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This page provides a table of features supported by Chaos Cloud rendering in Maya.

Overview


These features are supported by Chaos Cloud in Maya.

 

Supported Features


Geometry

FeatureChaos Cloud
Triangle meshes
(tick)
V-Ray Proxy
(tick)
Alembic via proxy
(tick)
NURBS
(tick)

Subdivisions

(tick)
Displacement
(tick)
V-Ray Fur
(tick)
Maya Hair
(tick)
XGen
(tick)
Infinite plane
(tick)
Particles
(tick)
(All types except tube, cloud,
and numeric. Type "blobby
surface" renders as spheres.)
MASH(tick)
VRayClipper
(tick)

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Lights

Feature

Chaos Cloud
Textured lights
(tick)

V-Ray Lights

(tick)
Standard Lights(tick)
Photometric Lights
(tick)
Image-based lighting
(tick)
Light and shadow linking
(tick)

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Materials

FeatureChaos Cloud
VRayAlSurface(tick)
VRayBlendMtl
(tick)
VRayCarPaint
(tick)
VRayCarPaint2(tick)
VRayLightMtl
(tick)
VRayMtl
(tick)

VRay2SidedMtl

(tick)

VRayMtlWrapper

(tick)
VRayFastSSS2
(tick)
VRayFlakesMtl
(tick)
VRayFlakes2Mtl(tick)
VRayHairNextMtl(tick)
VRayGLSLMtl
(tick)
VRayHairMtl
(tick)
VRayBumpMtl
(tick)

VRayVRmatMtl

(tick)

VRayOSLMtl

(tick)
VRayScannedMtl
(tick)
VRayStochasticFlakesMtl
(tick)
VRaySwitchMtl
(tick)
VRayToonMtl(tick)
VRayMtlRender Stats
(tick)
VRay Mesh Material
(tick)
VRayPointParticleMtl(tick)
Maya Ramp Shader
(tick)

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Textures

FeatureChaos Cloud
Bitmap
(tick)

Checker

(tick)
Bulge

(tick)

Cloth
(tick)
Fractal
(tick)
Grid
(tick)
Mountain

(tick)

Wood
(tick)
Sampler Info
(tick)
Ramp
(tick)
Substance

(tick)

Noise
(tick)
Granite

(tick)

Leather(tick)
LookDevKit nodes

(tick)

VRayFresnel
(tick)
Vertex Color
(tick)
VRaySky
(tick)
VRayDirt
(tick)
VRayFalloff
(tick)
VRayTemperature
(tick)
VRayEdges
(tick)
VRayDistanceTex

(tick)

VRayGLSL
(tick)
VRayPTex
(tick)
VRayHairSampler
(tick)
VRayFurSampler
(tick)
VRaySoftBox
(tick)
VRayOSLTex
(tick)
VRayParticleTex
(tick)
VRayRaySwitch
(tick)
VRayTriplanarTex
(tick)
VRayUserColor
(tick)
VRayUserScalar
(tick)
VRayCurvature
(tick)
VRayLayeredTex(tick)
VRayInverseExposure(tick)
VRayUVWRandomizer(tick)

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Maya Utility Nodes

FeatureChaos Cloud
contrast

(tick)

clamp
(tick)
gammaCorrect
(tick)
luminance
(tick)
ramp [Texture]
(tick)
remapColor
(tick)
remapHsv
(tick)
remapValue
(tick)
blendColors
(tick)
samplerInfo
(tick)
multiplyDivide
(tick)
plusMinusAverage
(tick)
reverse
(tick)
surfaceLuminance
(tick)
hsvToRgb
(tick)
choice(tick)

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samplerInfo

FeatureChaos Cloud
Ray Direction

(tick)

Normal Camera
(tick)
Pixel Center
(tick)
Point Camera
(tick)
Point Obj
(tick)
Point World
(tick)
Tangent UCamera
(tick)
Tangent VCamera
(tick)
UV Coord
(tick)

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multiplyDivide

FeatureChaos Cloud
No operation

(tick)

Multiply
(tick)
Divide
(tick)
Power
(tick)

 

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plusMinusAverage

FeatureChaos Cloud
Input 1D

(tick)

Input 2D
(tick)
Input 3D
(tick)

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Environment

FeatureChaos Cloud
Spherical Mapping
(tick)
Mirror ball mapping
(tick)
Angular mapping
(tick)
Toon shading
(tick)
VRaySimpleFog
(tick)
VRayScatterFog
(tick)
VRayEnvironmentFog
(tick)
VRayAerialPerspective
(tick)

 

 

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Global Illumination Methods

FeatureChaos Cloud

Brute Force

(tick)
Light Cache

(tick)

