Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
Column
width60%

Include lights – A list of lights included in the VRayLightSelect Render Element. Available when Select by is Lights and Type is Include.

Exclude lights – A list of lights excluded from the VRayLightSelect Render Element. Available when Select by is Lights and Type is Exclude.

Include layers – A list of layers included in the VRayLightSelect Render Element. Available when Select by is Layers and Type is Include.

Exclude layers – A list of layers excluded from the VRayLightSelect Render Element. Available when Select by is Layers and Type is Exclude.

+ (Add) – Adds a light to the VRayLightSelect Render Element.

 - (Remove) – Removes a light from the VRayLightSelect Render Element.

Remove all – Removes all lights from the VRayLightSelect Render Element.

Type – Specifies how the list of lights works from the following:

Include – Includes the listed lights in the render channel.
Exclude
 – Excludes the listed lights in the render channel.

Select by – Specifies how to select items in the list.

Lights – Directly select lights from the scene.
Layers – Considers only lights from the selected layers (and their sub-layers). This is useful with XRef scenes.

VRayVFB – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

Deep output – Specifies whether to include this render element in deep images.

Color mapping – Applies the color mapping options specified in the Color mapping rollout (Render Setup window > V-Ray tab) to this render element. This option is enabled by default.

Multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.

Denoise – Specifies whether to denoise this render element if VRayDenoiser render element is present.

Material – Specifies an illuminating material whose contribution is rendered in the VRayLightSelect element. V-Ray respects these materials: VRayMtl with non-black self-illumination, VRayLightMtl, and 3ds Max native Physical Material with non-black emission color.

Mode – Sets what type of lighting contribution is generated in the element as follows: 

Anchor
Mode
Mode

Direct illumination – Contains diffuse and specular information from the specified lights. 
Direct raw – Lighting within the VRayLightSelect element behaves as a raw render element.
Direct diffuse – Lights output only their diffuse contribution and contain no specular information.
Direct specular – Lights output only their specular contribution and contain no diffuse information.
Full – Lights provide full output for all information available in the scene such as GI, SSS, reflection, refraction, etc.
Indirect – Lights output only the indirect scene lighting.
Indirect diffuse – Lights output only indirect scene lighting that originated from the diffuse contribution of the specified lights.
Indirect specular – Lights output indirect scene lighting that originated from the specular contribution of the specified lights.
Subsurface – Lights output only the information calculated from Subsurface Scattering materials.
Light path expression – Allows capturing custom light transport paths with regular expressions. See the Light Path Expression page for more information.

UI Text Box
typeinfo

The Shadow modes render a color image that works as a reverse mask for shadows caused by a specific light(s). It can be used to lighten, darken or tint the shadows in postproduction.

Direct diffuse shadow – Outputs only the shadows cast by objects illuminated by pre-selected lights. This option has the same output as the Shadow render element.  For more information, see the Shadow Select page.
Direct specular shadow – Outputs the specular information from the shadows cast by objects illuminated by a pre-selected light. The objects that the shadows are cast on have to be with reflective material for this channel to be visible. For more information, see the Shadow Select page.

Light path expression – Specifies custom light transport paths when Mode is Light path expressions.

Presets – Provides a list of presets for light path expressions.

Column
width5%


Column
width35%

...