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This page contains links to all Texture Utilities found in V-Ray for Blender.

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Overview

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V-Ray for Blender provides a number of texture utilities to drive materials. These textures can only be used with the V-Ray Render Engine. See the links below for more information on specific textures.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Texture Utilities

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Nodes

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CardPageLinkBump Normal

Bump Normal

Blend two normal or bump maps.                                                              

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CardPageLinkClamp

Clamp

Clamp the colors of textures.                                                               

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CardPageLinkColor Arithmetic

Color Arithmetic

Perform an arithmetic operation between two colors/textures.

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CardPageLinkColor Correction

Color Correction

Apply various color corrections.                                                                                                                 

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CardPageLinkColor To Float

Color To Float

Convert a color or texture into a floating point value.                                                                                

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CardPageLinkDistance

Distance

Returns a different color based on a point's distance from an object(s) specified in a selection list.

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CardPageLinkFalloff

Falloff

Produces a gradient texture based on the angular falloff of the surface of the geometry.

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CardPageLinkFloat

Float

Outputs a custom float value that can be used for any purpose.                                              

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CardPageLinkFloat Op

Float Op

Perform mathematical operations on float values.                                                                     

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CardPageLinkFloat To Color

Float To Color

Convert the input scalar texture to a grayscale color.                                                 

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CardPageLinkHair Sampler

Hair Sampler

Map color, incandescence, and transparency along the length of a hair strand.

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CardPageLinkHSV to RGB

HSV to RGB

Convert a color from an HSV color model to an RGB color model.                                  

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CardPageLinkInvert

Invert

Invert texture colors.                                                

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CardPageLinkInvert Float

Invert Float

Outputs the inverted result of a float input texture. 

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CardPageLinkLuminance

Luminance

Wraps a color texture and outputs its luminance.       

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CardPageLinkMix

Mix

Mix two colors or textures using a texture map or a solid color value.                                                                        

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CardPageLinkMultiSubTex

MultiSubTex

Distribute multiple textures to many objects via one single material based on specified IDs or random distribution.

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CardPageLinkNormal Map

Normal Map

Flip the color channels of a texture.                                                                                                                                                                      

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CardPageLinkOutput

Output

Perform various adjustments to a texture's value, such as multiplication, offset, inversion, and clamping.

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CardPageLinkRemap

Remap

Remap different types of values.                                                                                                                                             

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CardPageLinkRemap Float

Remap Float

Remap a value in the 0-1 range to another range.                                                                                                                          

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CardPageLinkRGB To HSV

RGB To HSV

Convert a color from an HSV color model to RGB.                                                                                                                     

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CardPageLinkSampler

Sampler

Create a color image that provides information about the scene. You can show any of the aspects as color blocks.

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CardPageLinkSet Range

Set Range

Ramp a texture or a color.                                                                                                                                                                                            

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CardPageLinkSurface Luminance

Surface Luminance

Control luminance calculation.                                                                                                                

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CardPageLinktriplanar

Triplanar

Assign bitmaps and other 2D textures to objects that don't have suitable UV coordinates.                         

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CardPageLinkUser Color

User Color

Read user-defined object properties from the current material and convert them to a color value.

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CardPageLinkUser Scalar

User Scalar

Read and return a single number value of the currently shaded object as a result.

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