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Cameras

Feature

Chaos Cloud
Motion blur (transformation and deformation)

(tick)

Camera motion blur

(tick)

Camera DoF
(tick)
VRayPhysicalCamera
(tick)
Stereoscopic
(tick)
Dome Camera
(tick)

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Render Elements

FeatureChaos Cloud
Preset: Back to Beauty(tick)
Atmospheric Effects(tick)
Background

(tick)

Bump Normals
(tick)
Caustics
(tick)
Coat Specular(tick)
Coat Filter(tick)
Coat Glossiness(tick)
Coat Reflection

(tick)

Coverage

(tick)

Cryptomatte

(tick)

DR Bucket(tick)
Denoiser
(tick)
Diffuse
(tick)
Extra Tex
(tick)
GI
(tick)
LightMix(tick)

Light Select

(tick)
Lighting
(tick)
Lightning Analysis(tick)
Material ID(tick)
Material Select(tick)
Matte Shadow(tick)
Metalness(tick)
Multi Matte(tick)
Multi Matte ID(tick)
Noise Level(tick)
Normals(tick)
Object ID(tick)
Object Select(tick)
Raw Coat Filter(tick)
Raw Coat Reflection(tick)
Raw Diffuse Filter(tick)
Raw GI(tick)
Raw Light(tick)
Raw Reflection(tick)
Raw Reflection Filter(tick)
Raw Refraction(tick)
Raw Refraction Filter(tick)
Raw Shadow(tick)
Raw Sheen Filter(tick)
Raw Sheen Reflection(tick)
Raw Total Light(tick)
Reflect IOR(tick)
Reflection(tick)
Reflection Filter(tick)
Reflection Glossiness(tick)
Reflection Highlight Glossiness(tick)
Refraction(tick)
Refraction Filter(tick)
Refraction glossiness(tick)
Render ID(tick)
SSS(tick)
Sample Rate(tick)
Sampler Info(tick)
Self Illumination(tick)
Shadow(tick)
Sheen Specular(tick)
Sheen Filter(tick)
Sheen Glossiness(tick)
Sheen Reflection(tick)
Specular(tick)
Toon(tick)
Toon Lighting(tick)
Toon Specular(tick)
Total Light(tick)
Unclamped Color(tick)
Velocity(tick)
Z Depth(tick)
VRScansPaintMask(tick)
VRScansZoneMask(tick)

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Overrides - Camera

FeatureChaos Cloud
Override FOV(tick)
Depth of Field(tick)
Motion blur(tick)

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Overrides - Geometry

FeatureChaos Cloud
Displacement(tick)
Subdivision(tick)
Viewport subdivision(tick)
Hair/PaintFX/Fur(tick)
Proxy Objects(tick)
Particles(tick)
Plugin Geometry(tick)
Hidden geometry(tick)

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Overrides - Lighting

FeatureChaos Cloud
Lights(tick)
Hidden lights(tick)
Shadows(tick)
Ignore shadow and light linking(tick)
Disable self-illumination(tick)
Probabilistic lights(tick)

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Overrides - Materials

 FeatureChaos Cloud
Reflection / Refraction(tick)
Glossy effects(tick)

SSS

(tick)
Global max depth(tick)
Max Transparency levels(tick)
Transparency cutoff(tick)
Allow negative shader colors(tick)

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Overrides - Textures

 FeatureChaos Cloud
Maps(tick)
Filter maps(tick)
Uninverted normal bump(tick)

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Overrides - Rendering

FeatureChaos Cloud
Don't render final image1Partial
Secondary ray bias(tick)
Max ray intensity(tick)

 

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Overrides - Environment

 FeatureChaos Cloud
Environment override(tick)

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Overrides - Volumetrics

FeatureChaos Cloud
Environment volume(tick)
Probabilistic volumetrics(tick)

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Plug-ins

 FeatureChaos Cloud
Ornatrix(tick)
VRayScatter(tick)

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Other

Feature

Chaos Cloud
VRayLensEffects (VFB)

(tick)

VRayVolumeGrid
(tick)
Antialiasing
(tick)
Color Mapping
(tick)
VFB
(tick)
Render Mask
(tick)
VRayMetaballs
(tick)
UDIM/UVtile texture tags
(tick)
Anisotropy
(tick)
UVWProjections
(tick)
Bitmap/Geometry cache
(tick)
VRay Renderable Curves set
(tick)
V-Ray custom user attributes
(tick)

Matte objects

(tick)

 

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Footnotes


1Don't render final image option does work as an override in Chaos Cloud, but there is no way to obtain the GI files generated by it after the render finishes.

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