Space – Controls how the texture is positioned on the geometry. UV (2D) – Uses the object UV coordinates to map the effect. Texture – Uses an external UV placement source to map the effect. Color 1 – Controls the color of the main surface. Color 2 – Controls the color of the splatters. Size – Controls the scale of the procedural texture produced. Iterations – Controls how many times the procedural repeats the process of creating splatters. Threshold – Controls how much of the texture is covered by splatters. Smoothing – Controls the sharpness of the splatters. Lower values make the splatters sharper, and higher values make them more blurry. |