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V-Ray 6, Update 2, hotfix
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5 (6.20.
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05)
Official release
Date - May 28Sep 3, 2024
UI Button color blue newWindow true icon download title Download V-Ray for SketchUp url https://download.chaos.com/?platform=56&product=47
Improvements & bugfixes
- An issue affecting the correct functionality of VRScan materials is resolved. The default configuration for each VRScan now loads correctly and is fully editable
- The new Glass material mode introduced in Enscape 4.1 is now compatible with V-Ray
- The handling of Enscape material textures stored as bitmap buffers within SketchUp is improved
- The license requirement for connecting to Vantage via Live Link is removed
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V-Ray 6, Update 2, hotfix 4 (6.20.04)
Official release
Date - May 28, 2024
Improvements & bugfixes
- The V-Ray scene (.vrscene) export no longer requires a license
- An issue, leading to errors when a Component containing a V-Ray modifier is created while the Scatter preview is enabled, is resolved
- An issue, leading to errors when a SketchUp Tag is renamed or when toggling its visibility while the Scatter preview is enabled, is resolved
- An issue, preventing the Proxy Mesh from replacing the original object on Proxy export in specific situations, is resolved
- An issue, leading to errors when Light Gen is started before V-Ray is activated, is resolved
- An issue, preventing the material application to a SketchUp Tag (Layer), is resolved
- SketchUp no longer crashes on exit after saving a component containing a V-Ray modifier
- An issue, leading to errors when deleting a Scatter while interactive rendering is running, is resolved
- An issue, leading to errors when loading .vropt files, is resolved
- An issue, causing SketchUp crash upon scene activation with specific projects, is resolved
- An issue, causing a crash when attempting to render or edit specific materials, is resolved
- Fixed a crash caused by the viewport preview of the Camera Clipping Plane
- An issue, causing a crash when modifying Cosmos materials in specific ways, is resolved
- V-Ray GPU: System Memory for Textures implemented. It lowers the GPU memory usage significantly by offloading textures to system memory with little impact on performance
- V-Ray GPU: An issue, preventing Mesh lights rendering in animations, is resolved
- V-Ray GPU: There is no longer a crash when starting a render, while the CUDA devices selection specified in the Asset Editor differs from the global one (defined by the GPU Device Selection tool and stored in the VRAY_GPU_PLATFORMS environment variable)
- V-Ray GPU: An issue preventing the material Raytrace Properties from working correctly is resolved
- A warning is logged instead of an error when the V-Ray UI loses connection to the host application
- The proper function of the V-Ray UI is no longer prevented by specific system proxy configurations
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