© Square Enix © Goodbye Kansas

Table of Contents

This page contains information about the V-Ray TexNormalMapFlip node.



V-Ray Normal Map Flip texture can be used to flip the color channels of a texture.


UI Path: ||mat Network|| > V-Ray > Texture: Utility > V-Ray Normal Map Flip



Textures Map – An input slot for a texture.

Flip Red – Flips the red channel of the texture.

Flip Green – Flips the green channel of the texture.

Swap Red and Green – Switches the red and green channels of the texture.

Default Color – Specifies the color when there are no valid UVW coordinates.

Mult – Multiplier for the color of the texture.

Offset – Color corrects the texture by adding the RGB color values specified here to the RGB color values in the texture.

Invert – When enabled, inverts the resulting texture color.

Source – Specifies where the alpha channel is drawn from.

Alpha – Alpha channel is drawn from the texture.
– Alpha is generated from pixel intensity.
– Alpha channel is fully opaque.

Use – Differentiates between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).

Mult – Specifies a multiplier for the texture alpha.

Offset – Specifies an additional offset for the texture alpha.

Invert – When enabled and Invert from Color Tweaks is also on, the resulting texture alpha is inverted as well.