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Clear VFB in between renders – When enabled, the frame buffer is reset to black before each rendering. When disabled, the last render stays on and is gradually replaced by the new one.

Render stamp – When enabled, text with render information overlays on the bottom right corner of the rendered output. You can click the little > button before the checkbox to see the list of all available %-variables you can use.

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typetip

The content of the render stamp accepts text and the special %-variables listed under the > button.

Virtual memory used by the system

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You can find the list of all available Render Stamp variables here.

Expand
titleClick here to see the available variables for the render stamp
Renderstamp varialbleExplanation
%ptpPerformance: Parsing time (in milliseconds)
%ptgPerformance: Geometry preprocessing time (in milliseconds)
%ptsPerformance: Secondary solver precomputation time (in milliseconds)
%ptdPerformance: Denoising time (in milliseconds)
%ptPerformance: Total elapsed time
%prPerformance: Rays per second
%psPerformance: Rays per sample
%ppPerformance: Passes
%pePerformance: Noise level
%slScene: Number of light primitives
%soScene: Number of objects
%siScene: Number of instanced primitives
%suScene: Number of unique primitives
%sdScene: Number of displacement primitives
%cCPU name
%ctNumber of CPU thread(s)
%bnCorona build name
%bCorona build datestamp
%dCurrent date/time
%hCurrent time
%fCurrently rendered filename
%nActual frame number
%oOutput filename
%vCurrent camera name
%iThis computer name
%mcMemory currently used by Corona
%mcpPeak memory used by Corona
%mpVirtual memory currently used by the host application + Corona Renderer
%mppPeak virtual memory used by the host application + Corona Renderer for that session of the host application
%ms
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