This page provides information on V-Ray Dome Light.
Overview
V-Ray Dome Light shines inward at the scene as if from a spherical or hemispherical light source outside the scene extents. This light is frequently used for Image-Based lighting using panoramic HDR images as environments.
UI Paths
||V-Ray Asset Editor|| > Lights (right-click) > Dome Light
||V-Ray Asset Editor|| > Create Asset (left-click) > Lights > Dome Light
||V-Ray Lights Toolbar|| > Dome Light
SketchUp Menus Ribbon
||Extensions|| > V-Ray > Lights > Dome Light
Parameters
Options
Example: Background
This example shows how the render changes according to the visibility of the Dome light and the map attached as a Color/Texture.
Example: Shape of Dome Light
The example below shows the difference between the two types of Dome Light - a sphere or a hemisphere. When a sphere is used, the projection of the HDRI goes below the horizon, while when a hemisphere is selected, the render is halved in two by the horizon.
Example: Embed models in HDRIs with the finite dome mode
Notes
- When using V-Ray GPU, the Texture Resolution parameter also affects the background resolution.
- Scene units in SketchUp are always calculated in inches.