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This page provides information on the Extra Texture rollout in the Render Elements.

 

Overview


The Extra Texture Render Element renders the entire scene with one texture mapped onto all objects in the scene. The texture applied to the scene can be a bitmap or a procedural texture such as Dirt or Curvature.

A common use for the ExtraTex is to use Dirt as the texture, which creates an ambient occlusion element for use in the composite. In this way, ambient occlusion can be controlled separately during the compositing process.

While you can obtain a result similar to the ExtraTex render element by applying the same texture to all objects in the scene and rendering as usual, such an approach requires additional time spent on reverting to actual materials, saving different versions of the scene, etc. The ExtraTex render element provides you with a quick and easy way to render the scene with a single texture without the extra work.

 

RGB
ExtraTex

UI Path


 

||V-Ray Asset Editor|| >  Create Asset > Render Elements > Extra Texture

||V-Ray Asset Editor||Render Elements (right-click) > Extra Texture

 

Parameters


Texture – Specifies the texture to apply to all scene surfaces in this channel.

Affect Matte Objects – Specifies whether to include matte objects when generating the render element. A matte object is an object that has been assigned a Wrapper Material or VRayObjectProperties with the Matte surface option enabled.

Consider for AA – When enabled, anti-aliasing is used where possible.

 

 

 

Footnote


  • The Extra Texture UV size is permanently set to 1 by 1 inch as it utilizes the default Rhino texture size. To control the appearance of the render element, adjust the slotted texture's placement parameters.