Table of Contents

The Multipliers rollout is part of the Generic material's parameters.


0.0
1.0



Multipliers


Mode – Specifies how textures and colors will be blended by the multipliers.

Multiply – The texture is blended with a black color.
Blend Amount – The user-specified color is used for blending

Color – Controls the intensity of the Diffuse color.

Reflection Color – Controls the intensity of the reflection color.

Reflection Glossiness* – Controls the intensity of the reflection sharpness.

Refraction Color – Controls the intensity of the refraction color.

IOR* – Controls the intensity of the Index of Refraction value when calculating refraction.

Refraction Glossiness* – Controls the intensity of the refraction sharpness.

Opacity* – Controls the intensity of the overall material Opacity.




Notes


* – When a Bitmap texture is mapped in this slot, its color space is automatically adjusted. Copy-pasting, replacing or wrapping a texture does not trigger this automatic adjustment. It is reserved solely when creating a Bitmap in the specified material slot.



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