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Table of Contents

This page contains information about the V-Ray User Plugin Shader.

Overview


The V-Ray User Plugin Shader VOP allows you to load a custom V-Ray node.

There are two environment variables that need to be set up for V-Ray for Houdini to load your custom plugin and generate the correct UI:

  • VRAY_FOR_HOUDINI_PLUGINS – this environment variable must be pointed to the folder holding the compiled plugin.
  • VFH_USER_HOME – this environment variable must be pointed to a directory that contains a "ui" folder. The "ui" folder must hold a ".ds" file that shares the same name as the custom plugin. Please refer to one of the *.ds files inside the V-Ray for Houdini installation folder → /ui/plugins for examples. 


Parameters


Plugin – A drop-down menu listing all UI definitions found in $VFH_USER_HOME/ui.

Plugin Name – This parameter is not intended to be tweaked – it will display the internal name of the loaded plugin.