Table of Contents

This page provides information about the Material Preset in V-Ray for Grasshopper.


Overview


The V-Ray Preset Material allows for quick material setup using a color and a material type. It can be used for quick setup of Diffuse, Plastic, Paint, Metal, or Glass shaders. A list of inputs produces multiple materials. Right-click and select Save as VRmat to generate a .vrmat file based on the current settings.




Input Parameters


Preset (Integer) – Chooses one of the following presets: Generic, Plastic, Paint, Metal, Glass.

Color (AColorTex) – The V-Ray Preset Material allows for quick material setup using a color and a material type. It can be used for quick setup of Diffuse, Plastic, Paint, Metal or Glass shaders. A list of inputs produces multiple materials. Right-click and select

Save as VRmat to generate a .vrmat file based on the current settings.



Output Parameters


Mtl (Generic Data) – V-Ray material output that can be connected to V-Ray Geometries.

This component can output multiple instances. 

It is not currently possible to assign different material instances to geometry generated through the V-Ray Instancer component.


Right-click on the component to see more options.



Example



V-Ray Material Preset: Plastic. Click on the image to enlarge it.


V-Ray Material Preset: Plastic, render result in VFB. Click on the image to enlarge it.

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