changes.mady.by.user Kristin Ivanova
Saved on Jun 04, 2024
Saved on Jun 05, 2024
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To create a bump effect, let's set up a Normal map.
Copy once again the texcoord and the tiledimage nodes. Load the normal map of your choice using the tiledimage node.
Create a normalmap node.
Connect the nodes and set the Node Type of the tiledimage node to vector3. The vector3 Node Type is used for reading normal maps.
If there is a discrepancy between the in and out node types of the connected output and input, the LookdevX Graph Editor pushes a warning.
Finally, connect a new tangent node to the tangent input of the normalmap. Set the normalmap Space to tangent.
Set the tangent node's Space to world. This is the default surface tangent vector.