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Build 6.00.b1

Beta release

Date - Aug 23, 2022


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Enscape Compatibility

  • Enscape compatibility. Scenes set up using Enscape will now render in V-Ray. Materials and even the Enscape assets will be automatically handled by V-Ray providing a great starting point when transitioning from the Enscape design stage to the high-end visualization in V-Ray
  • Enscape material properties are now respected even when Enscape is not installed. Note that these properties matter only when Enscape Compatibility is enabled
  • The Enscape Compatibility toggle state now persists between sessions


  • Resumable Rendering implemented. Ensure that an output image path is specified to take advantage of the feature
  • The interactive rendering workflow is updated. The Interactive UI toggle is removed and the production render settings remain visible at all times. Interactive rendering is enabled by using the Render Interactive button on the toolbar, the one in the asset editor or in the VFB
  • All rendering-related icons on the toolbar and in the Asset Editor are updated

Procedural Clouds

  • Procedural clouds can now be enabled in the V-Ray Sky texture. Select the Sun in the project to change the clouds parameters
  • Dynamic Clouds implemented. Enable the option in the sunlight parameters and the clouds will automatically move when the time of day changes. Use the Wind Speed, Direction as well as the Phase Velocity parameters to control the movement


  • V-Ray Enmesh Implemented. Apply the Enmesh modifier to a geometry and then pick items to cover its surface. Note that the base mesh UV texture coordinates determine the items positioning

Asset Tagging

  • A new Tags system used for grouping the scene assets in the outliner is implemented. Use the tags to organize and work more efficiently in complex projects
  • Outliner tags can now be assigned to multiple assets all at once via the context menu
  • Right-clicking on a tag icon now shows a context menu with options for the tag to be deleted or renamed

Camera Clipping

  • Camera Clipping options added to the Advanced Camera Parameters rollout. Use the feature to clip nearby objects in tight spaces

Material and Texture Improvements

  • Distance Texture implemented. The texture outputs color values based on object proximity and can be utilized for restricting Fur generation or even be used as a displacement map
  • Dirt texture Exclude and Affected By options implemented. Exclude objects from the dirt effect or make sure they are ignored when calculating the proximity
  • GTR energy compensation is enabled for all V-Ray Materials. The option ensures more accurate reflection values for most blurry reflective materials using the Microfacet GTR (GGX) BRDF model
  • Thin Film parameters added to the V-Ray Material. Toggle the advanced parameters to see the Thin Film rollout
  • Car Paint 2 material implemented. It replaces the legacy Car Paint in the UI and comes with an improved flakes and coating layers
  • The rendered appearance as well as the UI of V-Ray Materials using the SSS Translucency are improved
  • Automatic Transfer Function mode added to the Bitmap texture. Note that the parameter previously known as Color Space is now correctly renamed to Transfer Function. It determines the gamma correction curve applied to the bitmap
  • Mix Amount parameter is added to the Mix (Operator) texture. It specifies the degree to which the two input textures are blended
  • The slider precision for the Reflection Glossiness and Metalness parameters of the VRay Mtl is increased

Color Management

  • ACEScg color space management implemented. Select the ACEScg RGB Primaries in the color management settings to ensure that V-Ray is rendering in the new color space. Most standard RGB bitmap textures should use the sRGB Primaries option in this workflow
  • ACEScg color space support is added to the Color Picker


  • Finite Dome parameters added to the Dome light source

Assets Preview Swatch

  • Live preview for Decals implemented
  • Sphere swatch preview scene added for material assets. The preview is similar to the one used in Cosmos


  • Panorama viewer implemented. Use the Panorama View toggle in the View menu to enable the new mode. Looking around after that is done by holding the middle mouse button and moving the mouse. The field of view can be altered by scrolling
  • Proportion Guides layer implemented to help you with the frame composition
  • Batch image processing implemented. Use it to apply corrections to a set of pre-rendered images
  • Flip buttons implemented. Use the quick flip feature to have a fresh eye on the image composition and verify it works in all settings
  • Dither colors in the frame buffer to avoid banding with low-contrast gradients


  • Added support for the Lighting Analyses render element
  • Improved performance and reliability
  • Improved trace depth limit handling
  • Improved round edges rendering quality


  • Cosmos is updated to its latest version
  • The materials from the standard material library are now in Cosmos. The legacy material library will be phased out and Cosmos will remain the central, unified asset provider
  • The import of specific Cosmos materials is improved


  • Rhino 8 is now supported
  • V-Ray scene importer implemented. Import any .vrscene file for editing in Rhino. V-Ray shaders are also added to the scene. ‘Unsupported’ shading nodes use an auto-generated UI - still remaining editable. Note that this feature is still in an experimental stage
  • Implemented support for Double-sided material in Rhino 7 and Rhino 8
  • An issue causing materials from legacy scenes to not get loaded correctly in the current V-Ray version is resolved
  • Materials can now be assigned to object faces in Rhino with the Apply to Selection context menu action
  • An indication of VPR initialization is displayed at the bottom of the viewport
  • Displacement modifiers no longer disappear when exporting a Proxy Scene
  • Inverted V-Ray textures are now correctly displayed in the Rhino viewport
  • The handling of V-Ray data from linked blocks is improved
  • The handling of V-Ray data when using Rhino worksessions is improved


  • Dome light implemented
  • Sun light implemented
  • Mesh light implemented


  • A new system for evaluating V-Ray textures is implemented. Most of V-Ray’s procedural textures and texture corrections are now supported in Vision. This is achieved through baking which leaves raytraced or camera based procedural maps still unsupported (Dirt, Falloff, Distance, Edges, etc.)
  • Measurement tool implemented. Use the Z key to enable the tool, then select the two points for a distance to be measured between
  • Depth of field support added. Change the DOF settings in V-Ray to see an effect in Vision. Note that the defocus amount is limited in Vision
  • The Orbit navigation mode hotkeys now match the ones in the host application
  • A new handling for materials opacity is implemented. Visual artifacts no longer appear when multiple transparent objects overlap in the frame
  • The V-Ray Infinite Plane is now supported in Vision. Note that in Vision the plane still has a finite size but will automatically resize based on the scene bounding box
  • The overall stability and reliability of Vision is improved
  • The parameters in the Settings panel are now organized in rollouts
  • Hours can now be displayed in the timeline end label
  • The output image file path can now be manually edited
  • An issue preventing Vision from working on macOS is resolved