Date – February 28, 2017
Download – Build 3.50.00
New Features
Online Licensing
Support for Projection Occlusion
Implement Material Presets
Add Adaptive Lights option to VRayRenderer
Support for Nuke 10.5
Add Anti-Aliasing Filters to VRayRenderer
Add Denoiser Render element
Streamline VRayMtlBlend
System unit metric user selection
Support for VRayFalloff texture
Support for VRayPlane
Support for TriPlanar Texture
Add VRayVolumeGrid node
Support for VRayDenoiser
Implement VRaySpotlight
Add VRayClipper node
V-Ray Denoiser for Nuke
Support for Light Cache
Improvements
Improved Deep Rendering
Simplify VRaySamplerInfo
Add Glossy Fresnel option to VRayMTL
Cache Render elements with a single render
Support Deep volumetrics rendering
Improve texture tiling strategy
Change the output of utility passes to XYZ
Add texture input for Anisotropy Rotation of VRayMtl
VRayRenderMask node supports by Objects render mask mode using Geo input
Add shadowRadius parameter to VRaySpotLight UI
Export ZDepth render element as the native Nuke channel depth
Bug Fixes
- Object ID Render Element is not rendering
- Deep output render is offset when using overscan
- Closing VRayMtlSSS resets changed settings
- VRayCamera causes Nuke to constantly re-evaluate the DAG tree in a specific scene setup
- Overscan region is not rendered but extended with the edge pixel
- Nuke hangs during scene export with Alembic camera set as axis input for VRayCamera
- Translator won't find the path to VRay Standalone by default
- Velocity RE breaks the render with Motion Blur off
- Render Elements aren't named correctly when rendering in Standalone
- Common texture used by multiple UV tiles does not workVRayMtlSSS Presets do not update the associated color knobs
- Exception when connecting Renderer's Camera input to Light
- Allow negative colors to be used with TexBitmap
- FrameHold doesn't affect Render Camera
- Animated SphereLight won't export correctly in .vrscene
- V-Ray Physical camera Vertical lens shift parameter doesn't work
- V-Ray ignores Preserve Bounding Box of Reformat Node
- V-Ray won't respect frame holds on Projection Animated Cameras
- VRayEnvFog is not working with VRaySunSky
- Crash with SamplerInfo and ExtraTex