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V-Ray 6, Update 1, Hotfix

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3 (6.10.

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03)

Official release

Date - Aug 28Oct 16, 2023

UI Button
colorblue
newWindowtrue
icondownload
titleDownload V-Ray for SketchUp
urlhttps://download.chaos.com/?platform=56&product=47

Improvements and bugfixes

  • Cosmos is updated to version 2023.10.09
  • macOS: An issue preventing V-Ray from being used on macOS 14 Sonoma is resolved
  • macOS: An issue causing the last imported Enscape asset to override all other Enscape assets in the V-Ray rendering is resolved
  • Raw texture buffers stored in a vrscene file are now correctly imported by the V-Ray Scene Importer. This significantly improves the import of V-Ray Scenes exported from Enscape
  • Fixed an issue with Decal assets causing abnormal render times
  • An issue with SketchUp's colorization and materials assigned to faces is resolved
  • The auto-generated UI of unsupported materials and textures is improved in a number of ways. The number slider range and step is updated to allow more flexible edits, string parameter values are now handled, parameter labels are better constructed, etc. Note that unsupported items can be imported using the V-Ray Scene Importer or in a number of other unconventional ways
  • Enscape asset file paths are now successfully resolved on macOS
  • V-Ray GPU: An issue causing colorful artifacts when rendering scenes containing multiple objects with a Subsurface Scattering material with RTX engine is resolved



V-Ray 6, Update 1, Hotfix 2 (6.10.02)

Official release

Date - Aug 28, 2023


Improvements and bugfixes

  • Cosmos is updated to version 2023.8.15
  • V-Ray GPU: An issue causing incorrect background texture placement when the environment texture multiplier is set to a value different from 1 is resolved
  • macOS: An issue leading to a crash on startup and/or shutdown in specific situations is resolved

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Official release

Date - Aug 3, 2023



Improvements and bugfixes

  • The procedural Sky Contrails can now be animated. Ensure that the Dynamic Clouds option is enabled in the Sun light source
  • An issue causing specific adjustable Enscape asset to not be rendered correctly in V-Ray is resolved
  • All helper textures are now colorized based on the SketchUp-side material color
  • An issue that prevents the rendering of Fur assets mapped with a Distance texture in specific situations is resolved
  • Converting SketchUp materials to V-Ray ones during interactive rendering now produces accurate results
  • The camera position is now always updated correctly during viewport rendering with the Overlays in SketchUp 2023
  • An issue causing the viewport rendering overlay to stop working after starting and stopping the interactive process multiple times is resolved
  • An issue causing SketchUp 2023 to hang when closed while the interactive rendering process is still running is resolved
  • An issue causing the top parts of a Proxy Mesh to not appear when used as an Enmesh module is resolved
  • An issue causing the VFB window to sink behind SketchUp on Windows is resolved
  • An issue preventing SketchUp’s texture colorization feature from working is resolved
  • An issue with incorrectly constructed paths in custom Enscape asset files is resolved
  • An issue leading to a crash when aborting the render process in specific projects is resolved
  • macOS: Parent Frame Buffer option is implemented. It is located in Extensions / V-Ray / Preferences / Parent Frame Buffer. The option is enabled by default, which ensures that the V-Ray Frame buffer window stays on top of the SketchUp window. The new option can be disabled in situations when the default parenting causes issues. One such example is viewing the VFB on a secondary display
  • macOS: Applying the Enscape settings no longer leads to a crash
  • macOS: The V-Ray for SketchUp installer is now universal and does not require Rosetta 2 to be installed on ARM-based systems
  • macOS: An issue leading to a crash when interactive render is started before initializing V-Ray in SketchUp 2023 is resolved
  • The automatic user interface generation for non-native V-Ray materials and textures, lights and other special objects is improved. In the common case such items are imported from a vrscene file created in a different V-Ray integration (V-Ray for 3ds Max for example). There are no longer errors displayed in the user interface or in the log window
  • An issue causing the asset preview of auto-generated Assets to hang is resolved
  • The user interface of the Multi-Sub Texture is updated. The random variation modes are moved outside the ‘Get ID from’ menu and presented as checkboxes. As a result multiple random ID sources can now be activated simultaneously
  • Contrails Pace (%) parameter added to the Sun light. It controls the speed at which jets move across the sky.
  • The value of the internal Low Thread Priority parameter is now set to 2. This applies to both new and existing projects. The new value ensures there is no delay when zooming in the VFB during bucket rendering
  • A new, more optimized file format is internally used when submitting projects for Cloud rendering
  • Warning messages are no longer logged when opening the Asset Editor for the first time
  • An issue leading to unintended collapse or expansion of the tag sections during tag renaming is resolved

