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This page contains information about the V-Ray Softbox Texture.

 


Overview

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V-Ray Softbox is a procedural texture that can be used with a V-Ray Light to simulate the illumination coming from a Soft Box light source.

The example shown here shows the shader ball with a reflective material lit by an environment light with a V-Ray Softbox Texture applied. 

UI Path: ||mat Network|| > V-Ray > Texture: Procedural > V-Ray Softbox

 


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Settings

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Use Base Texture – When enabled, the Base Texture is used instead of the Base Color.

Base Texture – Specifies a texture to use as a base.

Base Color – Specifies a color to use as a base.

Base Multiplier – A multiplier for the brightness of the texture.

Base Gamma – A gamma correction that is applied to the texture.

Use Base Tint – When enabled, the color in the Base Texture parameter is multiplied by the Base Tint Color parameter.

Tint Color – Specifies a color to tint the light.

Tint Strength – A multiplier that controls how strong the effect of the Base Tint Color parameter is.

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Radial Vignette

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Enable – Enables the radial gradient.

Radial Vignette Flip – When enabled, reverses the radial gradient.

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Vertical Vignette

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Enable – Enables the vertical gradient.

V Vignette Flip – When enabled, reverses the vertical gradient.

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Horizontal Vignette

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Enable – Enables the horizontal gradient.

U Vignette Flip – When enabled, reverses the horizontal gradient.

 
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Frame Vignette

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Enable – Enables the frame gradient.

Frame Vignette Flip – When enabled, reverses the frame gradient.

Use Frame Tint – Enables the frame tint.

Tint Color – Specifies a color to tint the frame.

Tint Strength – A multiplier that controls how strong of an effect the Tint Color has.

Enable Frame Noise – Enables frame noise.

Noise Amount – Controls the amount of effect the Noise has on the gradients.

Noise Size – Specifies the scale of the noise function.

Noise Phase – Controls the speed of the noise procedural animation.

Fractal Noise – When enabled, generates a fractal noise pattern.

Fractal Levels – When Fractal Noise is enabled, this controls the number of fractal iterations.

 
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Spots

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Enable – Enables or disables the hot/dark spot.

Spots Mode – Specifies how the hot/dark spot is applied:

Hot Spot – Color is added to the texture, adding brightness and creating a hot spot. See the Hot Spot vs Dark Spot example below.
Dark Spot 
– Color is subtracted from the texture, removing brightness and creating a dark spot. See the Hot Spot vs Dark Spot example below.

Softness – Controls the rate at which the hot spot fades out.

Inner Radius – Specifies the inner radius where the hot spot begins to fade out as a fraction of the texture size.

Outer Radius – Specifies the outer radius where the hot spot ends as a fraction of the texture size.

Spots Multiplier – A multiplier for the brightness of the hot/dark spot.

U/V Offset – Controls the position of the spots along the U or V axis.

U/V Tiling – When enabled, controls the tiling of the spots along the U or V axis.

Spots Tint On – Enables the tint color for the spots.

Spots Tint Color – When enabled, controls the color of the hot spot.

Spots Tint Strength – A multiplier that controls how strong the strength of the Tint Color parameter.

 
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Gradients

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The Gradients options allow the user to blend gradient textures on top of the V-Ray Softbox texture. You can add a gradient in the U and V direction and place a frame - which is a gradient in both directions.

 

 



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Example: Hot Spot vs Dark Spot

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This example shows the difference between Hot Spot and Dark Spot modes. The Base Color is grey and the Tint Color is white. The Multiplier is set to 0.1. 


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V-Ray Softbox texture with Spot options disabled

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V-Ray Softbox texture with Hot Spot mode selected

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V-Ray Softbox texture with Dark Spot mode selected

 
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