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Build 6.00.01

Official release

Date - DEC 07, 2022


Download V-Ray for Revit

Improvements



General

  • Integrated Chaos Cloud Collaboration service
  • Chaos Cosmos Browser updated to version 2022.11.15

Environment

  • Default Sky Model changed to PRG Clear Sky
  • Added options to animate the procedural clouds in solar studies

Environment/Enscape

  • Added options to transfer the Enscape cloud settings to V-Ray

Asset Editor

  • Added ability to search across tags

 

Bug fixes


Materials/Enscape

  • Transmissive color of the Revit Glazing materials is ignored in the V-Ray render

Geometries

  • Displacement Amount and Shift are not considered by the V-Ray Decal

Asset Editor

  • Fixed issue with the Exclude and Affected by options of the Dirt texture

UX/UI

  • Exception when loading user settings and collapsing the groups of loaded settings

 

 


Build 6.00.00

Beta release

Date - NOV 3, 2022

Improvements



General

  • Asset Editor updated to version 3.0.0
  • Chaos Cloud client updated to version 1.20.2
  • Chaos Cosmos Browser updated to version 2022.11.2 
  • Chaos License Server updated to version 6.0.0 
  • Added ability to render Enscape materials with V-Ray
  • Added ability to render Enscape library 3D models with V-Ray 
  • Added support for the Light Cache GI engine in Interactive 
  • Dropped support for Revit 2018 
  • Dropped support for Windows 8 

Materials 

  • Added ability to promote Enscape materials to the Asset Editor
  • Improved conversion of Revit’s Generic material type 
  • Added ability to promote Revit Generic materials to the Asset Editor
  • Improved texture paths compatibility with Revit 
  • Added ability to create a V-Ray Decal 
  • Migrated the V-Ray Material Library to Chaos Cosmos 
  • Added Thin Film material layer 
  • Extended the Dirt texture with options for more precise control
  • Improved reflections for metals and rough reflective surfaces
  • Improved translucent materials
  • Implemented Car Paint 2 material 

Geometries

  • Added View & Override replacement options for Scatter
  • Added ability to pick a geometric face as a Scatter host

Environment

  • Added procedural clouds settings to the V-Ray Sun panel 
  • Added finite mode for the Dome Light 

Camera

  • Enabled the Auto options in Interactive

VFB

  • Added a panorama viewer for spherical panorama renders 
  • Added proportion guide layer

  • Added ability to flip the image horizontally or vertically 
  • Added ability to color correct a batch of pre-rendered images at once
  • Added Dither colors option to the Render View tab of the VFB Settings panel 
  • History state is preserved between installations 

Asset Editor

  • Implemented asset tagging system
  • Added a Sphere preview to the material preview swatch presets 
  • Added Automatic Transfer Function mode to the Bitmap texture 
  • Added Mix Amount parameter to the Mix (Operator) texture
  • Renamed the Bitmap Texture Color Space to Transfer Function 
  • Increased the slider precision of the Reflection and Refraction Glossiness, and Metalness parameters of the Generic material 
  • Added Local Space Bump mode to all materials that support bump mapping 
  • Removed the upper limit of the Emissive material Intensity parameter 
  • Disabled the automatic texture resize for the GPU asset preview 

UX/UI

  • Added ability to drag & drop Cosmos materials to the Appearance Manager 
  • Improved the bottom toolbar instructions for actions with Scatter 

 

Bug fixes


General

  • Error in GUI on V-Ray standalone start
  • Batch render fails to start if the autosave path has been deleted 
  • Installing Chaos Vantage v.1.7.1 breaks the Cosmos browser 
  • System.Net.WebException on attempt to import Cosmos 3D models 

Materials

  • Pick Material does not detect Revit split faces 

Geometries

  • Proxy Mesh material slots fail to generate in case of a .vrmesh containing a single material

  • Disabling Proxy Mesh Materials from within the Asset Editor is not respected

  • Show Mass options of the Massing & Site menu is not respected

Textures

  • Normal maps rotated by the UVWGenRandomizer appear inverted in some situations 

Asset Editor

  • V-Ray NeUI fails to load VRaySDKLibrary.dll resulting in blank V-Ray Asset Editor

Scatter

  • Guest instances sink into the Host when it contains layers 
  • Families containing nested RPCs are incorrectly scattered

VFB

  • The Exposure (display only) slider part of the Display Correction’s layer parameters affects images saved from the VFB

UX/UI

  • Fixed several tooltips in the Appearance Manager