Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
Column
width55%

Random by Polygon Selection – Considers the face IDs (from unique polygon selections) of the object when feeding the data (color or texture) to the material.

Random by Object ID – Considers the Object IDs of the object when feeding the data (color or texture) to the material.

Random by Mesh ElementAssigns random colors based on the object's element (e.g., teapot lid, etc.) IDs.

Random by Instance – Assigns random colors based on the InstanceID (works for Alembic instances and VRayInstancer source objects).

Random by Node Name – Considers the node name when feeding the data to the material.

Stochastic Tiling – Changes the mapping based on the UV tile.Random by Render ID – Assigns random colors based on RenderIDs.

Random by Object ID – Considers the Object IDs of the object when feeding the data (color or texture) to the material.

Random by Mesh Element –  Assigns random colors based on element (e.g. teapot lid, etc.) IDs of the object.


Tile Blend – Edge blending between adjacent tiles when Stochastic Tiling is used.

Seed – Changes the randomization pattern.

Column
width5%


Column
width40%

Image RemovedImage Added


Offset Variance

...