Clear VFB in between renders – When enabled, the frame buffer is reset to black before each rendering. When disabled, the last render stays on and is gradually replaced by the new one.
Render stamp – When enabled, text with render information overlays on the bottom right corner of the rendered output. You can click the little > button before the checkbox to see the list of all available %-variables you can use.
UI Text Box
type
tip
The content of the render stamp accepts text and the special %-variables listed under the > button.
UI Text Box
type
info
You can find the list of all available Render Stamp variables here.
Expand
title
Click here to see the available variables for the render stamp
Renderstamp varialble
Explanation
%ptp
Performance: Parsing time (in milliseconds)
%ptg
Performance: Geometry preprocessing time (in milliseconds)
%pts
Performance: Secondary solver precomputation time (in milliseconds)
%ptd
Performance: Denoising time (in milliseconds)
%pt
Performance: Total elapsed time
%pr
Performance: Rays per second
%ps
Performance: Rays per sample
%pp
Performance: Passes
%pe
Performance: Noise level
%sl
Scene: Number of light primitives
%so
Scene: Number of objects
%si
Scene: Number of instanced primitives
%su
Scene: Number of unique primitives
%sd
Scene: Number of displacement primitives
%c
CPU name
%ct
Number of CPU thread(s)
%bn
Corona build name
%b
Corona build datestamp
%d
Current date/time
%h
Current time
%f
Currently rendered filename
%n
Actual frame number
%o
Output filename
%v
Current camera name
%i
This computer name
%mc
Memory currently used by Corona
%mcp
Peak memory used by Corona
%mp
Virtual memory currently used by the host application + Corona Renderer
%mpp
Peak virtual memory used by the host application + Corona Renderer for that session of the host application