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The V-Ray Grid texture generates a procedural grid texture.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Textures V-Ray Grid

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Node Input Sockets

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This section describes the input sockets of the node. The sockets have dedicated parameters, which are further described below.


MappingAllows aUVW Mapping, or a UVW Randomizer node to be connected to determine the mapping of the ramp. 

Line Color (input socket) – Allows a color node to be connected as the Line Color parameter.

Fill Color (input socket) – Allows a color node to be connected as the Fill Color parameter.

U / V Width (input socket) – Allows an integer-outputting node to be connected as the U/V Width parameters.

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Compatibility with – Select the compatibility type of the exported map from 3ds Max or Maya.

Alpha From Intensity – Specifies where to take the alpha from.

Bitmap alpha – This is the default setting. With this option selected, V-Ray renders the material the same on both sides. 
Color intensity/luminance – Renders the back side of polygons as invisible for the camera. 
Force opaque – Renders the back side of polygons as invisible to all rays, except shadow rays.

Invert – Enable to invert the color of the texture.

Invert Alpha – Enable to invert the texture alpha. Please note, that the Invert option has to be enabled, otherwise only the color is inverted.

Color Mult–  Corrects the color of the texture by multiplying the the RGB color values in the texture with the RGB color values specified here. 

Color Offset  Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture. 

Alpha Offset –Mult – Specifies a multiplier for the texture alpha.

Alpha Mult – Offset – Specifies an additional offset for the texture alpha.

No UVs Color  Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square.  When a texture is selected, it overrides the color as long as the texture checkbox is enabled.

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Mapped

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Placement Type – Select how to place the texture.

Whole texture is valid
Crop
Place

U – U coordinate of the texture sector. 

V – V coordinate of the texture sector. 

W – W coordinate of the texture sector. 

H – Specifies the height of the texture sector.

Jitter – 

Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling.

UV noise on – Enables the noise. 

Animate UV noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise.

UV noise amount – Specifies the UV noise amount.

UV noise levels – Specifies the UV noise iterations. 

UV noise size – Specifies the UV noise size. 

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UV noise phase – Specifies the UV noise phase. 

Color Line – Specifies the grid line's color or texture. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. 

Color Fill – Specifies the grid fill's color or texture. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. 

U Width – Controls the horizontal line width.

V Width – Controls the vertical line width.

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