Official Release
Date - Apr 16, 2020
Download - Build 4.30.02
New features
V-Ray
- Added V-Ray Scene export through the Maya export menu;
- Notifications for new V-Ray versions;
VRayScene
- VRayObjectProperties can now be used with VRayScene objects;
Modified features
VRayMtl/Viewport 2.0
- Improved viewport performance
Maya Fluids
- Ability to control the light emission of Maya fluids when rendered with the Phoenix shader;
VRayHairSampler
- Added output for the distance across the hair width;
Bug fixes
V-Ray
- Fixed deep EXR always using 16-bit floats;
- Fixed scene resetting in mayapy when loading V-Ray;
- Fixed packing to vrscene to work when offline;
- Fixed a slowdown with the ramp texture with textured ramp positions;
VRayAlSurface
- "Consider all objects" now only considers other objects with VRayAlSurface applied;
VRayProxy
- Fixed slow playback of proxies from network share;
- Fixed V-Ray Proxy not working correctly with named UV sets;
V-Ray IPR
- Fixed a crash with RTX in IPR in the viewport when no devices are selected for rendering;
- Fixed a crash with debug shading when adding a texture to a Dome Light;
VRmat
- Fixed Vrmat not finding assets;
VRayOSLMtl/VRayOSLTex
- Fixed OSL shader ignoring a connected multiplyDivide;
- Fixed a crash when compiling OSL on i9 9980XE processors
V-Ray GPU
- Fixed a crash with GPU IPR with distributed rendering when unhiding an object;
- Fixed incorrect Anisotropy uvw transformation;
- Fixed a crash when rendering with NVLink with more than 2 cards;
- Fixed black render with the Bucket sampler when the AA Filter size is set below 1.41;
XGen
- Fixed light linking not working for xgen hair with .vrscene cache;
Viewport 2.0
- Fixed slow Viewport 2.0 performance on OSX;
VRayFastSSS2
- Fixed back-to-beauty compositing for the VRayFastSSS2 material;
VRayEnvironmentFog
- Fixed slow rendering with VRayEnvironmentFog with Scatter GI;
VRayMeshLight
- Fixed slow rendering with MeshLight in animation;
VRayFur
- Fixed a random crash with VRayFur;
V-Ray GPU/EnvironmentFog
- Fixed a crash with EnvironmentFog when switching from bucket to progressive rendering;
V-Ray GPU/VRayProxy
- Fixed a crash when rendering VRMesh files with more than 16 map channels;
VRayVolumeGrid
- Fixed relative cache paths not working as relative to the Maya project;
VRayRectLight
- Fixed fireflies when the light shape is set to disc;