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V-Ray 6, Update 2, hotfix 1 (6.20.

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01)

Official release

Date - Dec 718, 2023


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newWindowtrue
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titleDownload V-Ray for SketchUp
urlhttps://download.chaos.com/?platform=56&product=47

Improvements & bugfixes

  • The behavior of the ‘Auto’ texture binding mode is restored to its V-Ray 6.10.03 state. In this mode, a bitmap texture connected directly or indirectly to the diffuse material slot is used as the primary viewport preview. Procedural textures and corrections are disregarded.
  • A new ‘Bake’ texture binding mode is implemented. In this mode complex texture networks are baked to a single image used as a viewport preview. Differences between the rendered result and the viewport preview may occur due to the fact that only the texture confined within the 0 to 1 UV square is baked. This affects most procedural patterns and textures with custom UV placement configuration. Raytraced and Tri-planar textures are not supported
  • A critical issue causing texture networks connected to the diffuse slot of specific materials to get deleted on scene activation is resolved. This was affecting projects saved with older V-Ray versions. Materials from such projects now open with the ‘Auto’ texture binding mode enabled. To enable the new procedural viewport texture preview navigate to the Binding rollout in the material properties and change the Texture Mode to ‘Bake’
  • SketchUp materials promoted to V-Ray automatically use the ‘Auto’ texture binding mode which ensures that its raw bitmap buffer texture stored in SketchUp is rendered correctly. Changing the mode to ‘Bake’ will replace the buffer with the baked preview. It is recommended to save all raw bitmap buffers to disk before activating the Bake mode to preserve them
  • An issue causing SketchUp to crash when closing down is resolved
  • Fixed a number of issues with hiding a Scatter asset during interactive rendering
  • Using any link in the About window no longer produces errors
  • Fixed a number of typos and a missing label in the Asset Editor
  • Scatter’s random rotation transform step now correctly uses degrees instead of radians
  • An error in the File Path Editor prompted by missing files is resolved


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V-Ray 6, Update 2 (6.20.00)

Official release

Date - Dec 7, 2023

Scatter

  • The scattering toolset is extended in a number of ways. Major workflow changes like the new scattering modes, area modifiers, and lights scattering are combined with numerous small improvements
  • Bounding box scattering mode is implemented. Note that it uses the object’s bounding box instead of the actual volume boundaries
  • Curve scattering implemented. Scatter objects along a path with additional control over the instances’ spacing and positioning to help produce organic results
  • UV Grid surface scattering mode is implemented. In this mode instances are distributed on the surface in a grid pattern. The grid position is determined by the texture/UV mapping of the host surface
  • Area modifiers implemented. Limit the scattering area based on mesh or curve proximity. Note that the modifier’s projection onto the host’s surface is used instead of its actual physical location
  • New transformation settings implemented. The new random transformation parameters provide finer offset, rotation, and scaling controls
  • Light Scattering is implemented. Light sources can now be added as guests to Scatter and instantiated around the scene. Note that a big increase in the scene lights count may significantly increase render times
  • The way Scatter is handled internally is updated. V-Ray scenes with scattering are now significantly smaller in size and can be uploaded for Cloud rendering in an optimal way

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