Page Contents ×

This page includes details on the items available from the main V-Ray menu in the SketchUp interface.

 

Overview


V-Ray includes a menu with easy shortcuts to some of the most commonly used V-Ray components. The menu can be accessed in SketchUp's Extensions menu.

The menu consists of the following submenus: Asset Editor, Chaos Cosmos, File Path Editor, Frame Buffer, Light Gen, Chaos Cloud Collaboration, Rendering, Live Link, Lights, Objects, Tools, Preferences, Pack Project, Help and Language.

 

 

 

V-Ray Submenu


MenuDescription
Asset EditorOpens the V-Ray Asset Editor.
Chaos CosmosOpens the Chaos Cosmos Browser.
File Path EditorOpens the V-Ray File Path Editor.
Frame BufferOpens the V-Ray Frame Buffer.
Light GenOpens the V-Ray Light Gen.
Chaos Cloud CollaborationOpens the Chaos Cloud Collaboration window.
RenderingOpens the V-Ray Rendering submenu.
Live LinkOpens the V-Ray Live Link submenu.
Lights

Opens the V-Ray Lights submenu.

Objects

Opens the V-Ray Objects submenu.

ToolsOpens the V-Ray Tools submenu.
PreferencesOpens the Preferences submenu.
Pack Project 2 Allows you to create a Zip file that contains the .skp file and all the assets used in the file (textures, environment maps, proxies, etc).
HelpOpens the Help menu.
LanguageOpens the Languages submenu.
 

 

 

Rendering Submenu


This submenu contains shortcuts to general V-Ray components.

 

MenuDescription
Render

Renders the current view with the V-Ray production renderer.

Render Interactive

Starts a V-Ray Interactive Render.

Render with Chaos CloudOpens the Chaos Cloud rendering home page.
Viewport RenderStarts a render directly in the viewport.
Viewport Render RegionLets you specify a render region in the viewport.
Export V-Ray SceneExports a VRScene for render.
Export Viewport Image

Exports the viewport image to LayOut.

Batch RenderStarts a V-Ray Batch Render.
Chaos Cloud Batch RenderStarts a batch render in the Chaos Cloud. This feature is temporarily unavailable.

 

 

 

Live Link Submenu


 

Menu

Description

Start V-Ray Vision

Starts V-Ray Vision.

Start Chaos Vantage

Starts Chaos Vantage.

Start Custom Live Link

Starts a live link server with settings specified in the Customized Live link menu.

Customize Live Link

Specifies the IP/port for the live link server.

 

 

 

 

Lights Submenu


This submenu contains shortcuts for creating V-Ray Lights.

 

MenuDescription
Rectangle LightCreates a V-Ray Rectangle Light, also known as Area Light. Specify three points in the viewport to define the rectangle and create the light.
Sphere LightCreates a V-Ray Sphere Light. Click in the viewport to define the sphere and create the light.
IES LightCreates a V-Ray IES Light. Click in the viewport to define the cone of light.
Spot LightCreates a V-Ray Spotlight. Click in the viewport to define the spotlight's cone of light.
Omni LightCreates a V-Ray Omni Light, also known as an Omni Light. Click in the viewport to place the point light.
Dome LightCreates a V-Ray Dome Light. Click in the viewport to place the sphere. SketchUp prompts the user to specify a dome light texture.
Convert to Mesh Light

Creates a V-Ray Mesh Light from a specified mesh. Click a mesh in the viewport to turn it into a Mesh Light.

 

 

 

Object Submenu


This submenu contains shortcuts for creating V-Ray Geometry objects.

 

MenuDescription
Infinite PlaneCreates a V-Ray Infinite Plane.
Export ProxyExports a V-Ray Proxy object.
Import Proxy or V-Ray SceneImports a V-Ray Proxy object or a V-Ray Scene file into the scene.
Add Fur to SelectionCreates a V-Ray Fur Object. Specify an object in the viewport that the fur is applied to.
Convert to ClipperCreates a V-Ray Mesh Clipper plane.
Add Enmesh to SelectionCreates a V-Ray Enmesh surface object.
Scatter over Selection

Converts selected objects to Scatter hosts.

