Square Enix © Goodbye Kansas

Table of Contents

Official Release

Date - July 03, 2019

Download - Build 4.12.02

New features


SamplerInfo

  • Added a random by scene name mode to the sampler info additional outputs

 

Modified features


V-Ray

  • Better sampling with few lights in the scene
  • Texture filename will be printed if a tile fails to load for tiled textures

VRayProxy

  • Faster loading of VRayMesh nodes in bounding box mode
  • Increased the size of VRayMeshMaterial's shaders list control
  • Ability to change visibility for multiple selected objects in the VRayMesh visibility lists

Cryptomatte/VRayProxy

  • Fixed wrong manifest in Sub object name mode

V-Ray IPR

  • Optimized defaults for CPU IPR

 

Bug fixes


V-Ray IPR

  • Fixed wrong first frame when playblasting
  • Fixed sampling artifacts with few lights in the scene

VRayHairMtl

  • Fixed VRayHairMtl not composing back properly with consistent elements enabled

VRayEnvironmentFog

  • Fixed environment fog not composing back properly with consistent elements enabled
  • Fixed incorrect lighting with Environment fog and V-Ray Light Linker

Cryptomatte

  • Fixed AA on multi-material objects when using material mode
  • Fixed wrong Cryptomatte channel name when using DWA compression

XGen

  • Fixed XGen not working on macOS when V-Ray is loaded before the XGen plugin

VFB

  • Fixed saving to EXR from the VFB not saving the whole image when rendering a region
  • Fixed a crash when saving from the VFB when using V-Ray Standalone

VRayLightSphere

  • Scale was ignored when transform was controlled with an expression

VRayFur

  • Fixed wrong texture projection with V-Ray Fur

AppSDK

  • Fixed license issue when rendering through AppSDK on Windows

VRayScene

  • Fixed visibility option not being respected when in a group

Maya batch

  • Fixed "-im" command-line override not working with Render Setup layers

VRayTriplanar

  • Fixed Triplanar appearing in the wrong category inside the Create Menu

V-Ray

  • Fixed crash when rendering zero-sized regions with Light Cache
  • Fixed a crash when closing Maya on macOS High Sierra

V-Ray GPU

  • Fixed UDIM textures rendering black in IPR with on-demand mip-mapping

Chaos Cloud

  • Fixed cloud button not working on older Maya versions

 

 

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