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Node Input Sockets
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Common
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Mapped
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Placement Type – Select how to place the texture. Whole texture is valid U – U coordinate of the texture sector. V – V coordinate of the texture sector. W – W coordinate of the texture sector. H – Specifies the height of the texture sector. Jitter – Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling. UV noise on – Enables the noise. Animate UV noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise. UV noise amount – Specifies the UV noise amount. UV noise levels – Specifies the UV noise iterations. UV noise size – Specifies the UV noise size. |
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