This page provides details on the V-Ray TexGLSL node.
Overview
GLSL Code
GLSL Source – Specifies whether the GLSL shader code is inserted inline or loaded through a file.
Inline GLSL – The GLSL shader code is inserted inline.
File path (.oso/.osl) – The GLSL shader code is loaded through a file.
Path to .glsl/.frag/pfrag file – Specifies the path to the GLSL shader code file.
GLSL Params
Transparency – Overrides the alpha if Use Shader Alpha is off.
Transparency Tex – Uses a texture for the transparency.
Transparency Tex Mult – A multiplier for the transparency texture.
Use Shader Alpha – Uses the alpha calculated in the shader.
Max Ray Depth – Specifies the maximum reflection/refraction depth for the shader.
Clamp Result – Determines whether to force the result into the [0, Clamping Value] range.
Clamp Value – Specifies the upper clamp limit if Clamp Result is enabled.
UVW Generators Count – Specifies the number of UVW Generators provided for the GLSL shader.