This page provides information about Gaussian Splat objects in V-Ray for SketchUp.
Overview
3D Gaussian Splatting is a method used to create a 3D scene from images or videos. It requires several pictures of an object, each taken from a different angle. With Gaussian Splatting, the images are blended to produce a detailed, three-dimensional representation of the object. Instead of depicting the scene as a collection of meshes, a Gaussian splat represents the scene as a type of point cloud, where each point is a 3D Gaussian.
Gaussian splats help you create a realistic environment for your scenes.
This feature is not yet available in V-Ray GPU.
UI Paths
||V-Ray Asset Editor|| > Geometries (right-click) > Gaussian Splat
||V-Ray Asset Editor|| > Create Asset (left-click) > Geometries > Gaussian Splat
||V-Ray Objects Toolbar|| > Import Proxy (left click)
Extensions menu > V-Ray > Objects > Import Proxy...
The Gaussian Splats created in the Asset Editor are not imported directly into the scene. They are added in the SketchUp components tray/window and should be added manually.
Parameters
Example: Scale Factor
This example shows Gaussian Splat used as an individual object - the pink flamingo floatable in this scene. It can be scaled as any other object in the scene, using the Scale parameter.
Example: Color
The Color shown on each render as a box is used as a filter for the original Gaussian Splat diffuse color.
Options
Example: Primary Visibility
The Gaussian Splat object can be hidden from camera, like any other geometry object in the scene by using the Primary Visibility option.Example: Visible in Reflections
The Visible in Reflections option controls if the Gaussian Splat object is reflected in other objects in the scene.
Example: Visible in Refractions
The Visible in Refractions option makes the Gaussian Splat object seen by other objects in the scene that exhibit refractive properties.
Example: Casts Shadows
This example shows how the pink flamingo can produce shadows when the Casts Shadows option is enabled, and doesn't block light when it's not.