Scatter ViewerMakes Scatter preview visible in the viewport.
Add Displacement to SelectionAdds V-Ray Displacement to the selected Group or Component.
DecalCreates V-Ray Decal that projects one material on top of another.

 

 

 

Tools Submenu


This submenu contains shortcuts for additional V-Ray functions.

MenuDescription
Camera Focus ToolSets a focus point for the camera directly in the viewport.
Wipe V-Ray Data from ProjectPurges the scene of all V-Ray related information. This includes the removal of all V-Ray Lights, Component Definitions, Proxies, and Materials.
Randomize Project Material ID ColorsAllows you to assign a random color ID to your materials. This provides a workaround for materials from v2.0 scenes which all have black color IDs.
Rebuild All Viewport WidgetsRebuilds All V-Ray viewport widgets in the project, resolving issues by accidental and manual widget geometry manipulation.
Convert to V-Ray MaterialConverts SketchUp or Enscape native material to V-Ray material.
Remove V-Ray Properties from MaterialStrips all V-Ray data from a material. This action converts the material to a SketchUp native one.
ExternalOpens the External options menu.

 

 


External Submenu

MenuDescription
GPU Device SelectionOpens the GPU Selection menu.
V-Ray DenoiserOpens the V-Ray denoising tool.
VRMesh ViewerOpens the V-Ray Mesh Viewer.

The GPU Device Selection tool is not available on the macOS version of V-Ray for SketchUp.

 

 

 

 

Preferences Submenu


This submenu contains options for additional V-Ray preferences.

MenuDescription
Enable Solid WidgetsEnables the use of faces for the viewport widgets. Only lines are used when this option is disabled.
Hide V-Ray WidgetsHides V_Ray Lights, Fur, Infinite Plane, and Mesh Clippers widgets from the viewport. This option does not affect rendering.
Enscape CompatibilityEnables the support for Enscape materials and assets. When disabled, Enscape data in the scene is ignored.
Reset Frame BufferResets the V-Ray Frame Buffer settings and position to the defaults.
 

 

 

 

Help Submenu


This submenu contains shortcuts for V-Ray Help functions.

 

MenuDescription
Online HelpBrings you to the Chaos Group Online help site.
LicenseAllows you to open the Online license server and to release your license.
API DocumentationOpens V-Ray for SketchUp Ruby API documentation.
About V-RayShows you information about the installed version, EULA and copyright notices.

 

 

 

 

 

 

Object ID Context Submenu


This submenu is only visible when right-clicking on a group or component and contains the tools to set/change and remove an Object ID number.


MenuDescription
SetOpens an Object ID pop-up window, where you can assign or change a numeric value as an object ID.
Remove IDRemoves the set Object ID.
Select SimilarAdds to the selection all other objects with the same ID number.
Clear all IDsRemoves the assigned Object ID value(s).
List of Object IDsLists all set object IDs in the scene. Each one can be changed or removed.
 

 

 

 

 

 


UV Tools Context Submenu


This submenu is only visible when right-clicking on an object with textured material already assigned to it. When used, the textured material gets projected to each geometry face, not the object itself. 

 

MenuDescription
Tri-Planar projection (World)Applies Tri-Planar projection UV coordinates to the currently selected object.
Tri-Planar projection (Fit)Applies cubic projection UV coordinates to the currently selected object.
Spherical projection (World) 1Applies world-space spherical projection UV coordinates to the currently selected object. 
Spherical projection (Fit) 1

Applies spherical projection UV coordinates to the currently selected object. The texture image fits the size of the object.

Remove materialsRemoves all materials applied to the current selection group and all its child objects.


The V-Ray UV Tools can be used to apply a material and set the mapping at the same time. This can be achieved by executing the V-Ray UV Mapping function with a material selected and the Paint Bucket (SketchUp tool) active.

 

 

 

 

Footnotes


 

1 – When applying Spherical projection only to specific parts of an object, its mapping may appear incorrectly.  

2When you use the Pack Project option, a pop-up message appears that asks you whether or not to pack Cosmos asset files with the project.