Table of Contents

This page provides information about the Environment Component in V-Ray for Grasshopper.


Overview



The V-Ray Environment component controls the scene environment in terms of various aspects - static background, volumetric atmosphere, and other effects like Outlines.



Input Parameters


Bg (AColorTex) – Choose a color or a texture to be visible as a background in the rendered image. If the other environment override slots are empty the background color/texture will also be used for global illumination and will be visible in reflections and refractions.

GI (AColorTex) – Choose a color or a texture to be used for environment light emission by the global illumination. If this environment override slot is empty the color/texture from the background will be used.

Reflection (AColorTex) – Choose a color or a texture to be visible in material reflections. If this environment override slot is empty the color/texture from the background will be used.

Refraction (AColorTex) – Choose a color or a texture to be visible through refractions. If this environment override slot is empty the color/texture from the background will be used.

Volumetric (Generic Data) – V-Ray Volumetric input expected. Multiple volumetric environment objects can be be connected at the same time.


 



Output Parameters


Env (Generic Data) – V-Ray Environment to be connected to the V-Ray Renderer's Environment input slot.


Examples:


Download the GH definition here.



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