Table of Contents

This page provides information about the Frame buffer settings tab in the Render settings window. 

Overview


The options available in this tab will allow you to set additional behavior for the Corona VFB, including the Image filter.

UI Path: ||Render settings window|| > Corona > Frame buffer settings tab

 

 

Frame buffer


Clear VFB in between renders – When enabled, the frame buffer is reset to black before each rendering. When disabled, the last render stays on and is gradually replaced by the new one.

Render stamp – When enabled, text with render information overlays on the bottom right corner of the rendered output. You can click the little > button before the checkbox to see the list of all available %-variables you can use.

The content of the render stamp accepts text and the special %-variables listed under the > button.

You can find the list of all available Render Stamp variables here.


Image filter


Type – The image pre-filters suppress Moiré patterns and other artifacts by slightly blurring the image. Most filters produce visually almost equal results.

Available filter types are:

High Quality – This filter produces better anti-aliasing and DoF than other filters. It does not work with AI denoising.
Box – This filter has the most significant blurring of all the filters.
Tent – This filter offers a good tradeoff between blurring and sharpness.
Symmetric tent – This filter is a variant of the tent filter with bigger diagonal blurring.
Parabolic – This filter has the second most significant blurring of the filters.
Hann – This filter has low diagonal blurring and a smaller tail than the other filters.
Blackman-Harris – This filter is the sharpest, resulting in the least blurring of all the filters (except for None).
None – This option disables the filtering entirely, resulting in a perfectly sharp image.

Width [px] – The filter radius in pixels. A larger value slightly blurs the image to improve anti-aliasing and removes the Moiré effect. The default value of 2.0 works fine in most cases.

Highlight clamping – Clamps all samples to this maximum value before they are written into the frame buffer. This can help to reduce noise and improve anti-aliasing around bright light edges at the cost of bias. Setting the value too low results in visibly clamped highlights. Set to 0 to disable for unbiased, highest-quality output.

 

 

Other Render settings tabs


 

 

Was this helpful?