Random by Polygon Selection – Considers the face IDs (from unique polygon selections) of the object when feeding the data (color or texture) to the material.
Random by Object ID – Considers the Object IDs of the object when feeding the data (color or texture) to the material.
Random by Mesh Element – Assigns random colors based on the object's element (e.g., teapot lid, etc.) IDs.
Random by Instance – Assigns random colors based on the InstanceID (works for Alembic instances and VRayInstancer source objects).
Random by Node Name – Considers the node name when feeding the data to the material.
Stochastic Tiling – Changes the mapping based on the UV tile.Random by Render ID – Assigns random colors based on RenderIDs.
Random by Object ID – Considers the Object IDs of the object when feeding the data (color or texture) to the material.
Random by Mesh Element – Assigns random colors based on element (e.g. teapot lid, etc.) IDs of the object.
Tile Blend – Edge blending between adjacent tiles when Stochastic Tiling is used.