Build 5.20.00
Official release
Date – 2 December, 2021
New Features and Improvements
- Support for Nuke 13.0
VRayVolumeGrid
- Support for asynchronous loading of simulation cache and viewport preview
VRayCamera/VRayScene
- Allow camera transform and parameter override from render camera in vrscene
- VRayStandalone with VFB2 support
- Redesigned installer
Modified Features and Bug Fixes
- VRayTexBitmap texture output format is affected by the project setting format
- Animated TexBitmap does not render on GPU via VRayStandalone
- Missing exported keyframe with motion blur duration below 1 frame
- Light linked via LightLinker as included type but without linked objects affects non-linked objects
- Incorrect output of Project3D using native Nuke texture on GPU
- Pixel outside projection view via Project3D using native Nuke texture is not transparent
- Random failing VRayTranslator export with "Unable to write to file, empty vrscene filename" message
Build 5.00.00
Official release
Date – 14 October, 2020
New Features and Improvements
- Support for Nuke 12.2
VRaySunSky : Added "Improved" sky model
VRaySunSky : Added albedo blend angle and horizontal offset and regroup all albedo options in a new Ground Albedo rollout.
VRayRenderElement (LightSelect) : Added Light Path Expressions (LPE)
VRayRenderElement (LightSelect) : Added Indirect and Subsurface light select mode
VRayMtl : Added Coat layer
VRayMtl : Added Sheen layer
VRayMtl : Added Metalness
VRayEnvironmentFog : Added colored transparency
VRayPluginMtl : Implemented VRayPlugin-based generic material node with automatic user interface creation based on plugin description