv | |
remapValue | |
blendColors | |
samplerInfo | |
multiplyDivide | |
plusMinusAverage | |
reverse | |
surfaceLuminance | |
hsvToRgb | |
choice |
samplerInfo
Feature | Chaos Cloud |
---|---|
Ray Direction | |
Normal Camera | |
Pixel Center | |
Point Camera | |
Point Obj | |
Point World | |
Tangent UCamera | |
Tangent VCamera | |
UV Coord |
multiplyDivide
Feature | Chaos Cloud |
---|---|
No operation | |
Multiply | |
Divide | |
Power |
plusMinusAverage
Feature | Chaos Cloud |
---|---|
Input 1D | |
Input 2D | |
Input 3D |
Environment
Feature | Chaos Cloud |
---|---|
Spherical Mapping | |
Mirror ball mapping | |
Angular mapping | |
Toon shading | |
VRaySimpleFog | |
VRayScatterFog | |
VRayEnvironmentFog | |
VRayAerialPerspective |
Global Illumination Methods
Feature | Chaos Cloud |
---|---|
Brute Force | |
Light Cache |
Cameras
Feature | Chaos Cloud |
---|---|
Motion blur (transformation and deformation) | |
Camera motion blur | |
Camera DoF | |
VRayPhysicalCamera | |
Stereoscopic | |
Dome Camera |
Render Elements
Feature | Chaos Cloud |
---|---|
Preset: Back to Beauty | |
Atmospheric Effects | |
Background | |
Bump Normals | |
Caustics | |
Coat Specular | |
Coat Filter | |
Coat Glossiness | |
Coat Reflection | |
Coverage | |
Cryptomatte | |
DR Bucket | |
Denoiser | |
Diffuse | |
Extra Tex | |
GI | |
LightMix | |
Light Select | |
Lighting | |
Lightning Analysis | |
Material ID | |
Material Select | |
Matte Shadow | |
Metalness | |
Multi Matte | |
Multi Matte ID | |
Noise Level | |
Normals | |
Object ID | |
Object Select | |
Raw Coat Filter | |
Raw Coat Reflection | |
Raw Diffuse Filter | |
Raw GI | |
Raw Light | |
Raw Reflection | |
Raw Reflection Filter | |
Raw Refraction | |
Raw Refraction Filter | |
Raw Shadow | |
Raw Sheen Filter | |
Raw Sheen Reflection | |
Raw Total Light | |
Reflect IOR | |
Reflection | |
Reflection Filter | |
Reflection Glossiness | |
Reflection Highlight Glossiness | |
Refraction | |
Refraction Filter | |
Refraction glossiness | |
Render ID | |
SSS | |
Sample Rate | |
Sampler Info | |
Self Illumination | |
Shadow | |
Sheen Specular | |
Sheen Filter | |
Sheen Glossiness | |
Sheen Reflection | |
Specular | |
Toon | |
Toon Lighting | |
Toon Specular | |
Total Light | |
Unclamped Color | |
Velocity | |
Z Depth | |
VRScansPaintMask | |
VRScansZoneMask |
Overrides - Camera
Feature | Chaos Cloud |
---|---|
Override FOV | |
Depth of Field | |
Motion blur |
Overrides - Geometry
Feature | Chaos Cloud |
---|---|
Displacement | |
Subdivision | |
Viewport subdivision | |
Hair/PaintFX/Fur | |
Proxy Objects | |
Particles | |
Plugin Geometry | |
Hidden geometry |
Overrides - Lighting
Feature | Chaos Cloud |
---|---|
Lights | |
Hidden lights | |
Shadows | |
Ignore shadow and light linking | |
Disable self-illumination | |
Probabilistic lights |
Overrides - Materials
Feature | Chaos Cloud |
---|---|
Reflection / Refraction | |
Glossy effects | |
SSS | |
Global max depth | |
Max Transparency levels | |
Transparency cutoff | |
Allow negative shader colors |
Overrides - Textures
Feature | Chaos Cloud |
---|---|
Maps | |
Filter maps | |
Uninverted normal bump |
Overrides - Rendering
Feature | Chaos Cloud |
---|---|
Don't render final image1 | Partial |
Secondary ray bias | |
Max ray intensity |
Overrides - Environment
Feature | Chaos Cloud |
---|---|
Environment override |
Overrides - Volumetrics
Feature | Chaos Cloud |
---|---|
Environment volume | |
Probabilistic volumetrics |
Plug-ins
Feature | Chaos Cloud |
Ornatrix | |
VRayScatter |
Other
Feature | Chaos Cloud |
---|---|
VRayLensEffects (VFB) | |
VRayVolumeGrid | |
Antialiasing | |
Color Mapping | |
VFB | |
Render Mask | |
VRayMetaballs | |
UDIM/UVtile texture tags | |
Anisotropy | |
UVWProjections | |
Bitmap/Geometry cache | |
VRay Renderable Curves set | |
V-Ray custom user attributes | |
Matte objects |
Footnotes
1 – Don't render final image option does work as an override in Chaos Cloud, but there is no way to obtain the GI files generated by it after the render finishes.