This page provides information about V-Ray's functions in Rhino's object properties panel.
Overview
The V-Ray Object Properties tab is located in the Rhino Properties panel and offers several V-Ray functions. Select an object in the scene in order for the V-Ray icon
to become visible.– Opens the object properties menu. Select an object in the scene and apply object properties from the ones listed.
– Deletes the selected object properties.
Object Properties
Visible – Enables/disables the visibility of the object in the render.
Object ID – Sets an object ID. Useful for render elements based on object ID.
Fur
A selection can receive already existing Fur properties from another object. The
button opens the geometry property panel of the selected Fur asset in the V-Ray Asset Editor for edition.Make Unique – Makes unique the selected instance of a fur. It creates a new Fur item in the Asset Editor that is linked only to the selected object.
Select Instances – Selects all objects that have an instance of the same fur in the viewport.
Show in VP – Enable to provide visual representation of the fur geometry in in the viewport.
Clipper
The
button opens the geometry property panel of the selected Clipper asset in the V-Ray Asset Editor for edition.Make Unique – Makes the selected instance of a Clipper unique. It creates a new Clipper item in the Asset Editor that is linked only to the selected object.
Select Instances – Selects all objects that have an instance of the same Clipper in the viewport.
Exclusion Mode – Selects the exclusion mode.
Include – The Clipper affects only a predefined selection of objects.
Exclude – The Clipper affects all scene geometry excluding a predefined selection of objects.
Pick Object – Selects objects that are affected by the Clipper based on its Exclusion mode. To reset the list of affected objects, use the button and confirm the action while having an empty selection.
Select Object – Selects the objects affected by the Clipper based on its Exclusion mode
Displacement
A selection can receive already existing Displacement properties. The
button opens the displacement property panel of the selected asset in the V-Ray Asset Editor.Make Unique – Makes unique the selected instance of a displaced object. It creates a new Displacement item in the Asset Editor that is linked only to the selected object.
Select Instances – Selects all objects that have an instance of the same displacement in the viewport.
Scatter
The
button opens the geometry property panel of the selected Scatter asset in the V-Ray Asset Editor for edition.Make Unique – Makes the selected instance of a Scatter unique. It creates a new Scatter (copy of the current one) item in the Asset Editor that is linked only to the selected object.
Select Instances – Selects all objects that have an instance of the same Scatter in the viewport.
Enmesh
The
button opens the geometry property panel of the selected Enmesh asset in the V-Ray Asset Editor for edition.Make Unique – Makes the selected instance of an Enmesh unique. It creates a new Enmesh (copy of the current one) item in the Asset Editor that is linked only to the selected object.
Select Instances – Selects all objects that have an instance of the same Enmesh in the viewport.
Mesh Light
A selection can receive already existing Mesh Light properties. The
button opens the light property panel of the selected Mesh Light asset in the V-Ray Asset Editor.Make Unique – Makes unique the selected instance of a mesh light. It creates a new Mesh Light item in the Asset Editor that is linked only to the selected object.
Select Instances – Selects all objects that have an instance of the same mesh light in the viewport.
Decal
Select a V-Ray Decal in the scene and on the Properties panel, click
The button opens the Geometries property panel of the selected Decal in the V-Ray Asset Editor.
Make Unique – Makes the selected instance of a Decal unique. It creates a new Decal item in the Asset Editor that is linked only to the selected object.
Select Instances – Selects all objects that have an instance of the same Decal in the viewport.
Exclusion Mode – Selects the exclusion mode type.
Include – The Decal affects only a predefined selection of objects.
Exclude – The Decal affects all geometry in its range excluding a predefined selection of objects.
Pick Objects – Selects objects that are affected by the Decal based on its Exclusion mode. To reset the list of affected objects press the Pick Objects button again.
Select Objects – Selects the objects affected by the Decal based on its Exclusion mode
Cosmos Asset
Select a V-Ray Cosmos Asset in the scene and on the Properties panel, click
The button opens the Geometries property panel of the selected Cosmos Asset in the V-Ray Asset Editor.
Make Unique – Makes the selected instance of a Cosmos Asset unique. It creates a new Cosmos Asset item in the Asset Editor that is linked only to the selected object.
Select Instances – Selects all objects that have an instance of the same Cosmos Asset in the viewport.
Gaussian Splat
Select a V-Ray Gaussian Splat model in the scene and on the Properties panel, click
The button opens the Geometries property panel of the selected Gaussian Splat model in the V-Ray Asset Editor.
Make Unique – Makes the selected instance of a Gaussian Splat model unique. It creates a new Gaussian Splat model item in the Asset Editor that is linked only to the selected object.
Select Instances – Selects all objects that have an instance of the same Gaussian Splat model in the viewport.
Proxy Mesh
Select a V-Ray Proxy Mesh in the scene and on the Properties panel, click
The button opens the Geometries property panel of the selected Proxy Mesh in the V-Ray Asset Editor.
Make Unique – Makes the selected instance of a Proxy Mesh unique. It creates a new Proxy Mesh item in the Asset Editor that is linked only to the selected object.
Select Instances – Selects all objects that have an instance of the same Proxy Mesh in the viewport.
Proxy Scene
Select a V-Ray Proxy Scene in the scene and on the Properties panel, click
The button opens the Geometries property panel of the selected Proxy Scene in the V-Ray Asset Editor.
Make Unique – Makes the selected instance of a Proxy Scene unique. It creates a new Proxy Scene item in the Asset Editor that is linked only to the selected object.
Select Instances – Selects all objects that have an instance of the same Proxy Scene in the viewport.
Example: Make Unique and Select Instances
This example demonstrates how the Make Unique and Select Instances functions work with multiple objects in a scene. When one object is marked as unique, the buttons become inactive if only that object is selected in the viewport.
Materials
Rhino materials can be converted to V-Ray ones by changing their Type or using the vrayMtlFromRhino command. This action is reversible and is available for all Rhino material types, including PBR materials imported from Substance files (.sbsar).
The benefit of converting a Rhino material's type to V-Ray is to make it available for editing in the Asset Editor, where additional parameters and functionalities help it achieve photorealistic appearance.
From the context menu, you can reset the material parameters to their default values using the Reset to Defaults option.