Table of Contents

This page provides information about the V-Ray Node Editor in V-Ray for Blender.


Overview


The V-Ray Node Editor is a General Node Tree that can create, edit, and manage materials, textures, and geometries in Blender with node-based operations.



Node Tree Types


Select the Node tree you want to edit from the Node Tree Types dropdown.

Shader – The Shader node tree allows you to create and edit V-Ray shader nodes in Blender.

Object – The Object node tree allows you to create and edit V-Ray geometries and objects in Blender.

World – The World node tree allows you to create and edit V-Ray environment objects in Blender.



How to open the Node Editor


  • Make sure your renderer is set to V-Ray in the Render Properties tab.
  • Set the Editor to V-Ray Node Editor. It automatically opens at the Shader Node Tree.
  • Click on Use V-Ray Material Nodes. This creates a default V-Ray Material node in the editor. You can delete the native Principled BRDF node.
  • The V-Ray Material node is automatically assigned to the currently selected object, in this case, the cube. You can start editing the material's properties right away, and the changes will be reflected in the render.



Node Editor Toolbar


The toolbar at the top of the Node Editor provides some basic but crucial options. See the image for details on what each button in the toolbar does.



Click the image to view it in full size


Nodes


Depending on the Node Tree, slightly different nodes are available. Some node categories are available for all tree types.


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