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This page provides information about the Splat node in V-Ray for Cinema 4D.

 


Overview

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The Splat node offers a procedural effect that mimics a splatter, similar to the way paint can splatter onto a surface. Both of its two color channels can be connected to texture maps.
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Properties

 

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Space – Controls how the texture is positioned on the geometry.

UV (2D) – Uses the object UV coordinates to map the effect.
Texture – Uses an external UV placement source to map the effect.

Color 1 –  Controls the color of the main surface.

Color 2 – Controls the color of the splatters.

Size – Controls the scale of the procedural texture produced.

Iterations – Controls how many times the procedural repeats the process of creating splatters.

Threshold – Controls how much of the texture is covered by splatters.

Smoothing – Controls the sharpness of the splatters. Lower values make the splatters sharper, and higher values make them more blurry.

 
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Context

 

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Context – Allows the attachment of a Context node (UVW generator) to adjust the UVWs of the texture. For more information, visit the Context Nodes page.

 
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