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Fancy Bullets
typecircle
  • filter_type  - -1 - nearest; 0 - no filtering; 1 - mip-map filtering; 2 - summed area table filtering; 3 - elliptical filtering; 4 - deprecated, do not use; 5 - sharp mip-map filtering
  • filter_blur  - blur parameter used for filtering
  • color_space - Specifies the color space of the .hdr image so that the inverse curve can be applied to make the image in a linear color space. Possible values are:

    • linear (0) - No correction is applied.
    • gamma corrected (1) - The color space is controlled through the Gamma parameter.
    • sRGB (2) - The .hdr image is in sRGB color space.
    • auto (3) - Automatic corrections are applied.
  • gamma - A gamma–correction value for the image. For example, if the bitmap was saved to disk with a 2.2 gamma correction, you need to enter 0.4545 to remove that correction for the rendering.

  • allow_negative_colors - if false negative colors will be clamped
  • interpolation - Interpolation method for the mip-map filtering. See the example below. Possible values are:

    • bilinear (0) - Image values are interpolated from four pixels in the bitmap. This is the fastest interpolation method, but the result is not continuous (non-smooth) and may produce artifacts when the map is used for displacement or bump mapping.
    • bicubic (1) - Image values are interpolated from sixteen pixels in the bitmap. This is the slowest method, but the results are smooth without too much blur.
    • biquadratic (2) - Image values are interpolated from nine pixels in the bitmap. This method is faster than the Bicubic interpolation, but may smooth the image too much.
  • file - The file name; can contain or tags for Mari or Mudbox tiles respectively,or $nU and $nV for explicit tiles; lower-case tags consider the tiles as starting from 0 whereas upper-case tags start from 1

  • load_file - if set to false, the file would not be loaded
  • frame_sequence -
  • frame_number -
  • frame_offset -
  • use_data_window - true to use the data window information in e.g. OpenEXR files; otherwise false
  • psd_group_name -
  • psd_alpha_name -
  • ifl_start_frame - Specifies the beginning of the texture animation. The frame number specified here will be played at the first frame of the scene animation
  • ifl_playback_rate - Controls the animation speed of the texture as fraction of the actual animation speed. A value of 1 means that the texture animation will run at regular speed. A value of 2 means that the texture animation will run twice as fast as the scene animation.
  • ifl_end_condition - Image file list (IFL) end condition. This option allows you to control what happens when the last frame of the animated texture is reached. The available options are:

    • Loop (0) - The animation will start again from the frame specified in the Start Frame option
    • Ping Pong (1) - The animation will be played backwards until it reaches the the frame specified in the Start Frame option and then play forward again
    • Hold (2) - The animation will stop at the last frame and it will be displayed until the end of the scene animation.

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