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TheBlend material settings are organized in Basic and Advanced modes. You can switch the mode from the toggle button under the Preview Swatch or globally from the Configuration rollout of the Settings tab.

From the Add Attribute button, you can select additional attributes that can add up to the appearance of the material. For more information, see theAdd Attribute section.

UI Text Box
typetip
Holding down Ctrl while having the Add Attribute or Add Layer menu open, allows selecting multiple entries without closing the dropdown.

The context menu of the Color slot provides options to Copy and Paste, as well as to Reset the color.

A Reset option is provided in the context menu of each Number Slider.

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Base

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Add Coat – Adds another Coat layer to the stack.

Base Material – Allows the user to select the base layer material to which the bump/normal effect is added. This slot can be empty in case a transparent base is needed.

Additive Mode – When enabled, causes the  V-Ray Blend Material to behave like a multi-layered Shellac material. Note that this would often result in a physically incorrect material (e.g. a material that reflects more light than falls on it). It is not recommended to use this option unless you know what you are doing. 

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Enables/ disables the layer in the stack. Note that this is the layer you add vie the Add Layer button.

Material – Specifies the coat layer material.

Blend – Specifies how much of the final result is contributed by the corresponding coating material, and the rest of the materials below it. If the Blend amount is white, the final result is comprised of the coat material only, and other materials below it are blocked. If the Blend amount is black, a coat material has no effect on the final result. This parameter can also be controlled by a texture map.

Blend Tex Mult – Specifies a multiplier for the amount that the texture is blended with the Blend color.

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Viewport Display

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Viewport TextureSelected Bitmap The selected texture is displayed in the viewport and it overrides all other material parameters. The viewport texture does not affect the way the material is rendered with V-Ray. It is mainly used for preview purposes.

Keep in mind that procedural textures are not shown in the viewport, however, any Bitmap textures, including ones nested in procedurals, will be automatically displayed.

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Override Control

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titleBump

Bump


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SpaceWithExcerptVRHINO
MultiExcerptNameBump Attribute
DisableCachingtrue
PageWithExcerptVRHINO:Bump Attributes

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titleOutline

Outline


Multiexcerpt include
SpaceWithExcerptVRHINO
MultiExcerptNameOutline Attribute
DisableCachingtrue
PageWithExcerptVRHINO:Outline Attributes

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titleDisplacement

Displacement


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SpaceWithExcerptVRHINO
MultiExcerptNameDisplacement Attribute
DisableCachingtrue
PageWithExcerptVRHINO:Displacement Attributes

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titleRaytrace Properties

Raytrace Properties


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SpaceWithExcerptVRHINO
MultiExcerptNameRaytrace Properties Attribute
DisableCachingtrue
PageWithExcerptVRHINO:Raytrace Properties Attributes

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titleOverride

Override


Multiexcerpt include
SpaceWithExcerptVRHINO
MultiExcerptNameOverride Attribute
DisableCachingtrue
PageWithExcerptVRHINO:Override Attributes

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titleMaterial ID

Material ID


Multiexcerpt include
SpaceWithExcerptVRHINO
MultiExcerptNameMaterial ID Attribute
DisableCachingtrue
PageWithExcerptVRHINO:Material ID Attributes



Notes

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