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Official release

Date - 17 Feb, 2023


Improvements and bugfixes

  • Added support for SketchUp 2023
  • A new 'Rebuild All Viewport Widgets' menu action is added. It redraws all V-Ray viewport widgets in the scene eliminating discrepancies caused by accidental or manual widget geometry manipulation
  • Textured Cosmos materials with no Diffuse texture not get their size set correctly with a Helper Texture
  • License error messaging now redirects to the Chaos License Server web interface
  • A viewport preview for the camera clipping planes is implemented. Enable Clipping and change any of its parameters to see the viewport guides. Left-click anywhere in the scene while the clipping preview is visible to move the near clip plane
  • The performance of the Purge Unused Assets V-Ray feature is improved
  • Using the native SketchUp material purge action no longer affects merged Cosmos asset
  • Interactive rendering support for 'Always face camera' components is implemented. Note that this functionality remains disabled during live link with V-Ray Vision and Chaos Vantage
  • A number of issues related to SketchUp materials converted to V-Ray ones are resolved
  • An issue causing plain color materials used in Enscape library assets to be rendered with an incorrect gamma curve in V-Ray is resolved
  • Loading V-Ray in combination with multiple 3rd-party plugins (Skatter & FlexTools) no longers hinders SketchUp
  • Improved compatibility with a selection of 3rd-party plugins that were incorrectly modifying a specific V-Ray constant
  • An issue leading to an incorrect migration of projects created with V-Ray 3.6 and then imported in the current version is resolved
  • Light intensity changes done with the Interaction tool are now respected during interactive rendering
  • Picking a Depth of Field focus point ca now be done during interactive rendering
  • Bump effects no longer disappear during CPU interactive rendering when material parameters are adjusted
  • V-Ray’s dynamic-link library load order is improved to guarantee correct initialization under all circumstances
  • An issue preventing V-Ray Fur from growing correctly on a displaced surface in specific situations is resolved
  • Fixed an issue preventing V-Ray from being installed correctly for Windows users with specific non-Latin characters in their name
  • Loading a configuration file for silent installation no longer overwrites it after the process is completed
  • Hovering with cursor over the 'Extensions > V-Ray > Tools' menu label no longer causes SketchUp to become unresponsive
  • V-Ray GPU: Fixed an issue causing increased render time of specific scenes with the V-Ray CUDA GPU engine
  • macOS: An issue preventing SketchUp from quitting properly is fixed
  • macOS: The first use of the Interaction Tool for a light no longer activates the Paint Bucket tool
  • Script access: the legacy LiveScene class is removed and functionality transferred to VRay::Context
  • Added native Apple silicone (M1) support for the proprietary V-Ray UI components like the Asset Editor and Light Gen
  • Mathematical calculations can now be performed in all number field inputs. This includes basic operations like addition, subtraction, multiplication, and division (example: 100*0.2=20) but also more advanced operations like modulus, power, root, permutation, factorial, sine, cosine, etc.
  • The Pick Focal Point button no longer enters an active state when clicked. Instead it activates the tool for picking the distance once and then returns to its initial state
  • Errors caused by missing textures being replaced by raw bitmap buffers during Swarm rendering no longer cause the Log window to pop up
  • Errors caused by an attempt to save a Host Material to a custom Asset Library in the left fly-off panel no longer cause the Log window to pop up
  • Tag names are now respected when inputting a string in the outliner’s search box
  • The GPU device selection is no longer reset each time its dropdown is expanded
  • An issue causing all color slot sliders to move with an offset when the Sliders Color Space is set to Screen(sRGB) in the Configuration settings rollout is resolved
  • The Collaboration window is no longer blank when opened with no internet connection. A ‘Try again’ screen is shown instead
  • The Chinese version of the Sky’s Phase X and Phase Y parameter labels are now listing the correct unit of measure which is percent (%)

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  • Chinese translation is implemented. This new translated version of the V-Ray UI is automatically selected when the Chinese version of SketchUp is used. Alternatively, the language can be manually changed in the following menu - Extensions / V-Ray / Language

Improvements and bugfixes

  • Chaos Cloud is updated to its latest version
  • All host application materials now have a preview in the Asset Editor matching the one in SketchUp
  • A function that converts any V-Ray material back to a host application material is implemented. It is located in the Extensions / V-Ray / Tools menu and is called ‘Remove V-Ray Properties from Material’. A ‘Convert to V-Ray Material’ function is also available in the same menu. It can be used as an alternative to the previously available workflow
  • An alternative method to converting Host Materials to V-Ray ones is available in the context menu that appears by right-clicking such material in the Asset Editor. This action allows conversion of multiple Host materials with a single click
  • The Transfer Function of Enscape materials' Reflection Roughness map is now correctly set to None
  • A number of issues related to purging and renaming materials in specific projects are resolved
  • An issue causing rotated Enscape textures to be rendered incorrectly in V-Ray is resolved
  • An issue preventing specific vrscene file to be imported via the V-Ray Scene Importer is resolved
  • An issue preventing the import of Cosmos assets right after updating the Cosmos Browser is resolved
  • An issue causing a crash when rendering specific projects with the CUDA engine is resolved
  • Converting a Host Material to a V-Ray one no longer changes the selection in the Asset Editor
  • Automatically updating specific materials from scenes made with older V-Ray versions no longer cause migration errors
  • A new way for ordering assets in the outliner is implemented. The new default method orders items based on their type first and only then alphabetically. This avoids mixing assets of different types and improves the project organization in some situations. There is a new configuration option that controls this behavior - Advanced Settings / Configuration / Order Assets
  • An issue preventing shadow catcher materials set up using the Wrapper shader and its Matte option from being rendered with V-Ray GPU is resolved. Note that such materials saved with the beta or initial V-Ray 6 versions have to be re-created for the issue to be resolved
  • Saving and loading .lighset profiles in Light Gen is once again possible
  • The logic that orders tags in the outliner based on their names is improved. Tags using the same base name plus a number suffix are now ordered more intuitively
  • Asset and tag names are no longer spell-checked during editing
  • Creating an Asset tag now automatically selects the tag name for editing
  • An issue preventing specific library assets from being imported to the scene using drag and drop is resolved
  • An issue preventing Light Gen from working correctly after a manual modification to the Cosmos download folder is resolved. Note that under no circumstances should the user alter the contents of this folder
  • Copying colors by drag and dropping one color slot into another no longer produces an imprecise result

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