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This page provides details about the Material Override rollout in the V-Ray Asset Editor.

 


Overview

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The Material Override section in V-Ray Settings is where you can specify a color or a material to be used to override all other materials in the scene.

 

 

Starting with V-Ray 7, you can preserve specific material properties and use predefined presets for overriding.



UI Path

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||V-Ray Asset Editor|| > Settings > Material Override

 

 



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Material Override – When enabled, this option allows the user to you can override the scene materials when rendering. All objects are rendered with the override material selected, or with a default material using the Override Color for diffuse shading.

Override Color Mode Specifies Determines the color of the default override material . If a material is selected from the drop down menu below, this color is ignored.mode.

Color – A diffuse material with the specified color is used.
Material – The selected scene material is used.
Preset – A predefined material is used. The available presets are: White, Arctic, Clay, Dark Clay, Plastic and Wood.

Split Refractive – Enables a custom override option for all refractive materials.

Color – (Available when Override Mode is Color) Specifies the color of the override material.

Material – (Available when Override Mode is Material) Specfies the material to override the original project Override Material – Overrides the scene materials when rendering. All objects are rendered with the selected material selected material applied. Materials with the option "Can be Overridden" disabled are not affected.

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Preserving Properties work only when the Override Material is a Generic material type.

Refractive Color – Specifies the color of the material to override the refractive project materials when rendering.

Round Edges – (Available when Override Mode is Preset) When enabled, edge rounding is applied to the override material.

Effects Scale – (Available when Override Mode is Preset) Scales the dirt and edge rounding radiuses as well as the size of the texture/s of the override material. Can be used when the default effects size doesn't work well in the current project.

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Preserve Properties

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Enabling any of the checkboxes under the Preserve Properties rollout, preserves the original appearance of the selected material property.

Bump – When enabled, preserves the original appearance of the Bump property.

Reflection – When enabled, preserves the original appearance of the Reflection property.

Refraction – When enabled, preserves the original appearance of the Refraction property.

Opacity – When enabled, preserves the original appearance of the Opacity property.

Self-illumination – When enabled, preserves the original appearance of the Self-illumination property.

 
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