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Overview
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Bloom Effect
On – Enables the bloom lens effect.
Fill Edges – Enabling this option will add pixel data outside the edges of the original image. This will remove the darkening around the edges.
Mode – Determines if the bloom will be applied to the RGB image, stored in a separate render element, or both.
Weight – Specifies the strength of the interpolation between the filtered image and the original image.
Size – Specifies the size of the filter as percentage of the image's width.
Shape – Specifies the fall off of the filter.
Bloom Mask
The controls in this group control where the bloom effect will be applied to the image.
Intensity – When enabled, the bloom effect will be applied only around pixels that have a value larger than the number specified.
Object ID – When enabled, the bloom effect will be applied only to objects with the specified ID.
Material ID – When enabled, the bloom effect will be applied only to materials with the specified ID.
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Glare Effect
On – Enables the Glare Lens effect.
Fill Edges – Enabling this option will add pixel data outside the edges of the original image. This will remove the darkening around the edges.
Type – Specifies how the glare is computed. The possible values are:
From image – Takes the image specified in Glare Image as filter kernel.
From render camera – Takes the necessary parameters from the camera used to perform the rendering and automatically generates the filter kernel.
Glare type from camera params – Takes the camera parameters specified in the VRayLensEffects render effect itself and automatically generates the filter kernel.
Mode – Determines if the glare effect will be applied to the final image, stored into a separate render element, or both.
Weight – Specifies the strength of the interpolation between the filtered image and the original image.
Size – Specifies the size of the filter as percentage of the image's width.
Glare Image – Path to the filter kernel. Available if From Image option is selected. You can create filters using the Filter generator tool which comes with the V-Ray for Maya installation.
Turn On Diffraction – Enables the diffraction, producing colored patterns in the glare.
Use Obstacle Image – Enable the use of the obstacle image the path to which is specified in the field below. The obstacle image allows you to draw the aperture shape as wall as any dirt or scratches on the lens which will affect the glare
Camera Parameters
These parameters are used if the glare Type is set to From camera parameters. They enable physical camera settings that are different from the ones used to render the image and thus control the glare separately.
F-Number – The f-number used to calculate the glare. Larger values produce smaller camera aperture and stronger glare effects.
Blades – Controls whether the camera aperture has any blades and if so how many they are. This effect directly controls the number of "rays" of the glare.
Bl. Rot – Controls the rotation of the camera aperture blades.
Glare Mask
The controls in this group control where the glare effect will be applied to the image.
Intensity – When enabled, the glare effect will be applied only around pixels that have a value larger than the number specified.
Object ID – When enabled, the glare effect will be applied only to objects with the specified ID
Material ID – when enabled, the glare effect will be applied only to materials with the specified ID
Update Control
The options in this group control how changes to the bloom and glare effects are updated.
Interactive – Bloom and glare effects will be automatically recalculated and applied to the image each time an option is changed.
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Lens FX controls
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Example: Size
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Example: Bloom / Glare
The Streak blur option is located under the Aperture shape rollout. It can be edited only when the Blades checkbox is enabled.
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Example: Intensity
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Example: Cold/Warm & Saturation
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Aperture Shape
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Example: Streak blur
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Lens Scratches
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Lens Dust
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Obstacle Image
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Example: Obstacle Images
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Size (constant) = 50
Bloom (constant) = 0.5
Filter Image
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Chromatic Aberration
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Example: Chromatic Aberration Strength
Depending on the Strength of the chromatic aberration, you can create different looks in your scene. You can imitate the effect of a real camera with subtle aberration, or, if you wish to achieve an artistic effect, consider increasing the Strength parameter, as in the example.
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Aperture Preview
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File Names of Saved Channels
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Channels keep their names displayed in the VFB when saving them to a single .vrimg or .exr file (using the Save all image channels to single file VFB button). The same channel names are appended to the files, when you use the VFB button Save all image channels to separate files.
Notes
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