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Build 6.00.b1

Beta release

Date - Aug 23, 2022

 

Sign up for V-Ray Beta for SketchUp

 

Enscape Compatibility

  • Enscape compatibility. Scenes set up using Enscape will now render in V-Ray. Materials, lights and even the Enscape assets will be automatically handled by V-Ray providing a great starting point when transitioning from the Enscape design stage to the high-end visualization in V-Ray

Rendering

  • Resumable Rendering implemented. Ensure that an output image path is specified to take advantage of the feature
  • The interactive rendering workflow is updated. The Interactive UI toggle is removed and the production render settings remain visible at all times. Interactive rendering is enabled by using the Render Interactive button on the toolbar, the one in the asset editor or in the VFB
  • All rendering-related icons on the toolbar and in the Asset Editor are updated

Procedural Clouds

  • Procedural clouds can now be enabled in the V-Ray Sky texture. Select the Sun in the project to change the clouds parameters
  • Dynamic Clouds implemented. Enable the option in the sunlight parameters and the clouds will automatically move when the time of day changes. Use the Wind Speed, Direction as well as the Phase Velocity parameters to control the movement

Enmesh

  • V-Ray Enmesh Implemented. Apply the Enmesh modifier to a geometry and then pick items to cover its surface. Note that the base mesh UV texture coordinates determine the items positioning

Asset Tagging

  • A new Tags system used for grouping the scene assets in the outliner is implemented. Use the tags to organize and work more efficiently in complex projects
  • Outliner tags can now be assigned to multiple assets all at once via the context menu
  • Right-clicking on a tag icon now shows a context menu with options for the tag to be deleted or renamed

Camera Clipping

  • Camera Clipping options added to the Advanced Camera Parameters rollout. Use the feature to clip nearby objects in tight spaces

Material and Texture Improvements

  • Distance Texture implemented. The texture outputs color values based on object proximity and can be utilized for restricting Fur generation or even be used as a displacement map
  • Dirt texture Exclude and Affected By options implemented. Exclude objects from the dirt effect or make sure they are ignored when calculating the proximity
  • GTR energy compensation is enabled for all V-Ray Materials. The option ensures more accurate reflection values for most blurry reflective materials using the Microfacet GTR (GGX) BRDF model
  • Thin Film parameters added to the V-Ray Material. Toggle the advanced parameters to see the Thin Film rollout
  • Car Paint 2 material implemented. It replaces the legacy Car Paint in the UI and comes with an improved flakes and coating layers
  • The rendered appearance as well as the UI of V-Ray Materials using the SSS Translucency are improved
  • Automatic Transfer Function mode added to the Bitmap texture. Note that the parameter previously known as Color Space is now correctly renamed to Transfer Function. It determines the gamma correction curve applied to the bitmap
  • Mix Amount parameter is added to the Mix (Operator) texture. It specifies the degree to which the two input textures are blended
  • The slider precision for the Reflection Glossiness and Metalness parameters of the VRay Mtl is increased

Color Management

  • ACEScg color space management implemented. Select the ACEScg RGB Primaries in the color management settings to ensure that V-Ray is rendering in the new color space. Most standard RGB bitmap textures should use the sRGB Primaries option in this workflow
  • ACEScg color space support is added to the Color Picker

Lighting

  • Finite Dome parameters added to the Dome light source

Assets Preview Swatch

  • Live preview for Decals implemented
  • Sphere swatch preview scene added for material assets. The preview is similar to the one used in Cosmos

VFB

  • Panorama viewer implemented. Use the Panorama View toggle in the View menu to enable the new mode. Looking around after that is done by holding the middle mouse button and moving the mouse. The field of view can be altered by scrolling
  • Proportion Guides layer implemented to help you with the frame composition
  • Batch image processing implemented. Use it to apply corrections to a set of pre-rendered images
  • Flip buttons implemented. Use the quick flip feature to have a fresh eye on the image composition and verify it works in all settings
  • Dither colors in the frame buffer to avoid banding with low-contrast gradients

V-Ray GPU

  • Added support for the Lighting Analyses render element
  • Improved performance and reliability
  • Improved trace depth limit handling
  • Improved round edges rendering quality

Cosmos

  • Cosmos is updated to its latest version
  • The materials from the standard material library are now in Cosmos. The legacy material library will be phased out and Cosmos will remain the central, unified asset provider
  • The import of specific Cosmos materials is improved

General

  • Materials created in SketchUp are by default no longer treated as full-featured V-Ray materials. They are listed as Host Materials in the asset editor and can be promoted to V-Ray shaders at any point. This is done to help with scene organization and navigation as well as with the new Enscape compatibility
  • Optimized animation export. Exporting SketchUp animations for rendering is now more than 10 times faster. In order to achieve this we re-implemented the frame interpolation logic that SU uses when evaluating camera or sun animations, on the V-Ray side
  • The V-Ray scene importer is updated and can now import any V-Ray shader. ‘Unsupported’ shading nodes use an auto-generated UI - still remaining editable. Note that this feature is still in an experimental stage
  • Multiple geometry modifiers can now be applied to the same scene object. Fur and Scatter can now be combined for example
  • The Cosmos browser window now automatically reappears after an asset is placed and the active tool is changed
  • The VFB configuration is now kept between installations. The history folder location now persists between installation
  • An issue causing the VFB window to sink below SketchUp in specific situations is resolved
  • Changing the selection of GPU devices used for rendering or denoising with the GPU Device Selection tool no longer causes various issues and crashes
  • An issue causing a crash when starting a render after a scene wipe is resolved
  • SketchUp no longer crashes after picking focus point and then opening the AE for the first time
  • SketchUp materials with textured transparency are now rendered correctly even before converted to V-Ray materials
  • A number of issues related to the VPR region are resolved

Vision

  • A new system for evaluating V-Ray textures is implemented. Most of V-Ray’s procedural textures and texture corrections are now supported in Vision. This is achieved through baking which leaves raytraced or camera based procedural maps still unsupported (Dirt, Falloff, Distance, Edges, etc.)
  • Measurement tool implemented. Use the Z key to enable the tool, then select the two points for a distance to be measured between
  • Depth of field support added. Change the DOF settings in V-Ray to see an effect in Vision. Note that the defocus amount is limited in Vision
  • The Orbit navigation mode hotkeys now match the ones in the host application
  • A new handling for materials opacity is implemented. Visual artifacts no longer appear when multiple transparent objects overlap in the frame
  • The V-Ray Infinite Plane is now supported in Vision. Note that in Vision the plane still has a finite size but will automatically resize based on the scene bounding box
  • The overall stability and reliability of Vision is improved
  • The parameters in the Settings panel are now organized in rollouts
  • Hours can now be displayed in the timeline end label
  • The output image file path can now be manually edited
  • An issue preventing Vision from working on macOS is resolved