This page provides information about the V-Ray TexColorCorrect node.
Overview
The V-Ray Color Correct (Maya) utility texture works with the Red, Green and Blue channels of a texture map and allows them to be remapped to different colors.
Parameters
Color – Specifies the color for the correction.
Alpha – Specifies the Alpha.
HSV Tweaks
Hue Shift – Specifies a value for the adjustment of the current color hue.
Saturation – Specifies a value for the saturation or desaturation of colors. The Saturation channel is multiplied by the Gain.
Value – Value channel is multiplied by the Gain.
Color Tweaks
Gain – Specifies a gain correction to the color.
Offset – Specifies an offset correction to the color.
Gamma – Specifies a gamma correction to the color.
Clamp Color – RGBA channels are clamped by the specified Clamp Min/Max values. The normal range of the parameters is [0..1] but it can still specify values out of this range to clamp HDRI images. Affects alpha.
Clamp Min/Max – Controls Clamp range.
Alpha Tweaks
Gain – Specifies the gain.
Offset – Specifies the offset.
Gamma – Specifies the gamma.
Clamp Alpha – RGBA channels are clamped by the specified Clamp Min/Max values. The normal range of the parameters is [0..1] but it can still specify values out of this range to clamp HDRI images. Affects alpha.
Clamp Min/Max – Controls Clamp range.
Options
Unpremultiply Input – If the source texture has alpha channel, RGB channel values are normally multiplied with the alpha channel value. For example, if a white pixel has 50% alpha, it's stored as %50 gray. This provides faster compositing operations since RGB values are already multiplied with alpha.
Premultiply Result – Multiply RGB channels with the resulting alpha value.