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Input
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Clicking the "..." button opens a menu with the following options:
Browse – Opens a dialog for choosing one of several cache file types. Phoenix FD can import *.f3d and *.vdb files from other fluid simulator software products. Supported file formats are:
Reset to Default – Resets the cache path to the default value of $(same_as_output). Show File Name... – Displays the full cache file path for the current frame. 3rd Party Channel Mappings... – This option is available when a .f3d or .vdb cache is loaded. It launches the Channel Mappings dialog for mapping 3rd party cache channels. See the Channel Mapping section below for more information. Help – Launches the Volumetric Grid Input help documentation in the web browser. |
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V-Ray is tightly integrated with Phoenix FD and its native .aur format thus the default rendering settings may be less than ideal for 3rd party cache files. You can suppress showing of the dialogues offering presets using the inDontOfferPresets attribute of the Simulator. Setting inDontOfferPresets to 1, as shown in the image below, disables the presets pop-up window displayed when a VDB or Field3D cache files are loaded. |
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Time Bend Controls
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This section contains playback options you can use for retiming a cached sequence. Using these, you can speed up, slow down or animate the motion of the sequence. When retiming, additional RAM may be used, and loading a new timeline frame may take longer when the frame must be obtained by creating a new one between two adjacent cache files. We refer to the process of creating an intermediate frame from two caches as Blending.
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Play Length | inplength – The duration in timeline frames. In Linear mode, when this parameter is larger than 0, the sequence length is limited to its value. In Loop mode this parameter shows the loop length. Auto Origin | autoOrigin – When enabled, if there are any loaded cache files, automatically set the Timeline Origin and the Cache Origin to the first frame of the cache sequence, so changing the Play Speed will stretch the sequence relative to this frame. Timeline Origin | playat – An offset specifying which timeline frame the starting cache is placed on. Cache Origin | inpoffset – An offset specifying which cache file from the sequence is placed on the timeline at frame Timeline Origin. Loop Overlap | loopjnt – In Loop mode, specifies the number of timeline frames after the loop's end that are blended with the loop's beginning to make for a smooth transition. Keep in mind that the end transition frames are not in front of the sequence end, but after it. For example if the loop starts at frame 35 and has a Length of 20 and a Loop Overlap of 5, the transition frames start at frame 55 and end at frame 59, which means the simulation must be at least 59 frames long. It is recommended that the Loop Overlap value be longer than the average "lifetime" of the simulation elements while involved in highly visible motion. For example, for a waterfall, the Loop Overlap value should be at least the average time it takes for a water droplet to fall the full distance before being absorbed into the water at the bottom. For a campfire, it should be at least the average time for a particle to rise up and disappear/die. Correct setting of this value is especially important for simulations that contain particles.
Flip Up Axis | ifyz – When enabled, flips the Y and Z axis of the cached transformation. This is useful when the cache was created with a different up axis (for example in Maya).
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Example: Timeline Origin
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Example: Cache Origin and Play Speed
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Example: Looping a Simulation
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Example: Play Speed
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Grid Channel Smoothing
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Smoothing is performed after the cache file is loaded for the current frame, so for large grids it could cause significant lag when changing frames. To prevent this from occurring, switch it off during the design process and re-enable it again before rendering. |
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Channels Mapping
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