© Bertrand Benoit

Table of Contents

This page provides an overview of the setup and use of External Material Libraries (EML).


If you would like to use a material that is not yet supported, you can take advantage of the functionality to map Unreal materials to V-Ray materials created with another V-Ray plugin (e.g. V-Ray for Maya, V-Ray for 3ds Max, etc.). For this to work, the materials have to be exported as a .vrscene file (this would be the EML file). The mapping works by matching the name of a material in Unreal to the name of a material in the EML file. In addition, the materials in the EML file need to have a scene_name parameter set. This is the that is used to match a material in Unreal.

EML vrscene Setup

To use the External Material Libraries you have to do the following:

For more information, see the Advanced Material Workflow QuickStart.