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This page introduces the different material types in V-Ray for SketchUp.
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UI Paths
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Advanced Settings AnchorAdvancedSettings AdvancedSettings
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Options
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Add Attribute
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Add Layer AnchorLayers Layers
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V-Ray and SketchUp Materials
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Material Binding
In SketchUp a texture is required to manage the texture mapping of the material in the viewport. Some of the V-Ray materials (generic materials) provide material binding settings allowing them to sync the viewport presentation with SketchUp's material editor. Complex materials and materials that have procedural textures linked to their diffuse color slot are displayed with a default V-Ray placeholder texture or the so called, texture helper.
Multi-materials do not have any binding options available. The V-Ray texture helper map is always used in the viewport, but you can switch the texture from the SketchUp material editor.
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If a Generic, Emissive or Metallic material contains multiple layers, only the top-most one is regarded in Auto binding mode. |
Colorize Textures
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Notes
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